[ Updated: New Player -Complete- 'mech Guide! ]
#21
Posted 03 December 2013 - 06:54 AM
#22
Posted 03 December 2013 - 07:19 AM
#23
Posted 03 December 2013 - 01:38 PM
Modo44, on 03 December 2013 - 05:37 AM, said:
If two pilots of equal skill encounter each other and one is in an Awesome and one in a Highlander, the Awesome pilot isn't going to even hurt the other guy. This whole "You can pilot junk if you are l337 enough!" logic is really amusing and has been here since day 1.
VIPER2207, on 03 December 2013 - 05:41 AM, said:
My logic was at least the Locust is only going to set someone back about the cost of two AC/20s where as an Awesome is more expensive than a Cataphract, but I agree, I would rather take an Awesome or Dragon over a Locust any day. It might deserve 0 stars.
sneeking, on 03 December 2013 - 05:42 AM, said:
Arms on the Centurions are like damage magnets. They are very, very easy to hit. If you put any major amounts of firepower on the arm (The AL can get away with a couple meds or something) you are both having to spend tonnage on to armor it, but also, accept that those guns are going to be gone very rapidly into the fight. The Yen-Lo-Wang is a speed bump if as veteran player runs into it because we just gun the right arm off and leave it to rot.
The big advantage of the 9A, for example, is that it can afford to not spend armor on either arm (or put a minor amount on as a soak) and then use them to eat the first blows.
sneeking, on 03 December 2013 - 05:42 AM, said:
The vast majority of it is in line with current competitive configurations, so no, this is a pretty objective list. It only veers away from that when you cross into "trash 'mechs."
CarnageINC, on 03 December 2013 - 05:47 AM, said:
Corrected oversight. Given I own all four mastered Trebuchets, I assure you this was just an oversight. And no matter how much you polish a **** to make it shine, ultimately, that's what it is.
I cannot count the number of times I've dealt with new pilots who insist they can make, say, Awesomes work only to watch them consistently scrape the bottom of the damage charts.
VIPER2207, on 03 December 2013 - 05:49 AM, said:
Blackjack is a far, far better high speed AC/20 platform. So is the Treb 7K. Neither have the "massively easy to remove" arm weakness of the Centurion.
Also, the Shadow Hawk.
RamsoPanzer, on 03 December 2013 - 05:56 AM, said:
hahahaha... no.
Edited by Victor Morson, 03 December 2013 - 01:38 PM.
#24
Posted 03 December 2013 - 01:49 PM
Victor Morson, on 03 December 2013 - 01:38 PM, said:
Also, the Shadow Hawk.
AC20-Wang goes 106.9 km/h. AC20-BJ goes 93.1 km/h. That there is a huge difference. AC20-SHD is even slower than BJ and Treb the slowest of them all. Wang is an entirely different speed category than any other AC20 mech.
Edited by arghmace, 03 December 2013 - 01:52 PM.
#25
Posted 03 December 2013 - 01:49 PM
sneeking, on 03 December 2013 - 06:03 AM, said:
It's in Hero 'Mechs at the end.
Zerberus, on 03 December 2013 - 06:03 AM, said:
But still, Eff you, Vic!! I was so waiting to see your rant about how ghost heat makes the Boar`s Head and Misery {Scrap}, but you totally disappointed me on that one.
Fixed and added. Both got decent ratings, actually.
sneeking, on 03 December 2013 - 06:15 AM, said:
"Make yourself easy to kill and fire wildly until you have no ammo left." I see. Tactics! ... ?
Buckminster, on 03 December 2013 - 06:27 AM, said:
There are no right hands for the Wang.
Literally, because they are always blown off!
VXJaeger, on 03 December 2013 - 06:37 AM, said:
They are absolutely inferior to the 2D2. Notably I do give an exception to the KTO-18 as a light hunter, even put it in the description. It is the ONLY thing they do well, and only that one model, and again it's outclassed by a far better chassis already.
sneeking, on 03 December 2013 - 06:45 AM, said:
It's hard to tell if I'm looking down your barrel when your arm is on the ground.
Edited by Victor Morson, 03 December 2013 - 01:51 PM.
#26
Posted 03 December 2013 - 01:53 PM
BSK, on 03 December 2013 - 07:19 AM, said:
That is the exact reverse of the problems with the Wang - it's way too easy to cripple. It'll be down to 2 ML or 1 LL in almost no time.
Compared to the 9A, which is like a Terminator, well.. there is no comparison.
#27
Posted 03 December 2013 - 02:48 PM
sneeking, on 03 December 2013 - 05:42 AM, said:
It is Victor saying it so as everyone knowstm you can take it as gospel truth.
/sarcasm_off
CarnageINC, on 03 December 2013 - 05:47 AM, said:
FTFY
#28
Posted 03 December 2013 - 04:23 PM
Just saying. If you want to know what the best 'mechs are, this really is a pretty accurate list.
#29
Posted 03 December 2013 - 04:59 PM
No jump jets is a drawback, but 4 Streaks is really awesome.
#30
Posted 03 December 2013 - 05:11 PM
Getting 340 damage in a match in a LCT-3S is very satisfying.
Edited by August55, 03 December 2013 - 05:12 PM.
#33
Posted 03 December 2013 - 06:38 PM
Shar Wolf, on 03 December 2013 - 05:38 PM, said:
Stated fact isn't mockery. You tend to recommend terrible 'mechs.
August55, on 03 December 2013 - 05:11 PM, said:
If you enjoy them because they're a fun gimmick/handicap, that's cool. It doesn't make them recommendation worthy, though.
I've said before and I'll say again: If they release an Urbanmech I am totally buying it. It will be horrible of course, and I'll never seriously field it, but by God I'll run it in pugs. Doesn't mean I'd tell people to get one too.
Edited by Victor Morson, 03 December 2013 - 06:39 PM.
#34
Posted 03 December 2013 - 07:05 PM
Edit: Victor, can you potentially look at rating all the variants of each mech? That would provide even more insight. I appreciate your effort for continuously trying to give advice to the beginners even though not all of us always agree with you!
Edited by luxebo, 03 December 2013 - 07:11 PM.
#35
Posted 03 December 2013 - 08:01 PM
Victor Morson, on 03 December 2013 - 06:38 PM, said:
Stated fact isn't mockery. You tend to recommend terrible 'mechs.
If you enjoy them because they're a fun gimmick/handicap, that's cool. It doesn't make them recommendation worthy, though.
I've said before and I'll say again: If they release an Urbanmech I am totally buying it. It will be horrible of course, and I'll never seriously field it, but by God I'll run it in pugs. Doesn't mean I'd tell people to get one too.
I saw something someone said in another thread, and I thought of you, good buddy.
anubis969, on 03 December 2013 - 06:31 PM, said:
Look mate, at the end of the day you are entitled to your opinion but so is everyone else. I have absolutely no problem with you disagreeing with me, in fact I welcome it, what I do have an issue with is you trying to force your opinion on other people. Your opinion is just that, your opinion. It is no more right or wrong than anyone else's in this thread. If you wish to disagree with someone, go ahead, a forum is a place of discussion after all but if you want anyone to take you seriously and show you respect you need to show them some.
Edit: forgot to separate the two quotes here.
luxebo, on 03 December 2013 - 07:05 PM, said:
While I apparently agree less with Vic than Lux does, this was well put.
Edited by Shar Wolf, 03 December 2013 - 08:01 PM.
#36
Posted 04 December 2013 - 05:24 AM
listen up kids... don't believe everything you read on the interwebs!!!1
since i know Vic hates screenshots i made several of them...
Victor Morson, on 02 December 2013 - 04:02 PM, said:
Atlas
The Boar's Head is a fairly decent Atlas, in particular when it runs 6 Medium Laser configurations. It's easily one of the better models of the chassis, really. The downside, of course, is that Atlas are generally unseen sights outside of the DDC, as anything the Atlas can do, the Highlander can do better except ECM. If you really enjoy Atlas, this isn't a bad PUG 'mech, but you're likely to get limited use out of it in serious teams. If Ghost Heat were removed, 6 Large Lasers could be a devastating configuration for this chassis but is currently not recommended.
Victor Morson, on 02 December 2013 - 04:02 PM, said:
If Ghost Heat were to go away, the BattleMaster would be a 5 Star Chassis in my opinion, though many debate the Stalker would continue to reign supreme. Either way, with the current metagame, the Battlemaster is merely a faster and inferior Stalker. The Battlemaster's status could easily change with the flow of the metagame so don't count it entirely out yet.
Victor Morson, on 02 December 2013 - 04:02 PM, said:
The Awesome is a tragedy if you enjoyed the TT version. Suffering from Ghost Heat restrictions in it's load out, huge torsos, a slow maximum engine outside of the inferior 9M and a terrible hero, the Awesome is all around a huge failure. Avoid this chassis at all costs.
Pretty Baby - [1 Star]
Awesome
The Pretty Baby is an inferior Awesome 9M Hardpoint wise, with a special paint job. While it can move much faster than the typical Awesome, it can still be kept up with by Victors that carry far, far more effective firepower. Avoid this one entirely. One of the worst heroes, on one of the worst chassis.
Victor Morson, on 02 December 2013 - 04:02 PM, said:
The Commando isn't terrible, for 25 tons. The problem is right now, 25 tons isn't something you ever need to even consider. Outclassed horribly by 35 ton 'mechs (and with good reason - that's nearly a third bigger!), the Commando can still mount some somewhat usable Streak configurations. It will never stand up to a Jenner in a fight, and without jets, it's too easy for heavies to strike down as well. I'd avoid this one.
Death's Knell - [2 Star]
Commando
There's nothing really wrong with this hero except it's a Commando. There's no getting around that. It was doomed from the start for being too light to cut it in even moderate weight drops.
the death knell is my "go-to" mech for 12-man drops...
Victor Morson, on 02 December 2013 - 04:02 PM, said:
With the exception of the Flame, the Dragon is the worst chassis in the game. It's hard points are placed so you can't use them effectively, the hit boxes are bad, and it's just generally terrible. It also works poorly with Gauss now. Avoid this heavy at all costs.
Fang - [1 Star]
Dragon
Released as the "Twin Dragon" with the Flame, this is more like the movie Twins. Everywhere the Flame goes right to exceed it's class, the Fang goes wrong, ultimately being a regular dragon with a dumb skin. Skip this 'mech.
btw, see the other screenshots as well of my guild mates running dragons...
Victor Morson, on 02 December 2013 - 04:02 PM, said:
Centurion
The YLW goes wrong in exactly one place: It has Centurion arms. Centurion Arms are notoriously easy to hit and are a good reason for the 'mechs legendary durability. It's also why all the successful designs don't put any heavy guns in the arms - no guns at all most of the time. Long story short is if any experience player sees a YLW, they know it has 90% of it's firepower in an easily destroyed area and will cripple you instantly.
haven't whipped my WANG out in a long long time... 1 drop last night...
Victor Morson, on 02 December 2013 - 04:02 PM, said:
The Trebuchet hit boxes and hardpoint layout make it slightly inferior to the Centurion, despite it's jumping capability. It's not a terrible 'mech and can carry similar loadouts to the Cent, but without the Cent's durability, it merely falls slightly short of being an equal replacement. One strength the Trebuchet does have is the 3C, which is the best 50 tonner that can move at Jenner speeds. Outside of leagues with chassis restrictions, however, I cannot recommend most Trebuchets for serious games.
Popular Configs: 3 SRM6 3 ML, 4 ML 2 Streak2, 2 LRM15 1 TAG
2 things in this post that i agree with Vic... trebs are good... if you can't do well in a Treb, you are a baaaaaaaaad pilot...
Victor Morson, on 02 December 2013 - 04:02 PM, said:
This is the worst light 'mech. The forced heat sink minimum means that you can't even fill all the hard points on half the models. It's easy to hit and pops with minimal effort. An awful 'mech that you should totally avoid, always.
this is the 2nd thing... Locusts are hard to pilot... that said, i have a guild mate that has positive KDR on all his variants and sometimes... just sometimes... you can pull off memorable games like this...
so wut is the moral of the story boys & girls... don't believe in the meta... after the pee pee cee & goose nurfs, there isn't a "real" meta... even the sevem thwee thwee charlee carrylander's AC+2PPC build is and can be countered by either LURMs / LIGHTs / BRAWLERS...
btw, as you can see i have baaad 260ms ping... and i use joystickzzz (well a full hotas, foot pedals + throttle)... if i can achieve that kind of scorez anybody can...
#37
Posted 04 December 2013 - 06:12 AM
#38
Posted 04 December 2013 - 06:42 AM
yes victor, I use its speed ( 300xl + tweak ) its fast ( 2xbasics ) its agile ( 2x adv sensor stacked with beagle ) it sees for miles holds locks through mountains at 1.6km.
the tactic is run ahead like a light get loads of locks pop up and laser a bit ( gets the attention of both sides drawing them together ) then dissappear back among the blob, then use terrain and speed.
once introductions are over im offen comming from behind an engaged friendly towards the enemy at full speed usually go up and off a wall that the enemy is trying to use so wont get surrounded, lbx and laser in face ( point blank range ) on way up and past. lbx and laser in back on way down ( point blank again ) and now im behind him while he is still busy with friendly lol.
love using the terrain especialy jumping off stuff rock n roll wrestling style from top rope lol guns blasing mid air
wang is supreme fun and you'd be surprised how often i survive the match ( out of ammo but both arms still attached ) die a lot too but thats to be expected
#39
Posted 04 December 2013 - 06:49 AM
#40
Posted 04 December 2013 - 06:50 AM
I do not fully agree with you of course, my two fav. heroes are very low on your list as they are the TDK and the WANG, i wholeheartedly agree that i wouldn't recommend those for new players.
For 12 mans in a skilled team... Well, if you are capable of keeping your arm alive and land constant hits with your wand i will take ya with me. the TDK.... sad to say, but bein 20kp/h faster then a jenner doesn't magically give you JJs.
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