Agamemnon78, on 01 December 2013 - 10:35 PM, said:
Wheres the point in using the ground for your tactical advantage?
Wheres the point in getting to "good ground", where the one half can hold and the other half is going to flank?
Where the point of all that, when the only way to have a REAL advantage is through spreading out bunny-hopping, poptart with high-alpha-builds and spam arty and airstrikes every half a minute?
Role-Warfare?? LOL !
Tactical gameplay?? LOL !
Mech-Sim?? LOL !
Thnx a lot to all those smart-guys for destroying the game once more. It´s been good for some weeks, now you can throw it into the dustbin. Again.
Well done!
The alpha-poptarters not just returned, they are lag-shielded during flight and now they can get out of cover pop the arty and laugh.
That done for 3 times and your 3-4 assaults in the heavy lance are softended up to the point of bursting.
And theres no point in "getting away" with a 90-100ton Assault.
Even Heavies got problems with getting away.
But that would not be a problem, hence arty would be useless.
The problem is, that you can bring 24 arty/strikes in the game and throw them in dramatically short order, you just need to rotate (air - arty- air- arty...)
When giant mechs are the weapons of the superior future, why hasnt anyone noticed that half a dozen artillery-pieces from WWII are sufficient to burn them up ??
I bet next week just more 12mans will "have the idea" of depending on that lamer-{Scrap}, cause thats the "tactic of the week" .. lol.. "tactic"
So, you want to punish players for thinking tactically with a "weapon system" that has a "4 second delay (not sek)" and using it by placing them strategically across the battlefield? Last I knew, even in modern day warfare, artillery is considered a powerful piece of weaponry. It's been deemed powerful and very useful since the concept of the Trebuchet, Ballistas and Cannons of old. It also has a 4 second delay, reducing it's effectiveness even lower. It also has a refire "recharge" delay rate as well, making it even less effective for refire from a teammate. Doing 10 damage seems kinda of laughable, and you just stand in the rain. Doing 40 damage seems to be making it as deadly as it should be (though if it's splash damaging and killing the head component of mechs, that might be a bug and probably should be getting looked at. That I could see complaints and requests to fix).
Oh, and those "WWII" pieces are Long Tom Batteries and other high tech, high damage weapons of the future. The bombs are probably similar to the mech killer Arrow IV. Each are very high tech weapons to accompany the high tech nature of the mechs and the universe itself. Just be thankful we aren't being bombarded by space born PPCs from warships... can we say ground melting experiences?
Also, if 12 mans are so predictable, you should be able to come up with some good counter attacks and tactics to the issue. Or if you don't want that, drop out of 12 mans and play some PUGs for a while, or go to a 4 man group. This game isn't about just 12 man groups. There are other ways to play.
As far as LAG goes, I can not help you there. I do not have these lag issues on my game, as my ping seems to stay at a stable 30-40. I have never had the protection of any LAG shields, though I have seen it in effect with other mechs. What is your ping? How high is it? How stable is it? If you ping jumps around wildly, or your targets ping does, HSR develops issues and can't determine where those players are on the field. This leads to shots hitting but not registering, rubberbanding, and other assorted problems not related to just "poptarters". HSR and HR have confirmed problems. It is effecting everyone in the game. No one group is singled out with these problem. It is a bug that is being worked on, but is deeply rooted and hidden in the coding. It isn't an exploit of a known problem that can be prevented. It is a problem effecting everyone.
Atheus, on 02 December 2013 - 01:14 AM, said:
"Easy to avoid" = lol. For starters, you will only see it if it's in front of you. Even if it's to your left or right, you will not see the smoke unless by coincidence you happen to torso twist in that direction at the exact moment the smoke appears. Secondly, suppose someone does put it in front of you so you can see it. You have 4 seconds to react. Typical human reaction speed is about 0.5 seconds, but in addition to that, you have to get your mech facing in another direction (because it's in front of you), then, if you were standing still, you have to accelerate to speed, which takes a full second to get to top speed. Or, you can try just backing up, which will probably be more effective than trying to turn around, even at the greatly reduced speed of reverse. In anything other than a light/medium mech, this basically means that you will not be able to put any substantial distance between yourself and the air strike in your 4 second window of opportunity. At best you may get 15m further away than you were when the smoke appeared, which will certainly reduce the damage you take, but not eliminate it. Still, people who use them know to drop them slightly behind their target, so chances are you'll never get to see the smoke until after you've eaten the strike.
Anyway, nice attempt at pretending that strikes are easily avoidable. "Standing around twiddling your thumbs" really makes people who get struck seem like fools, doesn't it? They deserve what they get for *gasp* letting their mech come to a full stop anywhere on the battlefield. It's as if you're a light pilot who has absolutely no idea what gameplay entails for heavier mechs. Your contribution of false information is very helpful to consideration of this issue.
If my 50 KPH Shadowhawk can avoid it, you faster heavy and assault should be able to avoid it. If you are always on the move, even if it's a back and forth movement, you should be able to get going enough to avoid most of the damage. It might be you need to adjust your combat style a bit to help yourself aliviat the problem. I'm always in constant motion, even when I'm in the back of the lines with my LRM mechs, my Battlemaster/Stalker (the two Assaults I own), or even if I'm in my slow Shadowhawk. Moving back and forth a little bit keeps me alert and ready to move when and if it is needed.
As far as the smoke comes into effect, you wont see it all the time. Staying on the move should still help you either avoid the strike, or reduce it's damage. If you are moving, the person placing it wont know where to drop the strike for max efficiency.
Also, as a final tactic to reduce the effectiveness of either strike, don't stand shoulder to shoulder with your whole team. Spread out a little (but not too much if you know what I mean). The more you spread out, the less effect a single strike will have. If they can't land a strike off and nail 3 or more of you, it is being reduced. If a strike hits only you, but no one else on your team, you have reduced the possible damage that one strike could have caused.
To your last remark, standing still is normally not recommended, even for assault pilots. This doesn't mean one must run around the field at full movement, but moving in and out of cover keeps your feet churning. Stay on the move in some way, even if it is walking back and forth over and over again. If you see smoke, you should already be in movement somehow, or working your way there. This would lead to you at least being able to escape the worst of the blast, and instead of taking the full 6-10 rounds of 40 damage, you will probably reduce that to maybe a round to 3 of 20-10 damage.
All of these advices, which have been provided by more than just myself, are not false information. They work, even in assaults and slow mechs. As I said, if my 50 KPH Shadowhawk can manage it, your 60-70 KPH assault/heavy should be able to as well (seen as most Atlases out run my Shadowhawk). The trick is to stay alert, stay moving, and to try to minimize damage. (Which is exactly what the "poptarters" already understand, and the poptart conversation is different from the art and air strike.)
Agamemnon78, on 02 December 2013 - 05:22 AM, said:
lol, young. . .
Last time I was called young, I got some hair left on my bald head.
I´m mid-thirty, got a wife since 2001 and a little daughter of 4 years, a little house, some cars and a nice Moto-Guzzi.
Also some nice papers at my personal "i-love-me-wall" from universities and military-academy.
So plz just do not be so quick in your judgement just because
That all-knowing "L2P" is the most annoying thing one can say. Besides it only shows what kind of player one is:
Obviously someone who needs victory in a computergame AT ALL COSTS just to cover up for his disappointing real-life.
And yet, despite your long life, this was the most disappointing thing in it? My breakup with my Fiance was far more devastating to me. Being fired from a job I liked for something that wasn't my fault was more disappointing than this. Having a professional mechanic from Monro take $600 of my money and cause $1,400 worth of damages to my car was more devastating than this... Just saying that there are much worse things than some small changes in a video game that is likely to see another change soon anyway...
As far as "L2P" comes in, it just means to learn to adapt to your surroundings, create counter measures to problems and tactics in the game, and play the game.
Poptarts being a problem? Bring a toaster! I mean... flank them and remove the cover. If you are on chat, have someone try to play distraction as you (or someone else) flank and remove the problem. Most poptarts I find can't seem to do anything else other than jump and shoot. You close in with them and remove the cover, and they tend to die fairly well.
LRMs being an issue (LRMagadon anyone)? Bring AMS, hug cover, use ECM coverage...
Fast and small mechs being a problem? Bring SSRMs.
Art and Air strikes being a problem? Stay on the move. Make your mechs go faster. Use team chat (or intuition for pugs) to maintain a safe distance from your teammates, while still being close to each other.
The little path to Theta on Terra Therma block by allies? Avoid the death trap, or work on a flanking tactic and come up another slop and break the foe holding defense. Get faster teammates to do this if you are too slow. Do it yourself even if you are too slow... (Wouldn't be the first time I've had to...)
There are always counter tactics to any gear or tactic in the game. If ECM is being a problem for your LRM boat, then stop boating and balance out the LRMs with other weapons. Bring a TAG or BAP... The list can go on. Any tactic in the game has a counter tactic.
(Just to say it again, if either strike is taking out the head on mechs before anything else, that probably is a bug, is a problem, and should be (nicely and politely) reported to support or a thread made to discuss the issue and see if anyone else suffers from the same problems...)
(EDITS: Fixed some grammar issues.)
Edited by Tesunie, 02 December 2013 - 10:39 AM.