Jump to content

Arty Strike Fotm


96 replies to this topic

#61 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 02 December 2013 - 02:01 PM

Quote

Nope, the average player maybe make 400 damage, but his damage output is higher.


Huh? No. The average player does like 200 damage in MWO in a PUG match. If you drop an artillery on clumped up enemy mechs you can easily do 200 damage to those mechs. Its way too potent for a module slot item.

I have no problem with strong artillery being in the game. The problem is the ease of accessibility and the fact you dont really have to give up anything to get it other than a module slot. The result is everyone spams them all over.

#62 JimboFBX

    Member

  • PipPipPipPipPipPip
  • 345 posts

Posted 02 December 2013 - 03:05 PM

speaking from experience typical damage is 20 - 80 against assault mechs

#63 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 02 December 2013 - 04:09 PM

View PostKhobai, on 02 December 2013 - 02:01 PM, said:

I have no problem with strong artillery being in the game. The problem is the ease of accessibility and the fact you dont really have to give up anything to get it other than a module slot. The result is everyone spams them all over.


At 40,000 cbills a piece no they don't. Not in pugs.

In 12 mans, it's a fun new mechanic that both sides use and punishes all kinds of old stale strategies.

If these were nerf'ed at all they'd be worthless. They are JUST on the line of where they need to be.

EDIT: Also damage numbers mean jack all since artillery damages EVERYTHING on the 'mechs, with light damage everywhere. So yeah.

View PostKin3ticX, on 02 December 2013 - 01:16 AM, said:

I am not against a strong call-in but this is kinda dumb with the amount of splashy spam.

1st .I think the cooldown should be doubled.


1: There's not much spam
2: You know what I think? I think you should learn to keep moving and not stand around to keep eating strikes.

Edited by Victor Morson, 02 December 2013 - 04:08 PM.


#64 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 02 December 2013 - 05:09 PM

View PostKhobai, on 02 December 2013 - 02:01 PM, said:

Huh? No. The average player does like 200 damage in MWO in a PUG match. If you drop an artillery on clumped up enemy mechs you can easily do 200 damage to those mechs. Its way too potent for a module slot item.

I have no problem with strong artillery being in the game. The problem is the ease of accessibility and the fact you dont really have to give up anything to get it other than a module slot. The result is everyone spams them all over.


Then don't form a blob. In fact, I say "Death to BLOBs!". Serves them right for being a juicy target. :wub:

Also, the only one I see using artillery in PUGs is mostly me. I think I saw someone else use it once.

#65 Khavi Vetali

    Member

  • PipPipPipPipPipPip
  • Rage
  • Rage
  • 277 posts
  • LocationKooken's Pleasure Pit

Posted 03 December 2013 - 01:01 PM

Lower the damage to 30. Still powerful, and would still be used plenty, but no longer able to oneshot a full health cockpit.

#66 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 03 December 2013 - 01:39 PM

View PostKhavi Vetali, on 03 December 2013 - 01:01 PM, said:

Lower the damage to 30. Still powerful, and would still be used plenty, but no longer able to oneshot a full health cockpit.

Reasonable.

#67 wanderer

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 11,152 posts
  • LocationStomping around in a giant robot, of course.

Posted 03 December 2013 - 02:08 PM

View PostKhobai, on 01 December 2013 - 04:49 PM, said:


ok im willing to spend 100,000,000 cbils can I haz a tactical nuke?


Only if you're a Regulan. Cheesy ol' glass-makers. ;)

That being said, I'm all for having something that makes folks be prepared to move regularly and often, and can disrupt tighter formations at times. And yes, it's got to actually hurt, or who cares that it's there?

#68 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 03 December 2013 - 02:11 PM

View PostKhavi Vetali, on 03 December 2013 - 01:01 PM, said:

Lower the damage to 30. Still powerful, and would still be used plenty, but no longer able to oneshot a full health cockpit.


Entirely unacceptable. It is currently fine.

If they do anything, reducing the instant cockpit hits would be the ONLY thing that might need looking at. There is literally NOTHING else that needs nerfing and if you do, you'll just render them worthless again.

I suspect half the people in this thread just hate consumables and/or like poptarting/ridging from the exact same spot without moving.

Edited by Victor Morson, 03 December 2013 - 02:11 PM.


#69 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 03 December 2013 - 02:13 PM

Holy {Scrap}, this is twice in one week I've agreed with Victor. Must be the holiday spirit or something

#70 WVAnonymous

    Member

  • PipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 1,691 posts
  • LocationEvery world has a South Bay. That's where I am.

Posted 03 December 2013 - 02:22 PM

A thing I don't know: How do you aim artillery or airstrike?

Is it as easy as press the button and it goes to the crosshairs? In which case, how do you aim behind someone who is uphill from you?

#71 Khavi Vetali

    Member

  • PipPipPipPipPipPip
  • Rage
  • Rage
  • 277 posts
  • LocationKooken's Pleasure Pit

Posted 03 December 2013 - 02:35 PM

View PostVictor Morson, on 03 December 2013 - 02:11 PM, said:


Entirely unacceptable. It is currently fine.

If they do anything, reducing the instant cockpit hits would be the ONLY thing that might need looking at. There is literally NOTHING else that needs nerfing and if you do, you'll just render them worthless again.


I use Arty nearly every match, and I know how to dodge it fine. I am just not ok with a semi-random one hit kill. I would be fine with the damage being left at 40 if the ability for the shells to hit a cockpit was removed.

Also, saying that artillery and airstrike would be worthless at 10 less damage is hyperbole and you know it.

Edited by Khavi Vetali, 03 December 2013 - 02:36 PM.


#72 Capfailboat

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 69 posts

Posted 03 December 2013 - 03:03 PM

View PostVictor Morson, on 03 December 2013 - 02:11 PM, said:


Entirely unacceptable. It is currently fine.

If they do anything, reducing the instant cockpit hits would be the ONLY thing that might need looking at. There is literally NOTHING else that needs nerfing and if you do, you'll just render them worthless again.

I suspect half the people in this thread just hate consumables and/or like poptarting/ridging from the exact same spot without moving.



I think half of the people in this thread have taken one too many arty strikes to the head. They are now stuck in whiny mode. Seriously! Suck less, move more.

Edited by CapnFaiiboat, 03 December 2013 - 03:03 PM.


#73 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 03 December 2013 - 05:15 PM

View PostKhavi Vetali, on 03 December 2013 - 01:01 PM, said:

Lower the damage to 30. Still powerful, and would still be used plenty, but no longer able to oneshot a full health cockpit.


View PostKharnZor, on 03 December 2013 - 01:39 PM, said:

Reasonable.


No and no. People who move and have situational awareness should not find this a problem. But those who like to camp -- or reduce head armor -- deserve their just punishment. Which one are you?

By the way, which one of you were dismembered or worse killed by my joyful use of artillery and air strikes over the weekend? ;)

Edited by Mystere, 03 December 2013 - 05:22 PM.


#74 Scandinavian Jawbreaker

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,251 posts
  • Twitch: Link
  • LocationFinland

Posted 03 December 2013 - 05:18 PM

View PostCapnFaiiboat, on 03 December 2013 - 03:03 PM, said:

I think half of the people in this thread have taken one too many arty strikes to the head. They are now stuck in whiny mode. Seriously! Suck less, move more.

And put full armor to yer heads ;)

#75 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,392 posts

Posted 03 December 2013 - 05:33 PM

View PostVictor Morson, on 03 December 2013 - 02:11 PM, said:

I suspect half the people in this thread just hate consumables...


For sure do i hate Consumables:

Coolant is a "Deadly Sin" by itself and also devaluates Heatmanagement (i hate also Coolant Pods but the module is even more hateworthy bcs it has no drawbacks).

Strikes for everyone i hate bcs they are a Gameplay-Sin:
If ever implemented well that would have to be a restricted 2 times usable "Commanders Action" and only if he has a "Command Console" equipped.

But in the end the world is as it is and its all Pauls fault anyway (Get rid of the Mexican Flutes man!):


;)

Edited by Thorqemada, 03 December 2013 - 05:33 PM.


#76 Solis Obscuri

    Don't Care How I Want It Now!

  • PipPipPipPipPipPipPipPipPip
  • The DeathRain
  • The DeathRain
  • 4,751 posts
  • LocationPomme de Terre

Posted 03 December 2013 - 05:40 PM

Good that they at least do something now. Damage numbers or spread might need a tweak. In the meantime, don't see it as much a problem unless your entire team is camping bunched together in slow assault 'mechs.

#77 Jonathan Paine

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,197 posts

Posted 03 December 2013 - 05:54 PM

Hate the consumable game advantages. Hate the ridge hoppers.

Arty/Air strike: make them have command console+slave units. Spotter+confirmation. Also, get rid off the 40 damage potential with its (rare) head shots. Just add in more shells, preferably over time. Also a fan of the old suggestion of turning air strike into a duration napalm effect with low damage, but heat increase.

Hoppers: Make the reticule dance around even as you drop down.

#78 Dirkdaring

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 685 posts
  • LocationTwycross

Posted 03 December 2013 - 05:57 PM

I stood in the middle of the marker for a arty strike last night in my jager to see what it would do, I went yellow in most spots but it really didn't do much damage.

Donno what the hype is all about.

Edited by Dirkdaring, 03 December 2013 - 05:57 PM.


#79 Daemir

    Member

  • PipPipPip
  • Bad Company
  • 64 posts

Posted 04 December 2013 - 07:47 AM

Headshots: Your armor amount matters none if you get direct headshotted by artillery, which does 40 damage, because max head hp with full armor on any mech is 15 internal + 18 armor = 33 total hp. You die regardless and that's pretty bs.

Not seeing arty/air in your pug drops: elo issue, they are extremely common the higher up you go.

Arty/air seemingly doing not much damage: congrats, you won the RNG lottery. Then the next time a shell lands directly on your leg and shaves off 40 points from it. I've lost a leg from stalker in 2 back to back arty that was dropped near. It's RNG, sometimes you score high, sometimes you don't.

Edited by Erish II, 04 December 2013 - 07:48 AM.


#80 KHETTI

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,328 posts
  • LocationIn transit to 1 of 4 possible planets

Posted 04 December 2013 - 08:33 AM

Map River City, using cover to avoid the direct attention of a stalker, popping in and out taking snap shots at it with an AC20, doing serious damage to it.
Next thing 4 light mechs target me, from my position they are able to block me in between my cover, 2 front, 2 behind, ie they are using their mechs to ram and block me there, i'm pinned, they drop multiple arties on me, make a run for it just as they strike.
Result, from more or less full health, instant death.
This used to happen in MW4 with arty beacons, light mech drops arty at your feet and then bumps you so you can't escape.
I see arties used in every game, but using them this way is just plain lame.
Team cool down of 20 to 30 seconds after a beacon is placed.

PS @Wanderer, same guy from MW4? Uller with arty beacons? if so damn you were good with that thing.

Edited by KHETTI, 04 December 2013 - 08:39 AM.






11 user(s) are reading this topic

0 members, 11 guests, 0 anonymous users