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Is There Any Working Tactic Beyond 40Ish Pinpoint Dmg ?


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#61 ArchMage Sparrowhawk

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Posted 23 January 2014 - 03:30 PM

I had a lot of fun with a 6 sPLaser Jenner, dismantling and coring mech enemies for the rest of my team to finish off.

#62 990Dreams

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Posted 24 January 2014 - 07:30 AM

There are plenty of tactical choices for those smart enough to create their own.

#63 BaronVonSnoopy

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Posted 26 January 2014 - 04:26 PM

I've been out of the game for several months now. Come back to find this pinpoint meta is STILL the best this game has to offer. Have tried to have fun. Have given my money. Now I'm done.

"BaronVonSnoopy uses RAGEQUIT. It's SUPER-EFFECTIVE!"

#64 Sephlock

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Posted 26 January 2014 - 05:25 PM

View PostMellifluer, on 20 January 2014 - 06:06 PM, said:




no its not. highlander is better then the atlas in every way in skilled hands. an atlas is always at the mercy of a JJ assault. even victors can walk all over atlas's because of JJ and insta hit rock your mech like it was hit with a AMR from COD.
http://callofduty.wi...ex_Martin_Rider ;)?

#65 luxebo

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Posted 26 January 2014 - 05:58 PM

I think sadly some guys are going to argue that the only one of those three that's even usable is the Victor. Yeah, it's sad.

#66 Lord Perversor

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Posted 26 January 2014 - 06:34 PM

View PostBaronVonSnoopy, on 26 January 2014 - 04:26 PM, said:

I've been out of the game for several months now. Come back to find this pinpoint meta is STILL the best this game has to offer. Have tried to have fun. Have given my money. Now I'm done.

"BaronVonSnoopy uses RAGEQUIT. It's SUPER-EFFECTIVE!"


Pinpoint Meta it's not the Best per se just the easiest.. Hence why is so overused.

Edited by Lord Perversor, 02 February 2014 - 09:00 AM.


#67 Josef Nader

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Posted 27 January 2014 - 11:52 AM

Sure, any tactic you take the time to practice and learn works pretty well. If you take the time and effort (and the inevitable hit to your perfect 4:1 kdr) to learn new mechs and tactics, you find that almost every weapon is viable if you figure it out.

The problem is that everyone is too afraid of that inevitable hit to their stats as they climb the learning curve of a new mech that they insist till they're blue in the face that there is only one viable meta.

#68 Belorion

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Posted 27 January 2014 - 02:33 PM

View Postluxebo, on 26 January 2014 - 05:58 PM, said:

I think sadly some guys are going to argue that the only one of those three that's even usable is the Victor. Yeah, it's sad.


I don't see this theory supported by the end of game screens.

#69 Ruhkil

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Posted 02 February 2014 - 06:02 AM

there are other builds. The real issue is that most of our game modes are essentially "kill the dudes on the other team" so you have no reason not to do a40dmg pinpoint alpha In table top or MW4 it would have serious issues fighting in a more complex arena. a few examples

1.your AC/20 jager is being followed by a pack of hovercraft or other tanks you fire your weapons at the 6 tanks missing a few shots killing them all but due to bad luck/poor piloting you use 12 shots of your ac/20 to do it. you then Run out of ammo somewhat later when fighting against an enemy Jager who did a less *meta* mixed ballistics and lasers and die.
something like 2 AC/10s and 2 large lasers or something(since his 1-2 large lasers never run dry).

2.enemy turrets(with LRMS) protect an enemy base BY circumstance your lancemates are killed (or are simply not present at a crucial moment) and you have no long range weapons you either die to the turrets or take so much damage that you lose against the first enemy mech
3.you walk across a minefield and die
and variations of the above the combinations are nearly endless
but nope just kill the other 12 mechs and you have enough ammo to kill or cripple 6 or more enemy mechs if you hit your target. there is no mission or goal that would make the strategy of AC/20 peekabo around a building tactically unwise.
Another factor is the size of most of the maps 3/4 of the maps are so small/broken up/terra therma lava pit area that a good pilot will be able to get into AC/20 range quickly with little effort or cooperation with lance mates.

not insulting you or anything just saying that the reason for such low variability is because there is no reason to be anything other than a mech hunter of some variety in this game. no logistics management at all or other variables.
A thought i had that would cure the annoying meta issues and help with weight or ELO imbalances was AI controlled tanks
"oh your team is down 250 tons and the matchmaker cant hack it? Have 4 Lrm carriers and 2 demolisher tanks that follow bravo lance leader."

Edited by Ruhkil, 02 February 2014 - 07:15 AM.


#70 beerandasmoke

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Posted 02 February 2014 - 08:16 AM

My awesome is a pretty good counter too the current meta. 3LRM 15,2ERLL, BAP,ARTEMIS,TAG, crushes highlanders and victors when they jump. I use a target decay module on it so when they hit the ground thinking they are safe I still have them locked and the rain comes down on them. ECM coverage? No problem, lockem up with the TAG then groupfire so they hit all at once. You may lose lock but the missles will continue on the same trajectory and will smack him hard since he wont have time to move out of the way. You gotta be right behind the frontlines though to make it work. Sitting back 1000m from the battle attempting it will get you nothing but wasted ammo and dead railbirds yelling at you. I usually get some comments like "learn how to play lurp noob!" from the metaboys which i find hilarious considering what they are piloting. Also fun to take down those highlanders with my ECM equipped Spider. They definetly dont like it when you get inside that PPC range and have to try to hit you with an ac20 while your circlestrafing them.

#71 mack sabbath

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Posted 02 February 2014 - 08:48 AM

View PostMellifluer, on 20 January 2014 - 07:07 PM, said:


x-5 is fun and a good mech, but i don't really find it capable of matching anything thats rockin an ecm or more speed or JJ. a good pilot can just run circles around anyone that is slower and incapable of getting up to places with JJ and firing from good angles that refuse your enemy a return shot.

love my dragons but i wish they where more competitive. they are really good med and light hunters, but again they really cannot stand toe to toe with anything heavier then them at all. even with their superior speed/agility profile across the board.. but when i start a round and see 6 assaults on my team i know its gonna be rough, without any lube :).

this is what im saying tho. Posted Image

this is the DEFACTO best mech in the game. you don't believe me? build it try it, get good with it.

1 no one fights you head on because you got the ultra 6 and will just pound them into oblivion over any open terrain.

2 they take off your ultra 6 arm because they fear it and rightly so

3 you finish them and all their buddies with 2 LL because you actually have a backup weapon on top of a beat their face in weapon.

4 did i mention it has an xl300 and 7 tons of ammo?

5 modules make it all work by allowing you to spot enemies far with zoom and tactics, and since you usually don't move much when blasting the ultra 6 at long range you will see if someone is trying to sneak up on you with seismic

6 hill climb+JJ+xl300 + tactics means you can usually escape any single enemy that you cant outgun. and those you cant outrun, which is only med and lights with JJ, neither of which will be able to stand and actually fight you. 2 LL for the lights + that one skill shot with the ultra 6 to finish that open XL in EVERY light. med? just blow them in half with the ultra 6, they wont stay to fight at all vs that monster.

7 remember to use the 2LL for the kill shot, not always but get good with it. the ultra 6 tears armor off like a **** and once there's a hole in the armor 2LL usually finishes it with only 1 or 2 more cannon blasts.

8 this mech makes me not want to play anymore. its simply to easy to use honestly way to powerful and way to deadly......

9 only 1 thing i would change if i didn't like the 2 LL, use 1 LL and 1 Med Laser then pop the xl320 in there with an extra ton of ammo. almost as deadly, and nice because its a little faster.

10 this mech works primarily because anyone rocking the 1 shot cannon, cannot miss. they HAVE to make that ac40 land on target. the ultra 6 denies them that, it is the perfect suppression weapon. both preventing them from shooting back accurately at all AND scaring the hell out of them so much that they WILL turn to run, at which point they die cuz it only takes like 3 ultra 6 shots with the 2 LL to CORE anyone's backside.

11 the actual process of killing can be as short as 4 seconds. so their massive insta hit damage is basically useless against a good pilot with good tactics

this is the smurfys, no joke here. build this thing and use it if you just want to get bored real fast

http://mwo.smurfy-ne...7032f4ea7a980f4

long range, you smash them, brawling 1v1 no one can stand or even fight you. you have the speed and ability to dictate the fight. never found a better mech, DS comes close but isn't anything near this cuz it literally can only have an ac4 with 1 LL which just doesn't work nearly as well.



12. That Mech is stupidly slow for having an XL engine.
13. That Mech will cook eggs off the dashboard and melt the heels off your boots. Seriously.

#72 990Dreams

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Posted 02 February 2014 - 08:53 AM

View PostRuhkil, on 02 February 2014 - 06:02 AM, said:

it would have serious issues fighting in a more complex arena.


Well, Base Capture/Defend is coming, and we'll see.

Like I said, you have other options that are better than 40 pinpoint. Everyone does. They just are too hard headed to see them. I have trashed 40+ pinpoint Mechs even though my Mech did far less than 40 pinpoint (did about 15-18 actually).

Edited by DavidHurricane, 02 February 2014 - 08:54 AM.


#73 GoManGo

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Posted 02 February 2014 - 08:57 AM

After reading your post Loup I would as a Devs do away with the Alpha strike mechanism in the game.I know it has been mentioned before but it would solve the problem with mechs not being useful. I would imagine if the Alpha shot were deleted from the game chain fire and group fire would be used but the timing on them would have to be addressed.This would make all mechs useful and usable because any combinations of weapons would be useful and fun to use in battles.So all 40 of your mechs would once again be playable and would be viable.Plus all the unused mechs in MWO would once again be playable in any battle situation and be competitive.

Edited by GoManGo, 02 February 2014 - 08:59 AM.


#74 Ruhkil

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Posted 02 February 2014 - 08:59 AM

View PostDavidHurricane, on 02 February 2014 - 08:53 AM, said:


Well, Base Capture/Defend is coming, and we'll see.

Like I said, you have other options that are better than 40 pinpoint. Everyone does. They just are too hard headed to see them. I have trashed 40+ pinpoint Mechs even though my Mech did far less than 40 pinpoint (did about 15-18 actually).


im so friggin happy about the turrets it made my day when i came across that forum post. They have to write turret AI and how much more work is it from there to say tanks? :)

#75 Zyllos

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Posted 02 February 2014 - 10:10 AM

I am sitting here listening to NGNG #101 and JagerXII mentioned that "AC/20 is not good at long range anymore because you can't hit the location your aiming at"...

Hearing this just ****** me off so much...

If you hit the target, doesn't matter if it's in the arm or leg, that should be considered good. But this will never be good enough for players in this community.

#76 Ruhkil

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Posted 02 February 2014 - 10:37 AM

View PostZyllos, on 02 February 2014 - 10:10 AM, said:

I am sitting here listening to NGNG #101 and JagerXII mentioned that "AC/20 is not good at long range anymore because you can't hit the location your aiming at"...

Hearing this just ****** me off so much...

If you hit the target, doesn't matter if it's in the arm or leg, that should be considered good. But this will never be good enough for players in this community.

yeah i know right? OMG I CANT USE A WEAPON AT 2.5 TIMES ITS NORMAL RANGE WTFFFFFF!!!!!

#77 Roughneck45

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Posted 02 February 2014 - 12:19 PM

View PostZyllos, on 02 February 2014 - 10:10 AM, said:

I am sitting here listening to NGNG #101 and JagerXII mentioned that "AC/20 is not good at long range anymore because you can't hit the location your aiming at"...

Hearing this just ****** me off so much...

If you hit the target, doesn't matter if it's in the arm or leg, that should be considered good. But this will never be good enough for players in this community.

lol

Why so mad? He is right...

#78 Accursed Richards

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Posted 02 February 2014 - 01:46 PM

View PostLord Perversor, on 26 January 2014 - 06:34 PM, said:


Pinpoint Meta it's not the Best per se just the easiest.. Hence why is so overused.


What's the difference?

#79 Lord Perversor

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Posted 02 February 2014 - 02:26 PM

View PostAccursed Richards, on 02 February 2014 - 01:46 PM, said:


What's the difference?


JJ+Aim+Fire = profit on pinpoint meta

VS

Get close, consider your enemy, his loadout and yours different weapons rof and heat just as example

#80 SubXulu

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Posted 03 February 2014 - 03:38 AM

View PostRhaythe, on 11 December 2013 - 04:57 AM, said:

No. The K2D stat kiddies out there don't give a {Scrap} about winning.


Sad but true.





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