i dont understand this whole shuffle system .
why not just implement a room system ?
room 1 general mayhem :
pretty much what we have now, minus people looking for more interesting game modes.
room 2 trial only:
self explanatory , trial mechs only allowed in these battles
room 3 assault slugfest
all 85 tons or higher, skirmish only .
How the room system would work would be rather simple and even allow PGI to monetize certain aspects of it.
for example Billy, wants to setup a room for a traditional mech warrior game.
he is presented with an ui element to create a new room when he accepts he is taken to a screen where can just click next and setup a general mayhem room or he can click customize
billy wants a specific type of a game
so he chooses customize.
he is the presented with a list of modifiers that dictates what kind of mechs can join the game .
looking through the list he chooses the trial only hierarchy
he then drills down through the list .
and excludes all the mechs .
he then chooses to allow 2 jenners ,
2 hunch backs, a shadow hawk, 2 cicadas,
1 orion, 2 catapults, 1 dragon
and 1 atlas .
this is what can be fielded by both teams (if billy chooses he could pay mc to unlock the uneven team constructor, where he could if wanted, have the previous config face of against 12 spiders. )
His next option is to choose game mode he clicks on skirmish but he wants to only play on 3 specific maps, so he spends the cbills and chooses the 3 maps he wants to play on.
upon clicking next he is asked to title his game room ( BILLYS TRADITONAL MECHWARRIOR) and it becomes advertised in the room browser
where players are searching for games that are more their speed rather than the chaos of the genral mayhem room .
these playes can click on that room and get a overview of the rules , trial only which mechs are allowed and what maps will be played on.
after a few minutes billys room fills up and he launches his game where those player enjoy this custom mech warrior match.
Key points :
Players are able to create there own rooms
players have a choice of base options to customize the games they are creating
further customizations will either cost mc to unlock or cbills depending on the value they add to the player experience. (dont get greedy keep it fun and make the mc stuff worth while unlocks)
a system similar to this would be far more preferable in my mind as it would empower the players.
PGI could benefit from those players who wanted more control over the game, via offering meaningful modifiers to provide interesting custom games.
a fun one just to toss out, would be stop the assaults .
objective : prevent the team of assults from reaching a point on the map and destroying a target.
limitations: team a: consisting of 5 assaults
team b : consisting of 5 lights and 1 heavy (Battle value restricted)
and this mod would cost a few mc to unlock .
Empowering the player base with options to customize their games would be a great way to improve mech warrior with the benefit of increasing in game income.
Edited by nitra, 28 January 2014 - 11:23 PM.