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#1 Kyle Polulak

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Posted 02 December 2013 - 12:51 PM

You can see the latest Command Chair post from the Dev Team here: http://mwomercs.com/...public-matches/

Spoiler


Please let us know what you think!

#2 Roadbeer

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Posted 02 December 2013 - 01:27 PM

All good news. How Soontm?

#3 Deathlike

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Posted 02 December 2013 - 01:28 PM

It's actually going to cost money to vote for a shuffle?

That makes literally no sense to me.

#4 New Day

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Posted 02 December 2013 - 01:33 PM

2 buckets? So Concord of Kapteyn vs FedCom?

View PostDeathlike, on 02 December 2013 - 01:28 PM, said:

It's actually going to cost money to vote for a shuffle?

That makes literally no sense to me.

I'm not sure what it even shuffles. So what if you get matched up against Jaguars or some other pro competitive team you just pay to shuffle them and not play against them?
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Oh this will be fun...

Edited by NamesAreStupid, 02 December 2013 - 01:35 PM.


#5 Aware

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Posted 02 December 2013 - 01:35 PM

If you are the last person to select your mech, what happens when you don't have a mech that fits in the remaining tonnage?

#6 Deathlike

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Posted 02 December 2013 - 01:36 PM

View PostNamesAreStupid, on 02 December 2013 - 01:33 PM, said:

2 buckets? So Concord of Kapteyn vs FedCom?


I'm not sure what it even shuffles. So what if you get matched up against Jaguars or some other pro competitive team you just pay to shuffle them and not play against them?
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Oh this will be fun...


If it's for perceived team imbalance (assuming you know who's who on the teams), then paying to remove that seems like a bad idea. IT SHOULD NEVER BE A PAID OPTION. At best, it should be limited to a # of reshuffles (3) followed by a DEAL WITH IT.

#7 Kanatta Jing

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Posted 02 December 2013 - 01:37 PM

"Each team tonnage total must fall between [240] and [480] tons."

240/12 is 20 and 480/12 is 40. 40 tons is a little light.

#8 Roadbeer

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Posted 02 December 2013 - 01:37 PM

Ready bonus, I'm a fan.

#9 New Day

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Posted 02 December 2013 - 01:43 PM

View PostDeathlike, on 02 December 2013 - 01:36 PM, said:


If it's for perceived team imbalance (assuming you know who's who on the teams), then paying to remove that seems like a bad idea. IT SHOULD NEVER BE A PAID OPTION. At best, it should be limited to a # of reshuffles (3) followed by a DEAL WITH IT.

But imagine the rage...
[Player Name] and other people (eg [Player Name]) like to troll people so imagine this:
[PLayer Name]: GGCLOSE
Player 1 has voted to reshuffle the match
Player 2 has voted to reshuffle the match
Player 3 has voted to reshuffle the match
...
Player 12 has voted to reshuffle match
Match has been reshuffled

Troll Tears are the best tears.

View PostKanatta Jing, on 02 December 2013 - 01:37 PM, said:

"Each team tonnage total must fall between [240] and [480] tons."

240/12 is 20 and 480/12 is 40. 40 tons is a little light.

Let's see... the Cicada is... hmmmm.... 40....
Better get Garth away from the programmers

Edited by Destined, 02 December 2013 - 04:30 PM.
Naughty naughty... no names!


#10 Hatchet Jack

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Posted 02 December 2013 - 01:43 PM

View PostKanatta Jing, on 02 December 2013 - 01:37 PM, said:

"Each team tonnage total must fall between [240] and [480] tons."

240/12 is 20 and 480/12 is 40. 40 tons is a little light.


I was thinking the same thing....maybe Brian meant 840, that would average out to 70 tons per Mech..?

#11 Deathlike

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Posted 02 December 2013 - 01:44 PM

I'm thinking the "shuffle" match thing refers to the maps. For instance, if you hate Mordor Terra Therma, you can P2A (Pay 2 Avoid).

With that said, that seems like a bad idea... some people will pay, and others will just outright ragequit because of the "P2A toll".

It's a terrible idea.

Allow 1 free shuffle (per drop in the public match) AND then use the "Deal with it"/P2A option. That's the best thing for everyone.

Edited by Deathlike, 02 December 2013 - 01:45 PM.


#12 CarpetShark

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Posted 02 December 2013 - 01:45 PM

Quote

Voting for a match has no cost, while voting to shuffle has a nominal escalating CB and then MC fee for each successful vote passed. This fee is collected from all players who opted to vote for a shuffle.


So, instead of fixing the matchmaker, PGI has found a way to make money with it.

Bravo, PGI. Bravo...

Posted Image

Edited by CarpetShark, 02 December 2013 - 01:46 PM.


#13 SniperCon

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Posted 02 December 2013 - 01:46 PM

"The ready screen will remove the need for the match ready screen."
lol

#14 Banditman

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Posted 02 December 2013 - 01:47 PM

Questions:

1. The option in Phase 1 "Vote For a Match" . . . what does this mean exactly? I hit launch, isn't it pretty obvious I want to play a match? Are you instead saying here that you have the option to vote for one of "X" number of maps?

2. The quote "The first order of business will be meeting the tonnage restrictions. Each team tonnage total must fall between [240] and [480] tons." is very unclear. Are you saying that a team of 12 players cannot exceed 480 tons? I think most of us are expecting something a bit more than 480 tons. I think something a lot more interesting needs to happen than just that. Perhaps a base limit range of 600 to 780 tons and then randomly add or subtract 1 to 10% from each end of the range at match generation to really add some zip to the process.

3. Why do you need a 10 second countdown *after* everyone has readied up? This is wasted time. We don't need it. We're already going to get another 20 seconds once we actually get into the match. Stop sticking time sinks in places that don't need them.

#15 Deathlike

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Posted 02 December 2013 - 01:48 PM

View PostKanatta Jing, on 02 December 2013 - 01:37 PM, said:

"Each team tonnage total must fall between [240] and [480] tons."

240/12 is 20 and 480/12 is 40. 40 tons is a little light.


It makes me wonder why our lower limit is strictly 12 Lolcusts.

View PostNamesAreStupid, on 02 December 2013 - 01:43 PM, said:

Let's see... the Cicada is... hmmmm.... 40....
Better get Garth away from the programmers


It's a terrible hairCicada-brained idea. That tonnage max is so... bad.

I guess it's a good time to resurrect JennerWarrior Online.

#16 Bagheera

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Posted 02 December 2013 - 01:50 PM

<< nevermind, re-read it, only players who vote are charged >>

Ready bonus is nice, but if one thinks that people rage about ready delays now, imagine their response when someone causes them to lose a bonus. Early prediction of a spike in TK behavior and chat-rage the first couple of weeks the bonus is in play.

Edited by Bagheera, 02 December 2013 - 01:54 PM.


#17 Mawai

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Posted 02 December 2013 - 01:50 PM

Three questions

1) ETA on these features? (1 month, 3 months, 6 months, a year, or more?)
2) The suggested tonnage limits seem a little low. 240 to 480 represents an average of 20 to 40 tons.
- issues to consider with this system
a) What if people only have heavies or assaults available in their mech bay on the drop ship?
b ) as someone mentioned .. what if the last person does not have a mech that fits in the tonnage
c) what if no-one has mechs that will fit in the tonnage limit? (It is easy to imagine everyone bringing an assault and heavy since they only start with 2 slots).
d) What if people start only readying one assault mech ... then they have no choices and it may be impossible to impose a tonnage limit on the match.
e) Who selects the mechs a player will use? Can lance and company commanders force people to use mechs that they do not want to?
f) If there is no method to force folks to choose a specific mech that fits a tonnage limit ... then what happens when two or more people really want to play assault mechs that won't fit in the tonnage restrictions and can't reach agreement?

Basically - I don't really see how this can be a functional system for public matches with PUG players. In private matches, all the players have signed on to work together ... so such additional constraints can be imposed and one would expect such restrictions. However, in public matches this system is likely to cause a lot of unhappiness if players are forced to play specific mechs in order to fulfill tonnage constraints.

3) Matchmaking indicates that players are placed in buckets then matched against each other using ELO. However, ELO is mech dependent. and mech selection occurs AFTER match formation ... so how do you match up folks based on ELO when you don't know what mech they will be using?


Edit:

P.S. I'm sorry to have to ask one more question ... but exactly how long did you folks consider this design plan before you posted it? It sounds very cool but many of the posts in the feedback threads have identified problem areas that do not appear to be addressed by the design. It seems to me that if these ideas were iterated with 2 to 4 people taking a look and freely able to express their comments then many of the concerns raised in the feedback threads would already have been iterated into the design.

Edited by Mawai, 02 December 2013 - 01:59 PM.


#18 CarpetShark

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Posted 02 December 2013 - 01:51 PM

Quote

"Each team tonnage total must fall between [240] and [480] tons."


In other words, if you want a single Atlas on your team, the other 11 players must average 35 tons each? Every 50 ton mech (maximum) after the Atlas must be balanced by a Locust?

This is going to be really, really ugly.

#19 JudgeDeathCZ

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Posted 02 December 2013 - 01:52 PM

View PostBagheera, on 02 December 2013 - 01:50 PM, said:

So, what happens when the majority of the 12 players involved vote for an MC shuffle, but there are players on both sides with no MC?

I think there will be option to pay with MC or C-Bills
Voting for a match has no cost, while voting to shuffle has a nominal escalating CB and then MC fee for each successful vote passed.
So you pay with c-bills and if you do not have them you pay MC?

#20 Bagheera

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Posted 02 December 2013 - 01:55 PM

Quote

This fee is collected from all players who opted to vote for a shuffle.


Sorry Judge, I missed this the first time. So for those without the coin, either abstain or vote to keep the match.

Are we sure this is for player matching though, it sort of reads like a map/mode combination vote.

Edited by Bagheera, 02 December 2013 - 01:56 PM.






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