Project Update - Dec 2/2013 - Feedback
#321
Posted 05 December 2013 - 12:52 AM
#322
Posted 05 December 2013 - 01:02 AM
Void Angel, on 04 December 2013 - 11:52 PM, said:
Also, what ballistics are you talking about? There's already ballistic drop in the game... Just not sure what you mean.
I drove a Jenner during that period. It was amazing fun, driving a mech that was so fast and agile that it could knock down any other mech if you hit the jump jets just right. No light mech are just good because they are smaller targets, need to avoid damage now? Just burry your face in the legs of an assault mech. Problem solved.
Ballistics, as in the way hard ammunition damage is applied to the targets.
The Justicar, on 05 December 2013 - 12:13 AM, said:
You've been working all this time on UI2.0 and CW, but you're releasing UI 2.0 in a broken, buggy state and CW isn't even in alpha?
What the **** do you guys do all day at the office? Stop making mechs. Stop making maps. FINISH THE DAMNED GAME.
My patience and understanding has expired, as has my premium account. You're gonna have to earn them back.
If you havent noticed, they are hiring.
Hopefully they hire somebody that knows what they are doing. Lets take a look...
That really looks like they are gearing up to make more mechs and maps.
The minds behind the game are hard at work
Edited by Hoaggie, 05 December 2013 - 01:02 AM.
#323
Posted 05 December 2013 - 01:18 AM
PinkyAndTheBrain, on 05 December 2013 - 12:44 AM, said:
Actually, dishonest people often accuse honest people of cheating and lies, because the dishonest person assumes everyone is like them.
#324
Posted 05 December 2013 - 01:22 AM
Chemie, on 02 December 2013 - 02:42 PM, said:
UI2 will be implemented with a mechlab that is seriously flawed and has been pointed out by almost every player's feedback to date on the public tests
UI2 is "months away" despite being originally planned for spring...err launch....err....2013....definitely before Dec/13 but now Feb/March/14?
So I guess this is better than the past 3 months of silence but still a very bad answer to pressing needs.
i feel your pain dude... as a mechwarrior / battletech fan from the time my dad showed me mechwarrior 2: 31stcc with the voodoo graphics edition turned on when i was like 5 i am disappointed in the progress and regret on getting the founders package... honestly this is why i only use 1 mech, my founders catapult modified a bit. and sarahs jenner ( cmon, gonna support that kinda stuff xD ) the other 4 mechs are the remaining founders mechs and another cat u bought a while back with c bills.
i only really play after an update to try it out.. but idk playing feels like a lost cause atm.
#326
Posted 05 December 2013 - 01:37 AM
PinkyAndTheBrain, on 05 December 2013 - 12:44 AM, said:
Are you saying this is the face of a man that would allow such a thing in his company?
#327
Posted 05 December 2013 - 03:27 AM
http://www.gdcvault....e-Wrong-Way-Age
Void Angel, on 05 December 2013 - 01:18 AM, said:
No, he is right. I used to do something similar, thought not to rip anyone off or shirk work. I had a ridiculously micromanaging boss, and to keep him off my back I would bombard him with information and smokescreens to make it look like I was doing way more than I was, and he would get overwhelmed and leave me alone to do my work.
All of this seems like a smokescreen, to overwhelm/mollify the playerbase and keep them from rioting for just a bit longer.
W'ell see how things go in 2034 when CW finally releases.
Edited by Devorum, 05 December 2013 - 03:45 AM.
#328
Posted 05 December 2013 - 04:40 AM
*High initial price points (mechs, hero mechs)
*Don't launch franchise title with limited content (limited game modes)
*Don;t launch with key features missing (CW)
With above, new players come in and are not retained or monetized....
#329
Posted 05 December 2013 - 06:25 AM
Hoaggie, on 05 December 2013 - 01:02 AM, said:
I drove a Jenner during that period. It was amazing fun, driving a mech that was so fast and agile that it could knock down any other mech if you hit the jump jets just right. No light mech are just good because they are smaller targets, need to avoid damage now? Just burry your face in the legs of an assault mech. Problem solved.
Ballistics, as in the way hard ammunition damage is applied to the targets.
If you havent noticed, they are hiring.
Hopefully they hire somebody that knows what they are doing. Lets take a look...
That really looks like they are gearing up to make more mechs and maps.
The minds behind the game are hard at work
Sounds like they have been focused on a getting another game ready. Console port possibly? I mean we are dealing with console game developers here.
#330
Posted 05 December 2013 - 06:53 AM
#331
Posted 05 December 2013 - 07:01 AM
EASY! You instituted the system of Hard Points when you built the game. Roll with it using the Lore of the clan Mechs. Short example Seperating the mechs by module sections Arm A, Arm B, Arm C. Center torso A Center Torso B ect. Now the implementation;
Lets take the Dire Wolf (Daishi) as out guinea pig
Right Arm Alpha would have 4 Energy and 1 Balistic slots ( RA-A ) 4 ER larges 1 Ultra ac5
Right Arm Beta would have 2 Balistic and 1 Energy ( RA-B ) 2 Ultra ac 2's, 1 ER PPC
SO instead of a mech you buy an Omni Chassis -Dire Wolf A : which comes with Right and Left arm A, Right and left torso A Center torso a, Head A, Right and Left Leg A
If you want Right Arm B on it you buy it and equip it like a module that changes the hard points.
If you want to change an engine then you have to buy a new Center Torso module with it and the new Hard Points in it if any.
An on and so forth."""
After a long discussion with my friend Silver he suggested a brilliant idea to balance clan hard points.
Example 50T Clan Omnimech Nova;
Standard fit 12 ER Medium Lasers!
So 6 Energy Hard points Right Torso, 6 Energy points Left Torso!
(Just this fact you can imagine every MWO designer convulsing in fear on the ground about Game Balance!)
Here is his brilliant suggestion to the problem!
Keep the Lore intact Yes! 6 Energy Hard points per Torso!
But Keep The Lore Intact!!! 6 Energy Hard points in a torso taking up 6 Critical spaces MAX!
So 6 ER Medium laser
or 3 Clan ER Large lasers
or 3 Clan ER PPC's (2crits spaces each if I remember correctly)
For a total of 6 Crit spaces taken up by weapons as per lore.
Ghost heat would take care of the rest.
Just a suggestion
Strongpaw
Edited by Strongpaw, 05 December 2013 - 07:04 AM.
#332
Posted 05 December 2013 - 07:07 AM
Lonestar1771, on 05 December 2013 - 06:25 AM, said:
Sounds like they have been focused on a getting another game ready. Console port possibly? I mean we are dealing with console game developers here.
I would not be surprised, it certainly is console quality.
Normally when a free to play game goes to console I get all excited, because that means it will get better because they will get more funding and be able to put it back into the game. But you know what… I just went to the wiki page to try and look up some information to quote and look smart, and I just realized what they are basing their development decisions off of. ******* Wikipedia.
wikipedia.org/wiki/MechWarrior_Online said:
GameSpot gave MechWarrior Online a score of 60 out of 100. GamepSpot praised MechWarrrior Online's graphics, gameplay, and customization, but criticized it for its high learning curve, lack of game modes, and lack of maps that supported 12v12 gameplay.
#333
Posted 05 December 2013 - 07:28 AM
#334
Posted 05 December 2013 - 08:02 AM
They are either completely incompetant (paralysis)and cant do much or they have devoted most of the assets on a project they havent disclosed.
Judging by how long they have worked on UI 2.0 and its current state I am very curious to know which it is?
Can they be that bad that- that is what has been produced and they will go forward with admittingly bug ridden interface for what amounts to a year of time?
Besides why develop and spend time on something when people will continue to shell out money for mechs every week? There hasnt been any shortage of hero mech ect so money is there. Why dev stuff when people happily hand over $$ for nothing in return?
Edited by Blurry, 05 December 2013 - 08:03 AM.
#335
Posted 05 December 2013 - 08:02 AM
#336
Posted 05 December 2013 - 08:12 AM
Quote
So the first iterations of Community Warfare haven't even started development yet. Everything is just now being prepped for Community Warfare.
#337
Posted 05 December 2013 - 08:33 AM
Niko Snow, on 02 December 2013 - 02:25 PM, said:
The Attack/Defend Mode is in progress and we have some functioning turrets that will be fortifying Forward Operating Bases in the mode and the game mode is being investigated for any retrofit issues with the older maps. This game mode in particular will have to take into consideration special rules or functionality for Community Warfare and how defensive positions operate and are possibly upgraded. This will be the first game mode to see a potential “respawn” system.
Please let us know what you think!
whiskey tango foxtrott!?
#338
Posted 05 December 2013 - 08:46 AM
Edited by Damocles69, 05 December 2013 - 08:47 AM.
#339
Posted 05 December 2013 - 09:20 AM
Damocles69, on 05 December 2013 - 08:46 AM, said:
This could not be more correct.
Look what another FTP game studio has done in about the same timespan, Digital Extremes took warframe from announcement to being preloaded on every PS4.
Meanwhile, over at PGI, we get to play guess the finger... go on, guess.
#340
Posted 05 December 2013 - 09:27 AM
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