Players can select and ready [1] `Mech from their DropShip and launch into a match with it. The DropShip will feature up to [8] slots and needs to be preconfigured before a player joins the ready screen. A player cannot add a `Mech to the the DropShip in the ready screen. The player will start with [2] DropShip slots and be able to put any owned or Trail `Mech into a slot. Players can customize add or remove consumables to their currently readied `Mech. If a player does not have any consumables, they can purchase them with CB or MC.
Players can chat with other players via several channels including group, All, Team, Lance, and Command. All will go to anyone in the match, Team will go to your team, Lance to your lance, and Command is only available if the player is a lance or company commander.
Players can also organize into lances using the standard organization elements found consistently throughout the front and back end menus. These include the ability to take company and lance command, along with ability to resign commands. If a player is a company commander, he can move players around from one lance to another and remove or promote players to the lance command position. With one exception. A pre-made group can lock their ranks and prevent players from moving players from within their group around. A group is unlocked by default.
The player list view will need to display relevant information about each player currently involved in the match. These include their full name, faction association if any, rating, currently selected `Mech, their DropShip contents, ping, and ready state. Opposing team player information is hidden with the exception of their full name, association, and ping.
Post Match Screen
Players will return to the ready screen after a match and be greeted by a post game summary. The summary screen should echo the End of Round Summary screen featuring earnings, stats, and awards. Players will be organized into their previously associate teams and lances. Players will be held at the post game summary screen for [60] seconds before returning to the ready screen. Once back at the ready screen, the process begins again for both public and private matches. Player can chat using the standard chat interfaces in the post match screen.
Please take part in the official feedback thread to comment: http://mwomercs.com/...tures-feedback/
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Ready Screen And Post Match Screen
Started by Bryan Ekman, Dec 02 2013 12:39 PM
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