![](https://static.mwomercs.com/forums//public/style_images/master/icon_users.png)
![](https://static.mwomercs.com/img/house/lonewolf.png)
Project Update - Dec 2/2013 - Feedback
#161
Posted 03 December 2013 - 04:48 AM
#163
Posted 03 December 2013 - 05:01 AM
That is a lot of developing time, even if only 1 guy is working on it. If that doesnt suffices for an user interface, how long do you think a project like CW will take? There is a roadmap. Your previous indication seem false. So is there any new estimation on that mammoth project? Please share that information.
#164
Posted 03 December 2013 - 05:12 AM
IqfishLP, on 02 December 2013 - 05:22 PM, said:
Yes, but what about the egg?
Someone mentioned "dragons egg".
Maybe it's more some kind of easter egg?
That said, did anyone notice this little thingy in the map?
![Posted Image](http://imageshack.us/a/img824/4536/xeiq.jpg)
In one of the last NGNG Podcast they talked about a new Mech that will be released early next year (spring?). And they definitely talk about a humanoid light mech! Now look at the picture again.
Edited by Tarzilman, 03 December 2013 - 05:22 AM.
#165
Posted 03 December 2013 - 05:17 AM
PGI: "It’s simple, we, uh, kill the Batman."
#166
Posted 03 December 2013 - 05:21 AM
Randall Bills said:
RB: I’ve said many times over the years that if I’d been there the game mechanics of the Clan weaponry would be very different. It’s not just how powerful those weapons are, but that it seemed from the get go to violate the story aesthetics as presented.
Here were these great, in-your-face warriors and yet they had weapons that allowed a player, in game to simply walk backwards and fire at crazy distances to down your enemy. When we introduced the Clan Heavy Lasers years ago those were more along the lines of what I thought the Clans should’ve had all along…really dangerous and powerful weapons, but shortish range, where the Clanner would be in his element, able to take down 3 and 4 enemy BattleMechs in a whirling dervish of expert maneuvering and markmanship.
Here the Clanners were supposed to be "honorable" warriors who were supposed to get up in your grill and duel you, but the TT game mechanics allowed them to impersonally poke you to death from extreme range. It was completely stupid, and a huge proportion of people who want the Clans to be like that again are probably the bandwagon jumpers who go from meta to meta, and want Clan tech only for the purpose of its superiority.
Now, I'm not saying that PGI will handle this the "right way," because it's definitely possible/probable that something will go awry. I'm just saying that the original implementation was terrible and should be avoided.
#167
Posted 03 December 2013 - 05:25 AM
Maverick Howell, on 02 December 2013 - 11:39 PM, said:
What you been smokin? These guys haven't done anything except pump out more bobbles for you people to buy up to prolong the inevitable. I smell fire, the sharks are circling, PGI is in trouble here, don't fool yourself.
Void Angel, on 02 December 2013 - 11:43 PM, said:
I also find it disingenuous and insulting to be told that the frothing, incoherent ragemonkeys who think their personal frustration excuses them from the rules of adult conversation and polite discourse are the ones "in the know." The very idea is, well... infantile.
Fan Boy^^ Your actually serious here?
Void Angel, on 03 December 2013 - 12:02 AM, said:
Fan Boy^^ It's not our fault that PGI entered into this venture so poorly staffed and inept that they haven't been able to deliver on things. A freagin drunken volunteer group put together MWLL for gods sakes and a paid company can't put this together, has no road or production map to speak of and seems to be willy nilly chicken without it's head just doing things and spreading their efforts between to many projects and you want to Fan boy for them...please! I know of 2 drunken Serbs who got more done in 72 hours without sleep at MWLL then these guys get done in a month! Pgi has no excuse at this point.
Void Angel, on 03 December 2013 - 12:33 AM, said:
Realize Mr. Fan Boy that while you lap dog for PGI the majority is getting frustrated to the point of realizing PGI is KILLING a once proud IP full of history. They have again broken the trust that they started to rebuild, and no amount of you fantasizing how PGI is going to superman this into fruition is actually going to save their rears. You can wag your tail all you want at PGI but the reality is that PGI has mismanaged this IP from the word Founders. So continue to fan boy, but note how more people are fed up with PGI's pack of lies. And rage, yeah you bet your dog collar we are! Especially those of us who played MWLL and got stuck with this! I'd rather have the game built by drunken MW pilots than this business model.
Those that want to bash on Star Citizen in defense of MWO need to realize that CIG is doing things right with the community, reaching their goals, communicating delays immediately, and has a great PR team doing great work to keep people involved and excited. They stacked a great effort with a great team and have the better model for it. PGI did not and does not. Score for Chris Roberts and team, PGI is still on the bench at this point. This game is becoming more like Healthcare.gov and less like a game.
#168
Posted 03 December 2013 - 05:26 AM
-1 for overall development progress
#169
Posted 03 December 2013 - 05:29 AM
Quote
there are 3 requirements to clan tech vs IS tech:
1) higher range [actually a benefit of advanced targeting computers, which PGI *COULD* put into the game]
2) less heat output
3) Less weight.
If you don't have at least *TWO* of those, what differentiates it from IS tech, PGI?
There is no in between on this one. The whole POINT of clan tech was to be overbalanced. It forced IS units to band together and use TACTICS to defeat their enemies. Have you ever thought that maybe the biggest issue to balancing was actually the relative lack of strategic diversity of your maps? Don't get me wrong here, I *LIKE* [most] of them, but in terms of combat strats they're not the most versatile. You could probably Fix at least half of this just by making bases spawn at random opposite ends of the map instead of fixed points. This would allow the map to dynamically rotate 360 degrees, give us a LOT more variety, and force *US* to think about how we're going to proceed from point A to point B. it also means that bases will not always be in an optimal defense position with cover, etc, which is JUST FINE. Let *US* deal with that problem . . . it's why we play your game [well, that and to pilot stompy mechs and blow sh** up]
If you just leave "clan tech" at "omni hardpoints" and call it a day, I'm gonna be *SERIOUSLY* dissapointed. I've sat through a lot of waiting and promises, and as a Legendary Founder who continues to pour money I could be using on bills or other diversions to continue to bankroll your program, I'm REALLY anxious to see some more tangible return on my investment at this point.
And look, I get it: I KNOW the coding for this stuff is a complete PITA and takes boatloads of time. I *KNOW* that every time someone requests a "simple" change, the repercussions are weeks if not months of tracing down all the bugs that rippled out from said change. The last thing I want is for you guys to drop the ball, because I like the genre, and I see a lot of promise in your work. Heck, I haven't been this excited about a title since Final Fantasy XIV online. I just hope you don't follow them in the cycle of "release horrible game, shut game down, take two years and a completely different development team to completely rewrite the game from scratch, and then re-release"
Seriously, if you're not familiar with the story of FFXIV, you might wanna take 2 seconds and Google it. it'll give you a template of everything NOT to do in game development/release, and may offer some perspective on why a lot of your core gamer base is starting to get a bit miffed with you
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
Edited by Sen, 03 December 2013 - 05:32 AM.
#170
Posted 03 December 2013 - 05:32 AM
BUT SECONDLY I am really HORRIFIED about SOO MUCH RAGE from the people. Guys what is wrong with you?? If they don't give you information you are raging, if they give you information you are raging (because you don't like them). I can imagine that one is disappointed if the time schedule PGI promised us is not at its point where it was said once ago. But I think there are often problems behind the scenes that we don't know or understand how time consuming that is. Also may be PGI themselfes undervalue the time some features took/take, to work them out. I think for example the ballance of the Mechs and weapons is great and took a lot of fine tuning. Also the configuration possibilities and the design of the Mechs is great work. This is a very good basis for a very good game. And they always try to improove it. One current example is the new Artemis suggestion with special Artemis launcher etc.. But also for a good suggestion they have to bleed because so many are upset about it. It's only a SUGGESTION!
But nevertheless can't you guys maintain a respectful attitude? Only because it is the internet and you are more or less anonym and not directly in front of the person you are talking to? I don't think that one of you guys would like it being treated like this. Please just think about it! Rage on the battlefield with your Mechs, it's a better way.
See you.
Marodeur: Over and Out!
#171
Posted 03 December 2013 - 05:55 AM
![Posted Image](http://assets.diylol.com/hfs/7b8/87f/c52/resized/depression-dog-meme-generator-excitedly-greet-people-after-coming-from-vacation-no-one-noticed-you-were-gone-a42e2b.jpg)
#172
Posted 03 December 2013 - 05:55 AM
Werewolf486, on 03 December 2013 - 05:25 AM, said:
It's not our fault that PGI entered into this venture so poorly staffed and inept that they haven't been able to deliver on things. A freagin drunken volunteer group put together MWLL for gods sakes and a paid company can't put this together, has no road or production map to speak of and seems to be willy nilly chicken without it's head just doing things and spreading their efforts between to many projects and you want to Fan boy for them...please! I know of 2 drunken Serbs who got more done in 72 hours without sleep at MWLL then these guys get done in a month! Pgi has no excuse at this point.
Realize Mr. Fan Boy that while you lap dog for PGI the majority is getting frustrated to the point of realizing PGI is KILLING a once proud IP full of history. They have again broken the trust that they started to rebuild, and no amount of you fantasizing how PGI is going to superman this into fruition is actually going to save their rears. You can wag your tail all you want at PGI but the reality is that PGI has mismanaged this IP from the word Founders. So continue to fan boy, but note how more people are fed up with PGI's pack of lies. And rage, yeah you bet your dog collar we are! Especially those of us who played MWLL and got stuck with this! I'd rather have the game built by drunken MW pilots than this business model.
He actually had a lot of good points there ya know. Especially how acting angry like a 5 year old without candy doesn't make you right. Name those serbs you know and how long you've known them, what they were working on, and why they have anything to do with this forum. If you are so freaking pissed about this, go back to MWLL. It's not like you payed money for this game or anything.
#173
Posted 03 December 2013 - 06:02 AM
So tell me, why do I continue to throw money at PGI? I think there needs to be some administrative changes over at PGI/IGP. Where can I find a list of current board members and emeriti? Does this ship even have a captain? Do you even lift?
#174
Posted 03 December 2013 - 06:03 AM
Everyone at PGI is either working on the new UI, or the bugs of it.
CW is still being in the "development" stage. (what the hell have they been doing the past year?! Not even a screenshot of the Inner Sphere? Nothing!)
CW is heavily "under the hood." (still top secret)
The matchmaker will get fixed sometime eventually.
A Deathmatch gamemode is now ready. (took this long to add "kill the other team"?!) They're still working on Attack/defend mode.
Battlemechs are still getting quirked. New modules and pilot skills being worked on.
Design has started to focus on Clan tech. (does anyone actually believe there will ever be clan mechs for this game? In that case, I have some ketchup popsicles I want to sell to you.)
Spawn locations being reworked.
It seems to me that this game is never going to be anything other than what we have already had for the past 2.5 years.
#175
Posted 03 December 2013 - 06:05 AM
On the Clan Tech issue, I'm with many of the other voices - they are overpowered so make them overpowered, but keep them on a Clan-Only queue at a numbers disadvantage. 12(IS) vs 10 with tonnage favouring the 12 doesn't seem that complicated.
Someday, clan tech will have to mix in with the general population. It doesn't have to be right away. By then you should have high-elo queues sorted or some sort of rank thing. Put tonnage limits on clan tech, reduce C-bill rewards as a repair fee, mixed matches are opt-in. So many solutions.
Good luck guys. Keep the updates substantial! We love meaty updates.
#176
Posted 03 December 2013 - 06:11 AM
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/rolleyes.gif)
#177
Posted 03 December 2013 - 06:19 AM
AstroTiki, on 03 December 2013 - 05:55 AM, said:
He had points, not anything but more lap dog waggery. I knew those two crazy Serbs for over 3 years of work on the MWLL project and no, not going to name them as the MWLL people know who I'm referring too and I will leave it at that. The reason they anything to do with this if you can comprehend comparisons is that two drunken Serbs did more in 72 hours then PGI does in a month, that's what. As for paying money for MWO....are blind or what, I'm a founder and a very disappointed one at that. I spent my $60 for a Hunchback that has been relegated to tollin pug matches because it isn't viable in 12 man, and I've spent $7 here and there to buy mech bays, that is it thank god. If i'd have spend $120 on Founders, $110 on Overlord and Saber plus anything else I think I would be utterly beyond words, confused, disappointed, cheated, ripped off, and wishing I'd never hear of PGI, MWO, Russ, Bryan, etc. I can't see how anyone who spent that kind of money on this would be happy with what we have, even enough to claim PGI is doing their best. I feel anyone who thinks this is talking themselves into feeling it, you know if you say a lie enough it becomes true kind of thinking, but it isn't. The fact is this project has been mismanaged from the word founder and hasn't improved. They add bobbles, they add a map once in a while, then they announce they are going to break something or they just break it and deal with the fallout from it.
You can't seriously feel no anger toward PGI unless you're another Fan boy lap dog for PGI. I just can't believe anyone would not be upset with how MWO is turning out. It's a train wreck...now go take some reality before you start seeing Ponies and rainbows painted on mechs.
#178
Posted 03 December 2013 - 06:21 AM
CapperDeluxe, on 03 December 2013 - 06:09 AM, said:
Well there's no new development for MWLL, but its still available for play.
http://www.mechlivinglegends.net/
Right. And there is no new development because PGI made them stop it. Effectively making them the only Btech mech game in town. I guess maybe they were afraid that a bunch of actually passionate Btech fans that were working for free would make a better game.
MWLL had alot more variety, tanks, mechs, fighters.
This game has nothing going for it, except buying more mechs and eliting them out so you can buy more mechs so you can elite them out. Rinse repeat. Any time "new information" is released its just more of the same. There was absolutely nothing in this update except the new map that I did not know of by reading other generic monthly ATD.
#179
Posted 03 December 2013 - 06:25 AM
For the record.
#180
Posted 03 December 2013 - 06:29 AM
FupDup, on 03 December 2013 - 05:21 AM, said:
Here the Clanners were supposed to be "honorable" warriors who were supposed to get up in your grill and duel you, but the TT game mechanics allowed them to impersonally
Now, I'm not saying that PGI will handle this the "right way," because it's definitely possible/probable that something will go awry. I'm just saying that the original implementation was terrible and should be avoided.
Edited by Joseph Mallan, 03 December 2013 - 06:29 AM.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users