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Converting Mech Xp To Gxp, Newbie Question
#1
Posted 02 December 2013 - 08:37 AM
I finally got all the basic skills unlocked in all three variants, promptly stripped and sold the two variants I didn't like, and then decided to convert the excess Mech XP for those two variants into GXP.
Hmm, can't find the "Exchange" button everyone was talking about. Uh oh, looks like you have to currently own the variant that has the XP you want to convert...
Am I missing something? I never saw anyone mention this in all the GXP discussions I read.
#2
Posted 02 December 2013 - 08:44 AM
#3
Posted 02 December 2013 - 08:50 AM
Appogee, on 02 December 2013 - 08:44 AM, said:
As Appogee said. Sorry, but if its any consolation I did that too when I was new, have one commado variant basiced out with about 2K on top decided I didn't like non jumpers and sold it then thought to convert xp.. No deal
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
So suggestion for the Dev's How about a warning screen as you sell any mech with Exchangeable XP? Something like
"This is your last chance to exchange excess Mxp for GXP Y/N"
Or of course you could always have some better in game info....
#4
Posted 02 December 2013 - 08:50 AM
#5
Posted 02 December 2013 - 08:51 AM
#6
Posted 02 December 2013 - 08:56 AM
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/wacko.png)
Out of curiosity, which one are you keeping? I'm trying to hang on to all 3 of my Locusts and keep them as fun and usable, so I'm always looking to see what others are doing with them.
Edited by Buckminster, 02 December 2013 - 08:57 AM.
#7
Posted 02 December 2013 - 09:10 AM
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
I'm keeping the 3M (4 med lasers and AMS to help with Streaks), I thought about keeping the 1V (I think?), with med laser and MG's, but I was playing them very similar (except on hot maps) and I'm still on a strict c-bill budget, so I had to swap the XL engine between the two mechs between games. Which just makes the idea of wasting the c-bills just... *bangs head on table*
#8
Posted 02 December 2013 - 06:46 PM
#9
Posted 02 December 2013 - 10:44 PM
id like to tack a question on your thread in a related subject if I may.
if I had three variants all elites with master open but not unlocked if I sell one will the two remaining revert to master closed so I couldn't unlock it when I have enough xp ?
#10
Posted 02 December 2013 - 11:13 PM
#11
Posted 02 December 2013 - 11:21 PM
Lawndart36, on 02 December 2013 - 09:10 AM, said:
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
I did do it with the Atlas. Fortunately it was just the Master skill slot that I needed - so once Phoenix mechs came out, it wasn't an issue.
#12
Posted 03 December 2013 - 01:20 AM
then I could sell 1 ( keeping one ballistic one energy variant ) add 2 more bays and move to a new weight class.
that's the plan at least.
ps.. sorry to hijack your thread dude, but it seemed a relevant topic and rather than add to topics for one related question I did this
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
#13
Posted 05 December 2013 - 07:09 AM
#14
Posted 05 December 2013 - 07:17 AM
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/unsure.png)
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