Azargo, on 12 December 2013 - 04:48 AM, said:
Let's go point by point.
- "War Thunder went into Open Beta Nov 1, 2012. For all intents and purposes, they're the same age."
Sure, they didn't do any premature launch, but that launch line is pretty blurred for all F2P MMO games.
- "War Thunder just went over 5,000,000 accounts with over 30,000 playing simultaneously at any one time."
Not sure about accounts, but at 4 AM at GMT+4, when daily bonuses reset (and when I play) online peaks at 13-15k players. Sure, it's higher at Russian prime time, but it seems to me that it has a lot more audience in Russia, given its lineage.
- "War Thunder is entering OPEN BETA for it's first real expansion - ground combat."
Which includes tanks, that have like whole 1 ballistic weapon compared to our battlemechs, and is just adding a new unit type to existing game on existing maps. Good effort? Sure, considering how hard Gaijin is trying to steal players from World of Tanks. True Expansion? Please. Did you see tank physics? Or the amount of whine about how unrealistic they are?
- "War Thunder radically redoes it's UI in March 2013. Reaches 1 million ACTIVE accounts."
War Thunder has a minimalistic UI with basically text on buttons. It also has some icons for crew training and aircraft upgrades right now, but those are getting removed in favor of text-on-buttons in 1.37 (good thing we get to keep icons we have for upgrades). What exactly is so great about that UI? The fact that it turns green from gray in new patch? Please. It just gets the job done, but so does MWO's.
- "War Thunder had proper factions implemented as of April 2013."
I'm surprised to even see this. Isn't that because nations in WW2 had distinct vehicles to manufacture? Or would you like to be unable to buy Cat K2 because it's a Kuritan mech? I'm glad that MWO has no faction restrictions for mechs. I swear I am.
- "War Thunder also has full VOIP implementation as of April 2013."
Which is never used. Because noobs even in Arcade just roll out their fighters and manage to lose games with one enemy tank left (which they can kamikaze into to win), while 2 enemy bombers roll over your 15+ tanks and grab a win for their team. I've been playing WT for 4 months, I've NEVER heard anyone use VOIP.
- "War Thunder had a big graphical overhaul in June 2013."
This might be subjective, but even with DX-11 on 1.37 dev server, WT doesn't look nearly as pretty as MWO. Sure, it kicks *** performance-wise, but If you have a proper rig, MWO is still a treat to look at, while WT is just "hey nice shadows, but I still have hexagonal barrels for most of my guns on most of my planes".
- "War Thunder has a proper ranking system in July 2013."
Say what??? WT doesn't have player ranking AT ALL. You're being thrown with 15 absolutely random people every time. Yes, the aircraft are "balanced" by era (which is getting simplified in 1.37 from 20 tiers to 5), but don't even get me started on poostorm on the forums, about how many aircraft are placed in wrong eras and balanced against wrong opponents, ranging from 4 x 20mm Cannon premium Mustang buyers complaining that it's not pay 2 win enough for their money, to poor Me-262s being thrown against MiGs and Sabres and being owned with no chances to win. I happen to speak Russian as a second language. Trust me, Russian whine is like no whine you've ever seen.
- "War Thunder has at least 9 UNIQUE maps which are FAR larger and FAR more complicated than MWO's."
Once again, this is a silly argument. Should I start explaining why aircraft maps CAN NOT be more detailed than ground combat maps? Or why they're larger? Or that Earth in 1940s had far less complicated landscapes than alien worlds in 3050s? On a side note, weather in WT is nice, and very rare night maps are really good. Now that random time and weather would be really nice to get in MWO, along with floodlights on mechs.
- "War Thunder has 9 plane categories with each category having way over10 different chassis in there."
Please, enlighten us, what 9 categories are you talking about? Because I recall fighters, bombers and attackers (or do you count naval fighters and torpedo carriers among different categories?). Once again, should I even mention how my beloved bombers have no chances of survival in arcade, because of negligible efficiency of their gunners, or how they still have not much to do in historical, so much that Gaijin is addressing this just now in upcoming 1.37?
- "Even though WT has what I consider a more than adequate UI presently, we're getting another UI update soon to accommodate tanks."
See above
- "Also, we're getting some new passes on graphics, again, to make the game as pretty on the ground as it has been in the air."
See above.
- "Let's not forget also, the cost of premium planes, the most expensive costing approx. $12 ......"
Ah yes, those premium planes that have many cannons and lowered ranks like that premium Typhoon, or those captured planes allowing you to fly P-47 as German. All of them being either P2W or useless, so much that 1.37 is overhauling the entire leveling system to make you "research" a plane by flying another plane and earning research points before you can even buy it, which suddenly makes premium planes a lot more viable for farming research points in 1.37, since half of them were pointless in 1.35.
- "And.. the New Player Experience.... 10 in depth tutorials, that teach the entire core game, and give rewards for completing them. Some missions even require you doing the tutorials. I did them, and was 100% prepared for the game, where all I had to do was learn to aim."
Learn to aim with a mouse, while instructor is flying your plane, with an aim indicator that makes it sooooooo easy for casual crowd to aim and hit. So much that youtube is ripe with commercials of aimbots for WT that abuse that aim marker. Except the aim marker is sometimes a horrible liar, making it impossible to hit with weapons like German MG/FF, because the marker only takes into account one of your weapons. I call a double fail experience-wise, but a pure win commerce-wise. Now housewives know how to fly WW2 planes. Yeah. On an irrelevant side note, Gaijin is pushing some more realistic engine thermodynamic models in 1.37. And players are now required to manually open radiators to keep their engines cool, because autopilot just keeps radiators closed. Amount of whine about this?: Godzillastic.
- "And... the November Event where they GAVE OUT premium currency. You won X amount of missions, you got PREMIUM currency."
Which is worth a lot on low levels, but ain't worth jack blast beyond 10. You got 400 eagles from the event, now you can get half the lions you need for that overpriced overtiered F4U-Ic Corsair with a repair cost so high you could buy buy a tier 5 plane (smth like 34k for RB?). Generous eh?. NGNG is doing giveaways of 1-day premium time codes during their drops. That, I think, is no less generous.
- "Oh, and they have bundled packs and have for quite some time. I spent the money I had aside for Phoenix, and spent it on WT instead. Their top tier pack war normally $80, was on sale for 25% off, nabbed it for $60, got 2 premium campaigns, 5 premium planes, 90 days Premium account, and 10,000 in premium currency."
Not a bad value, but what are you gonna do with those campaigns? Premuim planes, ok. I hear that premium Zero us quite a cheat in HB. Not in arcade though, all Zeros are fodder in arcade. Also, good luck flying that XP-38G with tier 11 opposition, potentially facing off against tier 13 planes. Good thing you at least got those eagles. Take an advice, spend those on crew slots and training. Frankly, I've been playing MWO for a year and WT for about 4 months, I've invested a lot of cash in both, and it's my firm belief that premium planes in WT aren't nearly as much bang for a buck as premium mechs in MWO.
- "Their MM is a great bit better than ours, yet does need additional tweaking, but the new tiering system is being done to fix that. There are some Flight Model, and Damage Model issues, like we have, but they don't stretch out nearly as far as we have here."
Once again there is no MM in WT, just a rank balancer that tries to place you within 2 ranks of the rest of players within a game. Here's a shout-out to all guys in tier 8 P-47s facing off against FW-190s with 4 x 20mm Cannon + Minengeschoss ammo and UFO Yak-3s and Spitfire IX's. Also, damage models don't mean much in a world of 37mm Cobras and 45mm Yaks. I wish every player that got 1-shotted by those got $10 for every time that happens. And yeah, flight model. No. You should look at how much whine there is about flight models on the forums. Actually, there's a dev topic that describes how many planes have only relatively accurate settings. Now, that's a whole lot.
- "Read their forums. Vast difference in public posts' attitude. Mostly because the community isn't polarized like we here at MWO, as the large part of the userbase there is quite content, which is a reflection on Gaijin."
Really? I disagree. There's just as much whine about just as many things, with people simultaneously screaming NERF X and BUFF X in adjacent topics, also multiplied by the fact that those planes really existed, and everyone thinks they know better than Gaijin how it all was in 1940s. Actually, Gaijin follows public opinion a bit too much IMO. Game designers should know better than asking their audience about how their game should work. Isn't that why they get professional education? - "It's baffling how in 2013, an IP like MWO can end up like this. WT doesn't even have an IP, it's simply WW2."
The reason MWO is getting so much flak fire is exactly because it's an IP, which wasn't designed to be a realistic game, just an abstract tabletop.
That whole rebutal stinks of putting a spin on the whole thing, Oh, look, they actually have done a ton more than PGI but in reality, the stuff isn't all that mind blowing as the stuff that PGI has done...erm....yeah!!!! If you're going to do a rebutal, at least don't make it sound like you're a shrill. The whole point is that both games have a similar devellopment time, dev team size and ambitions. The only difference is that WT has had enormous success because they've implemented the vast majority of what they intended to whilst MWO has done nothing to that effect save giving us (overpriced) mechs. Actually, as far as we know, and going by the initial sales figures for founders and by extrapolation, Phoenix and mech sales, PGI should be in a very healthy position and should have already pumped out a whole lot of content. This lends more credence to people who think that at least part of PGI's funding and attention is deviated to projects like MWTactics and the 360 port. For the record, MWO doesn't look anything as good as WT in my humble opinion, at least, with that horrible filter on. And remember, I never even played WT, I am sticking with MWO... for how long, that remains to be seen.