I come back after three months and hit detection i.e. srms still is an issue, what in Jesus H. Christ name have the people tasked with fixing this been up to?
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Whats Up With Hit Detection?
Started by Magicbullet141, Nov 30 2013 09:52 PM
4 replies to this topic
#1
Posted 30 November 2013 - 09:52 PM
#2
Posted 30 November 2013 - 10:21 PM
Coding takes TIME.
#3
Posted 01 December 2013 - 09:25 PM
At this point I kinda have to assume that it's actually just that nobody has been tasked to fix SRMs, either because PGI do not care about the problem or they don't know about it. Either way, disheartening.
#4
Posted 01 December 2013 - 09:44 PM
If it was really important, we'd have a fix sooner rather than later.
Just prepare for the next hero mech on Tuesday. Those are "clearly important".
Just prepare for the next hero mech on Tuesday. Those are "clearly important".
#5
Posted 01 December 2013 - 10:35 PM
Most likely, it's because they have a weird attachment to splash damage, so they refuse to just make them into regular projectiles already. That, and upping the projectile speed would be quite helpful.
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