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Is There Any Working Tactic Beyond 40Ish Pinpoint Dmg ?


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#1 Urdasein

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Posted 03 December 2013 - 03:49 AM

I there.

I have around 40 mechs and tried many things.Some were ok, some not.

Now i only use 3 of them

AC40 Jag.
40dmg pinpoint able. Can send 2 alphas even with ghost heat and then still be able to chain fire normally. I use UAV as a legit wall hack to pick my target and aim at them before being in any line of sight. Useful for the team also. Has good acceleration so you can fire and retreat as well. Quite fragile but the mobility/stopping power/uav trick are ok.

2PPC AC20 Misery.
I use a simple macro to activate / deactivate armlock (a thing that should be in the game already). So when armlock is activated you have a walking alpha 40 pinpoint machine. Put all weapons on the same side and torso twist for spraying damage and tank like hell. I use fully upgraded coolshots for rush time.

2PPC AC20 Victor.
40 pinpoint damage that run at 80kmh and can use JJ. XL engine is a weakness but... when popshooting, you can't be hurted that much and hurt more than they hurt you.

-------------------------------------------

While being my most effcient mechs, these 3 aren't diversified enough and only playing them is quite boring. Also playing subpar mechs isn't that fun past one or two games.

It is amazing how people crawl back to cover when under AC20 love and come closer to engage you when you fire 4xmedium lasers.

So, am i wrong or there is really nothing more behind MWO at the moment ?

Edited by loupgaroupoilu, 03 December 2013 - 04:01 AM.


#2 Xendojo

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Posted 03 December 2013 - 05:09 AM

Thank you for this post, pointing out a few of the reasons MWO is less fun now than it has been in the past. There are precious few times in this games life when it really felt as if everything was viable, and impact-full.

No you are not wrong.

There *could* be more to MWO....just not at the moment.

#3 Rhaythe

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Posted 03 December 2013 - 05:28 AM

I would agree that this current meta does make for a far less interesting game. "Peekaboo/Poptart" gameplay is not why I joined Mechwarrior Online. Unfortunately, since the current reward system encourages high damage over all other gameplay, this is probably what it's going to be for a while. The current system encourages people to avoid combat and do as much long-range damage as possible while doing whatever they can to stay alive.

I enjoy my AC40 Jager too. But honestly, given the current meta, I'm more interested in unlocking Mag Prime over in Warframe. Maybe in January.

#4 Karl Streiger

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Posted 03 December 2013 - 05:39 AM

Sounds like we will see ---hm AC 20 charge or PPC charge soon?

God, I miss those old days of closed beta - (could there be a server with a rolled back development? I would like to play with RnR, Tackling, Single Heatsinks, GaussCats, HUD Bugs, Serious Lag Issues, Crash do Desktops and dozen other things .... but hell Closed Beta was an awesome game in direct comparison)

Can't say when i had the last 1 on 1 - warrior vs warrior fight....and dual PPC and single AC 20 were one of the combination i did use back then (in an Atlas)

#5 Rhaythe

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Posted 03 December 2013 - 05:44 AM

View PostKarl Streiger, on 03 December 2013 - 05:39 AM, said:

Sounds like we will see ---hm AC 20 charge or PPC charge soon?


As I alluded, players are just reacting to the reward system. C-bills are given out for doing damage, not providing intel. If the rewards shift, then so will the play styles. Do the rewards right, and the only ones doing the high-alpha builds will be the ones that are only concerned with their kill-to-death ratios.

#6 Karl Streiger

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Posted 03 December 2013 - 05:53 AM

Yep the reward system is actually a dissapointment for a team based game.
I hardly can imagine a single reason why the effort of a single player is rewarded not the effort of the team.

They really should think about throwing the complete reward system into the bind - we don't need more conditions to evaluate the performance of a single player.
You shouldn't got a dime - when you are the last man standing - wining the game via capping but your team is dead.

Oh and of course it should not be possible to win those games by capping - alone.

#7 Blood Rose

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Posted 03 December 2013 - 06:31 AM

I have to agree, in that i do see a lot of those builds. Personally, i run 3 Mechs.

A 2PPC, 2MPLaser K2 that i use as a close fire support Mech. Easily my favourite. I chainfire the PPCs to manage heat.

A 2LRM15, 4 MLaser C1. The lasers add in a nasty bit of brawling capacity when people see me and think 'missile boat-a nice easy meal if i get up close'.

A 1AC10 2MLaser Dragon. With speed tweek it can reach 91KPH and packs enough firepower to make most opponents sit up and take notice. It also proves that Dragons are NOT dead yet.

None of these are real meta. I dont play to the meta. Usualy

Also, i agree with the problem of the lead designer. What they need to do is to take the whole thing down and overhaul it. Redo everything entirely. And for the love of the HBK-4P DROP THE DAMN GHOST HEAT

#8 Zerberus

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Posted 03 December 2013 - 06:32 AM

View PostRhaythe, on 03 December 2013 - 05:44 AM, said:


As I alluded, players are just reacting to the reward system. C-bills are given out for doing damage, not providing intel. If the rewards shift, then so will the play styles. Do the rewards right, and the only ones doing the high-alpha builds will be the ones that are only concerned with their kill-to-death ratios.

QFT

#9 Viges

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Posted 03 December 2013 - 07:08 AM

Have you ever heard of highlanders OP? :(

Atlas is pretty good vs that builds, and there are other options too I think.

#10 B E E L Z E B U B

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Posted 03 December 2013 - 09:04 AM

game is broken. always has been and will probably stay that way for a long time. i suppose we get what little fun we get out of it right now. i personally cant do more than 4 matches a day, before i get reminded that i actually kinda hate the game right now.

#11 Havyek

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Posted 03 December 2013 - 02:14 PM

I recently started playing again after about a year off, and I'm most disappointed with the changes to the Gauss. I'm miffed about the PPC/erPPC changes but the GR annoys me the most.

It's a high damage, high range weapon sure, but since it now requires charging time, it's USELESS for picking off poptarters.
It's still a great weapon for poptarters, because they know that they're going to jump, and they (usually) know where they're going to fire. So THEY actually have an advantage with the GR now, since anyone around them can't pick them off with a quick shot.

When I first left, there were a lot of PPC builds. A LOT! BUT, there were also builds that favoured ACs, UACs, pulse lasers, LRMs. Now about all I see are poptart PPC/AC20 builds and AC2/5 Jaggers.

#12 Tekadept

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Posted 03 December 2013 - 05:08 PM

I go out of my way to not play the current meta,I don't run Pee Pees and I bring balanced builds and I am still quite efficient, Last night I wanted to see how the other half lived and I tried a 2 PPC AC10 Poptart Victor for the first time ever, I felt dirty and I personally don't see the appeal. Might as well play mine sweeper, 1 Button mech..

Edited by Tekadept, 03 December 2013 - 05:09 PM.


#13 Nutlink

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Posted 03 December 2013 - 06:50 PM

Still waiting on a Stock Only mode.

#14 Israel Finklestein

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Posted 03 December 2013 - 07:52 PM

I think that solo public play inordinately rewards pinpoint alpha since you get more cbills for kills and destruction of components than you do for outright damage and you can't secure the face time to make direct fire DPS pay off.

Sustained direct fire DPS builds like dual AC5/Tri AC2 with ER larges are actually a lot more useful than people make them out to be. I run one on my K2 and I break the 800-900 range on it pretty frequently with a couple of 1k games. The only issue with them is they require teamwork, you have to be coordinated, have brawlers go in and actually fight instead of playing peekaboo.

Peekaboo is a game that takes two to tango. Notice the enemy team has a lot of LRMs, PPCs and Gauss? Charge them, or better, flank them while the rest of the team keeps them busy. You might lose a mech or two in the initial assault but once you've closed in you can rip them apart with superior close range weaponry. The game actually punishes manly behavior right now. You want to be the Atlas leading the charge? Better hope your team follows, or you just die without any reward. There should be a 'manning up' c-bill reward for taking damage in the past 30 seconds from someone who was killed to give more incentive for durable mechs to play more aggressively.

Also I don't know why you'd mount dual PPC/AC20 on a Misery, bit of a waste if you ask me, the Highlander does that build much better with jumpjets and a better profile.

http://mwo.smurfy-ne...354f77d1d643d81

is how I use my misery.

http://mwo.smurfy-ne...12e1343258b6bd7

Is my successful, non-40alpha build, variants of this are easily replicated on pretty much anything the same weight or heavier. I use the Catapult in particular because it has a low profile, its torsos are less vulnerable than those of the JMA/CTF and the guns are closer together which makes it easier to repeatedly hit the same point. But it's just as good if not better on the other two heavies I mentioned. You can also use UAC5 for extra punch, x2UAC5/x2 ERLL/x3 SRM6 is a very good DDC build in particular.

#15 Corvus Antaka

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Posted 03 December 2013 - 07:56 PM

currently everything is subpar to these builds.

normal PPC is too heat efficient for what it does combined with the ac/20 & ballistics in general.

the only real competition is ballistic boats.

combined with jumpsniping & poor jumpjet implementation we get the current meta.

it can be overcome with teamwork, but when combined with teamwork it's pretty mucht he defacto top tier design & since ghost heat doesnt affect these builds everyone who wants to minmax has shifted to them.

even quad PPC is still quite powerful beyond reason. ballistics just overcome the heat problem so nicely, letting you keep a 20 alpha going when your PPC gets too hot.

#16 Reitrix

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Posted 03 December 2013 - 10:36 PM

Currently wrecking **** with my Dragon.
AC/2
U/AC/5
3x Medium laser.

ALL THE KILLS! ;)

#17 Victor Morson

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Posted 04 December 2013 - 12:34 AM

2x AC/5 2x PPC
3x UAC/5
4x AC/5

Edited by Victor Morson, 04 December 2013 - 12:34 AM.


#18 Turist0AT

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Posted 04 December 2013 - 01:50 AM

hey op!

isnt manuvering part of a tactic? Plus with the new spawns,you and your buddies can assault weaker lances.

Unless you play competetive, then you might as well just quit the game(for your own sake).

I dont understand how ppl can play competetive, a game that is not designed for it. Then you competetive players start abusing systems (so you can win at any cost) and the result are nerfs for us poor pugs.

Competetive play should not exist in this game.

haha omg have you seen the 12mans poptart wackamole. please, just stop.

#19 Blurry

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Posted 04 December 2013 - 02:10 AM

it is ok look like the game is on life support.
viable builds are limited.

even in pug matches it is poptartitis. hide shoot move hide shoot move hide shoot dead.

#20 Jaeger Gonzo

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Posted 04 December 2013 - 06:34 AM

View PostBOTA49, on 03 December 2013 - 06:50 PM, said:

Still waiting on a Stock Only mode.

ME2





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