I broke rule # 1... I read the forums... WHY did I do that... &^%$&^%$^%$^&^%^&^%$^&^%$&^%$!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Friggin...
*= Paul Quotes
*Current plans are to shift the regular forum updates to a video format which will hopefully be a little less time consuming as the current method of communication. Our first video is targeted for mid-December if everything works out as planned. Stay tuned for updates around that time.
The only issue I have here is (UPDATE YOUR FRONT PAGE WITH THIS!) iT'S STILL saying October update on the first page and it makes it look like you haven't done nothing in 2 months.
*
UI 2.0: <All>
*
Community Warfare: <All>
* Gameplay: <All>
Good to know and thank you for the update.
*
BattleMechs: FIX THE FRIGGIN SPIDER HIT BOXES!!!! 1 WEEK AGO i stood in front of an immobile spider and put 6 ac 20 rounds into its torso saw the red glowing scorch marks where they hit on its torso and it was LIGHT ORANGE after the hits what sort of magic paint do you have coating those? 120 Damage on a spider and LIGHT ORANGE? REALLY?!?!?!??!?
* Clans:
Design has started to focus on Clan Tech. It is at this time that we must stress once again that we will not be bringing Clan Tech into the game as it was originally written. Game balance is going to take precedence over any values/behaviors found previously in other MechWarrior/BattleTech titles. Yes, there will be growing pains but we will make sure that Clan Tech does have a unique flavor when compared to InnerSphere Tech but not to the extent of everything just being over powered out of the gate.
iSSUES!!! BIG ISSUES WITH THIS!!!
Clan tech is clan tech for a reason. It presents a challenge! When a clan ER PPC is fired I expect 15 Damage and 15 heat. When i'm in an inner sphere mech facing that. I EXPECT it to be hard to fight against. I EXPECT it to be difficult to win against. If you want it to take longer for the weapons to 'recover' between shots I have no issue with that. If you give a Clan ER PPC 15dmg,15 Heat and a cool down of 5 or 5.5 seconds between shots instead of the IS ER PPC of 4 seconds i'm fine with that.
BUT making a CLAN ER PPC the same as an IS ER PPC and making it shoot rainbow beams *we will make sure that Clan Tech does have a unique flavor when compared to InnerSphere Tech. (end quote)
IS NOT ACCEPTABLE AND WONT BE TO MOST PILOTS.
* Currently on the hot-seat is a discussion as to how Clan BattleMechs will be customized. We will update everyone once the final call has been made and who knows, maybe one of the planned BattleMechs will be announced soon™!
EASY! You instituted the system of Hard Points when you built the game. Roll with it using the Lore of the clan Mechs. Short example Seperating the mechs by module sections Arm A, Arm B, Arm C. Center torso A Center Torso B ect. Now the implementation;
Lets take the Dire Wolf (Daishi) as out guinea pig
Right Arm Alpha would have 4 Energy and 1 Balistic slots ( RA-A ) 4 ER larges 1 Ultra ac5
Right Arm Beta would have 2 Balistic and 1 Energy ( RA-B ) 2 Ultra ac 2's, 1 ER PPC
SO instead of a mech you buy an Omni Chassis -Dire Wolf A : which comes with Right and Left arm A, Right and left torso A Center torso a, Head A, Right and Left Leg A
If you want Right Arm B on it you buy it and equip it like a module that changes the hard points.
If you want to change an engine then you have to buy a new Center Torso module with it and the new Hard Points in it if any.
An on and so forth.
Keep up the good work and keeps us informed, Thank you.
Strongpaw
Edited by Strongpaw, 03 December 2013 - 01:31 AM.