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Now that the match is locked in, players can begin to organize and plan for the battle. The first order of business will be meeting the tonnage restrictions. Each team tonnage total must fall between [240] and [480] tons. Players can bring up to [8] BattleMechs with them to battle. For the purposes of lore, these are transported in a DropShip. Selecting a `Mech readies the `Mech and adds it to your teams total tonnage. The team’s tonnage will be displayed at the top of the team’s player list, showing each person’s `Mech and weight. The number will show total weight and the amount above or below the min/max tonnage limits. Players are encouraged to quickly organize through a match bonus mechanism. A match CB bonus starts at [10%] and goes down to [0%] at a rate of [1%] every [6] seconds. If both teams manage to ready up quickly, each player will receive a match CB bonus on any earnings they may receive.
This is going to be terrible. Tonnage limits are great, but trusting the players to sort it out in a civil manner while money counts down? It's just going to be a matter of the nicer people slowly giving in and switching 'mechs, while the stubborn ******** get to do exactly what they want.
And what about players like this?
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I'm worried too. Currently all I have is HGN and STKs. What's an assualt pilot to do. I think there must be some calculations going on in the back end that takes into account which mechs you have readied, then puts you in appropriate matches.
He only owns assaults, so he essentially HAS to get one of the big, cheesy, desirable slots? Every match he's in, he gets to pilot an assault? Come on.
I'm not going to just run mediums so everyone else can do what they want. But it sure feels like that's what I'll have to do most of the time.
I strongly encourage figuring out some other method to determine who gets to run what. And solving the issue of certain people only owning certain classes of 'mechs. Lots of us would rather run huge, powerful cheese than mediums. Giving "assault pilots" a free pass will be super unfair.
This system relies on personal initiative, self sacrifice, and the goodness of mankind to work. We're not all Canadians, you know.
Edit: I'll be doing a larger write-up of my proposal probably next week, but the gist is this:
- Each tonnage has an associated reward multiplier that varies based on matchmaker demand. Example: everyone is playing assaults and heavies; their reward multiplier is dropped to 90%, while mediums get a boost to 110%.
- Players pick a tonnage and make a dropship for that weight. Example: a player picks 85 tons and fills a dropship with Stalkers and Battlemasters.
- Each weight also has an associated estimated wait time. If the matchmaker doesn't need anything around 90 tons, not only will you get less money, but you'll also probably have to wait a couple minutes for matches.
Though it has its own drawbacks, the advantages far outweigh:
- Everything about ready time will be better because it's not a matter of playing math and negotiating tonnage - it's just about picking which of your five 60-tonners is best suited to the map you're dropping on. There's no confusion, no forced social interaction for those that don't want it, and no animosity.
- Everyone gets to play exactly what they want. Want to play your cheesy Highlander and only your Cheesy Highlander? Go for it.
- It wastes far less time. Have you ever been in a 12-man in teamspeak? It takes for ******* ever to get them set up, and they're on coordinated teams, often with designated 'mechs. People like to fiddle and waste time and think too much. This reduces that choice to "which 35-ton 'mech is best for this map?" - something that could feasibly be chosen quickly.
- It doesn't require babysitting. You know people are going to go AFK. They do with the current ready screen. What makes you think they won't be holding up matches after this goes live? With a tonnage-based dropship, the first 'mech in (or one you designate) is simply the default choice, and if you care to swap it, you can, but if not, you aren't required to show up to vote and choose 'mechs to make the process work.
You can argue all you want that it will unfairly penalize assault pilots, but what does that tell you? It's pretty clear that assaults are the best class in the game by their very nature, and I don't believe that playing an assault every round should be treated like playing a medium every round. If you want the premium seats, you better be willing to wait in line.
At the end of the day, someone is necessarily going to get shafted with tonnage balancing. Will it be a reasonable penalty for assault pilots, or will it be an outlandish {Dezgra} fight before every round that every single player has to suffer through?
Edited by Homeless Bill, 03 December 2013 - 02:21 AM.