Jump to content

Artemis Effect On Srm4 And Srm6


8 replies to this topic

#1 no1337

    Member

  • PipPipPipPipPip
  • Mercenary Rank 5
  • 165 posts

Posted 03 December 2013 - 06:51 AM

So,

i was looking for some infos in the effect of Artemis for SRMs.

Nothig useful stuff was found.

Thus i made a test with my c-bills.

Conditions:

Testinground: Forest Colony

First target the Cicada: Without Artemis 3-4 missiles will not hit.
Second Atlas with 94 armor in the centre:

Moved in front of him with my D-DC, 100 metres away, and target his bottom middle square of six in his centre torso.

Table 1 show the amount of volleys without Artemis until the internal, central structrue is yellow:

SRM 4: 7
13.4 dmg per shot in the centre
SRM 6: 5
18.8 dmg per shot in the centre

Table 2 show the amount of volleys with Artemis until the internal, central structrue is yellow:

SRM-A 4: 6
15.7 dmg per shot in the centre
SRM-A 6: 4
23.5 dmg per shot in the centre

Ratio SRM 4 / SRM 6 = 1.4
Ratio SRM-A 4 / SMR-A 6 = 1.5

Ratio SRM 4 / SRM-A 4 = 1.17
Ratio SRM 6 / SRM-A 6 = 1.25

Error in measurement: - 0; + a quater volley

Evaluation:

The dmg of the SRM 6 is much higher than SRM 4. It could be observed that the spread of SRM 4 and SRM 6 is the same with or without Artemis and the AoE (splash) is 4 metres (+- a half metre). But with Artemis, the spread is tighter and you will have up to 25% more dmg. The dmg-incresement from SRM-A 4 to SRM-A 6 is 50 %. If you renouce Artemis and want to do more dmg, thus you equip SRM 6 for the SRM 4s, you will have a dmg increse of 40 %. This makes SRM-A more effective that SRM. Noticeable ist the fact, that SRM 6 are better in dmg per volley than SRM-A 4 whits costs the same tonnage. In the other hand, you will get more dmg in a section for the same loadout - which makes the weapon and the ammunition more efficient.

Recommendation:

Nothing :( It depends all on your playstyle, the reload-time, the ammoniton you are carring and your speed of you mech. Only for one volley-dmg, i can recommend use the largest srms you can. Artemis is an option if you have a free tonnage.

Edited by no1337, 18 February 2014 - 12:12 PM.


#2 Pac Man

    Member

  • PipPipPip
  • Survivor
  • Survivor
  • 85 posts

Posted 03 December 2013 - 07:10 AM

Well done.

#3 zagibu

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,253 posts

Posted 03 December 2013 - 09:13 AM

You only compared single volleys. DPS-wise, the SRM4 is better, IMO, because it only loses 1/6 of DPS, but runs cooler, needs less tonnage/slots and consumes less ammo.

Edited by zagibu, 03 December 2013 - 09:14 AM.


#4 no1337

    Member

  • PipPipPipPipPip
  • Mercenary Rank 5
  • 165 posts

Posted 03 December 2013 - 03:53 PM

Sure, you can calculate the amount of volles with the colddown, but this have nothing to do with my analysis. My motivation was the necessity of artemis and the dependency, respectively the scaling of Artemis with SRM4 and SRM6.

So in particular for me, the SRM spread is not dependent of the SRM size. You will have with either 3 of SRM4 or SRM6, with SRM6 the better weapon. More dmg, more dps and less heat per dmg. Only 3 additional slots. Same with Artemis. My result shows that non-Artemis SRM6 are also better than SRM-A4.

If you want to do more dmg than your SRM 6 gives, upgrade to Artemis. Do not upgrade smaller launcher than SRM6.


gn8 ;)

Edited by no1337, 03 December 2013 - 03:57 PM.


#5 627

    Member

  • PipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 4,571 posts

Posted 04 December 2013 - 12:13 AM

I still think you need to evaluate this on a chassis basis. Firing SRM6s from the arms of my Orion are totally different then firing SRM6 from a Centurion.

I fitted one of my battlemasters with 4x SRM6, 2 in the arms and the spread is ok, doing the same in the Orion or a Catapult spread is much wider and you need Artemis to hit something with more than 4 missiles.

#6 no1337

    Member

  • PipPipPipPipPip
  • Mercenary Rank 5
  • 165 posts

Posted 04 December 2013 - 12:43 AM

Oh yeh? You have 4 SRMs. Maybe the spread is wider the more SRMs-launcher you will use and where the launcher are placed. I noticed the same with dual LBX in Atlas and Jagermech. The spread in the Atlas looks much tighter.

I havtn tested this yet. But i think its the same ratio like above then.

Edited by no1337, 04 December 2013 - 12:49 AM.


#7 _____

    Member

  • PipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 742 posts

Posted 20 February 2014 - 01:12 PM

Although this impossible to measure, in game, mechs are moving and reacting to your SRM shots. Even if the target moves just a little bit, a whole bunch of non-Artemis SRMs will completely miss.

#8 DONTOR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,806 posts
  • LocationStuck on a piece of Commando in my Ice Ferret

Posted 20 February 2014 - 02:07 PM

^^ Great timing is IMPERATIVE.

#9 Alaskan Nobody

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 10,358 posts
  • LocationAlaska!

Posted 20 February 2014 - 02:10 PM

View PostBlackhawkSC, on 20 February 2014 - 01:12 PM, said:

a whole bunch of non-Artemis SRMs are likely to miss.

Fixed that for you.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users