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Patch Day - December 3Rd - LIVE!


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#301 anubis969

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Posted 03 December 2013 - 06:31 PM

View PostSkull Ringer, on 03 December 2013 - 04:56 PM, said:


...wow..what an utter load of[redacted]..

Translation: "Stop liking what I don't like!"

Look mate, at the end of the day you are entitled to your opinion but so is everyone else. I have absolutely no problem with you disagreeing with me, in fact I welcome it, what I do have an issue with is you trying to force your opinion on other people. You're not happy with the way development is going, that's fine, there are plenty of things I don't like too. However your opinion is just that, your opinion. It is no more right or wrong than anyone else's in this thread. If you wish to disagree with someone, go ahead, a forum is a place of discussion after all but if you want anyone to take you seriously and show you respect you need to show them some, that includes PGI.

Anyway, I've said my peace so I'm going to leave it at that.

#302 Butane9000

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Posted 03 December 2013 - 06:53 PM

Hero Jenner: Cool that it's basically a Jenner IIC. Though I think it suffers from terrible hit detection on missiles at the moment. Gives me hope that the Hunchback hero will have 1 ballistic slot in each side torso.

Champion Highlander: I though champions were designed off largely used community builds. I don't think I've ever see Highlanders run with this build.

Dragon Hit boxes: What? That's nothing. You're not going to fix mechs like that.

Edited by Butane9000, 03 December 2013 - 06:58 PM.


#303 Alymbic

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Posted 03 December 2013 - 07:05 PM

Loving the JR7-O.

This is what I'm like whenever I see a light mech while I'm using it.

#304 cSand

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Posted 03 December 2013 - 07:11 PM

View PostDCM Zeus, on 03 December 2013 - 11:33 AM, said:


Waiting 2 weeks??? We were promised CW back in Jan. SRM's aren't fixed, No UI2.0, No DX11, and no Community warfare. Most of the vets here have been waiting for almost 2 years to get these features!

Don't give me "wait 2 more weeks" bull {Scrap}.




It's like senior's buffet day every second Tuesday around here

"My coffee is too hot!"
"My coffee is too cold!"
"This is the worst restaurant ever, there's no doily on my table!"
"There's too much ketchup in this bottle!"
"The waitress didn't guess my name, what terrible service!"
"THE GRAINS OF SALT IN THIS SHAKER ARE TO SMALL!! REFUND!"
"I don't know where I am or what I'm doing but excuse me waitress I have a complaint!"

Edited by cSand, 03 December 2013 - 07:20 PM.


#305 Solis Obscuri

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Posted 03 December 2013 - 07:19 PM

View PostRubidiy, on 03 December 2013 - 10:14 AM, said:

do you guys even understand what a Pay-to-Win jenner it's gonna be???
Nice move PGI. Continue ruining this game. You did a great job so far.

Light 'mech with no jump jets and the acceleration of a medium: "It's pay to Win!" ;)

#306 xengk

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Posted 03 December 2013 - 07:28 PM

View PostKataiser, on 03 December 2013 - 11:27 AM, said:

Edit: Speaking of Twitter, aren't base turrets confirmed to be working to some capacity in a prebuild? I am actually excited about that change. ;)

Check here for a screenshot of the turrets
http://mwomercs.com/...k-peek-turrets/

#307 mekabuser

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Posted 03 December 2013 - 07:29 PM

tbh most of the complaints are moot since we got a wall of info yesterday. Everyone should know that everything hinges on ui20 at this point so... unrealistic expectations.
that being said, the website is so convoluted that i didnt even know there were major announcements till i saw links on Star citizens boards to the announcements here.

i have to play more, only got two games in , but from what im seeing is it only RC where the bases were actually moved?
I thought they meant ALL the bases got moved so that we the players could actually utilize and explore different parts of the map. If all they did was spread out your spawn point thats not the same thing at all. That being said. we will see.

btw, saw no evidence of anything different regarding mech deaths. any insight?

#308 Ryvucz

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Posted 03 December 2013 - 07:37 PM

Oooo, stuff to help drain my MC stash.

#309 JDH4mm3r

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Posted 03 December 2013 - 07:42 PM

Hero Jenner = DOA

#310 Wintersdark

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Posted 03 December 2013 - 08:10 PM

Really not liking the new spawn points in PUG's. Encourages spreading out, which means death if the other team balls up, as it'll crush a lance right away no matter which way the deathball goes leaving things 12v8ish.

Arguably more interesting in conquest, but it's awful in assault. Just my feeling anyways.

#311 Uncleclint

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Posted 03 December 2013 - 08:47 PM

What was that with the team deathmatch mode already being tested internally, about 2 months ago and ready to be released soon-ish? Where is it? Just another of those soap bubbles i guess?

Where is any of the content that was announced, like UI2.0 to appear in june, first stages of CW as soon as you loose the beta tag? We should by now be at stage two or three of CW already...

Just little fixes again? How long do you plan on keeping this lack-of-contentness up? Why do i have to ask this every month now, since july???

The Answer can only be: 42

#312 Lucas Dagger

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Posted 03 December 2013 - 08:58 PM

Am i the only one that thinks that the jenner hero dosent look very good? ;)

#313 NocturnalBeast

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Posted 03 December 2013 - 09:11 PM

View PostButane9000, on 03 December 2013 - 06:53 PM, said:

Hero Jenner: Cool that it's basically a Jenner IIC. Though I think it suffers from terrible hit detection on missiles at the moment. Gives me hope that the Hunchback hero will have 1 ballistic slot in each side torso.

Champion Highlander: I though champions were designed off largely used community builds. I don't think I've ever see Highlanders run with this build.

Dragon Hit boxes: What? That's nothing. You're not going to fix mechs like that.


Nothing wrong with Dragon Hit Boxes, the mech is one giant CT, why should the CT not take most of the damage?

#314 Texas Merc

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Posted 03 December 2013 - 09:21 PM



#315 BlackDrakon

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Posted 03 December 2013 - 09:56 PM

AC/20 needs to get fixed, so many shots wasted without registering to te enemy with a wpn that is very limited by ton of ammo, cmon!

Edited by BlackDrakon, 03 December 2013 - 09:57 PM.


#316 Mechwarrior807015

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Posted 03 December 2013 - 09:57 PM

PGI. plz diaslbe this Oxide buildshi. 4 streak on a light ist really to hard.. no fun to fight vs this noo..

#317 luxebo

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Posted 03 December 2013 - 10:07 PM

View PostButane9000, on 03 December 2013 - 06:53 PM, said:

Hero Jenner: Cool that it's basically a Jenner IIC. Though I think it suffers from terrible hit detection on missiles at the moment. Gives me hope that the Hunchback hero will have 1 ballistic slot in each side torso.

Champion Highlander: I though champions were designed off largely used community builds. I don't think I've ever see Highlanders run with this build.

Dragon Hit boxes: What? That's nothing. You're not going to fix mechs like that.


While I have no idea on the dragon hitboxes and hero jenner, the highlander is very powerful. I've scored many over 500 damage games. (In fact, I don't think I haven't scored under that.) I've also never seen a build like that but I guess it's a downgrade from 2xer ppc 1xac20 to 2xer large laser 1xac10. Don't want those beginners to get their hands on a cheesy build too fast! ;)

#318 Jess Hazen

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Posted 03 December 2013 - 10:19 PM

Sooooooooooooooooo same as last few months of patches, essentially nothing.

Better luck to everyone next patch.

#319 dangerzone

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Posted 03 December 2013 - 10:23 PM

View PostKashaar, on 03 December 2013 - 03:51 PM, said:

So... what happened to the new map? Last we heard it was "ready for release"... Not that I'm complaining, better have solid QA on it than releasing it unpolished, but I'm curious how it could be ready for release one day, and then not be released in the following patch.


They mentioned in a different topic that the map is for December 17th ;)

So far December 17th will hold the following:

--HPG Manifold
----possibly DX11 as apparaently the new map needs dx11 to work right (don't quote me on that)
--Thunderbolts for C-Bill purchases
--(4 more mechs with hitbox revamps assuming they keep to that pace)
--Another mech that will have dynamic geometry (i hope) **fingers crossed for Cataphract**
--I think I remembered reading that a cockpit glass update thing...so I'm assuming cracks in the cockpit ferro-glass....neat

Edited by dangerzone, 03 December 2013 - 10:25 PM.


#320 Artifice

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Posted 03 December 2013 - 10:33 PM

With the Developer's Update saying the new map is finished and ready for release, I naturally thought that we would have a new map today. I'm pouting very sternly.

Also, thanks for the patch.





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