Patch Day - December 3Rd - LIVE!
#41
Posted 03 December 2013 - 10:26 AM
#42
Posted 03 December 2013 - 10:27 AM
John MatriX82, on 03 December 2013 - 10:23 AM, said:
+1 to be fair to them, there is no hero mech so far that has a clear advantage over the C-Bill counterpart.
I hope that line is never crossed though as soon as this becomes P2W it becomes for me never pay again
#43
Posted 03 December 2013 - 10:27 AM
But what is this??????? Fichtre, c'est une blague, non?
No JJ? Argh!
Only missiles? Well... If you run out of ammo, you can jump on the ennemies to hurt them. Well. No you can't. You don't have Jump Jets!
But i like your work, it's a great patch =)
It's just that i am frustrate with this hero...
Cheers
#44
Posted 03 December 2013 - 10:28 AM
DragonsFire, on 03 December 2013 - 10:18 AM, said:
Until there's a consensus, the 'angry for the sake of being angry' crowd doesn't really know why they're angry. It's really just a shot in the dark for the first few pages...
#45
Posted 03 December 2013 - 10:28 AM
#47
Posted 03 December 2013 - 10:29 AM
However, I have to admit that I am disappointed in the "hero" Jenner. It offers little or nothing to recommend it.
- no jump jets - every other Jenner has these
- 20% SLOWER acceleration
- same maximum engine limitation
- only 4 hardpoints compared to 6 on the other regular variants and 5 on the one with 3 base module slots.
- only missile hard points.
The maximum potential alpha damage with 2 SRM6 and 2 SRM4 is fairly high but it takes significant tonnage for weapons and ammo and SRMs have limited control over where they hit.
Even 4 missile and 1 or 2 energy hard points would have been in line with the rest of the Jenner family without being OP (e.g. add a head energy hard point ...)
I currently own all the other Jenners (including Sarah's) since it is one of my favorite mechs ... but I don't think I will be buying this one.
Edited by Mawai, 03 December 2013 - 10:38 AM.
#49
Posted 03 December 2013 - 10:29 AM
Hit box fixes and Map stuck fixes are excellent. Keep that stuff coming.
#50
Posted 03 December 2013 - 10:30 AM
Sounds like the tuning done on the Cent may finally kill the zombie...
#51
Posted 03 December 2013 - 10:30 AM
John MatriX82, on 03 December 2013 - 10:23 AM, said:
PGI usually did always good with hero mechs, none is superior to cbill variants, often it's the opposite, but in general they have always been well balanced and there's no P2W, I have to credit them for that.
I understand the lack of jjs, but then let it get 1 energy hardpoint in each arm.. poor Jenner hero.
Now, 4M 2E would have been awesome. Alas, now we have a miniature version of the A1 with that same problem: TAG isn't an option, and lock on missiles can be shut down with ECM (got BAP? Wait for that ECM light to keep darting in and out of 180m to keep breaking your missile lock), SRM's? lol.
Ah well, it is what it is. Still not as bad as the Pretty Baby, just not particularly good.
Quote
Exactly. Won't happen, though.
#52
Posted 03 December 2013 - 10:30 AM
Skull Ringer, on 03 December 2013 - 10:07 AM, said:
..did I mention "Fix the friggin Matching?"
..I know.. I know.. waste of type space..
Did you read the Dev update? It's coming, they're working on it now after pouring over all the current data. Wouldn't expect it before January though, more likely at least February.
#53
Posted 03 December 2013 - 10:30 AM
EvgenS, on 03 December 2013 - 10:28 AM, said:
Well, if you bought in to the Phoenix pack, yeah. If you didn't there was the Shadow Hawks last month. I was sorta hoping that we'd have gotten the HPG map since the December update claimed that it was ready for release.
#54
Posted 03 December 2013 - 10:30 AM
#55
Posted 03 December 2013 - 10:30 AM
Quad Streaks is going to wreck other light mechs.
#56
Posted 03 December 2013 - 10:33 AM
Carrioncrows, on 03 December 2013 - 10:30 AM, said:
Quad Streaks is going to wreck other light mechs.
Thats why we have kintaros shadowhawks and other medium mechs to kill lights that hide in the blind spots of heavy and assault mechs.
#57
Posted 03 December 2013 - 10:33 AM
Carrioncrows, on 03 December 2013 - 10:30 AM, said:
Quad Streaks is going to wreck other light mechs.
It will be in line with the streakhawk and streaktaro... will be interesting how fast you'll get that thing with 4 streaks, 2 tons ammo and a bap...
#58
Posted 03 December 2013 - 10:33 AM
#59
Posted 03 December 2013 - 10:34 AM
imagine that there are at least 2 or 3 these jenners running around in light lance with XL300 and BAP... and think what it is going to make with competitive gaming, when you don't have to sacrifice additional tonnage for light hunters such as SHD-2D2 and KTO-18.
That means that teams that don't have a few hero jenners won't be able to leave their base, because any other light lance would be destroyed by these jenners without any significant effort or skill.
#60
Posted 03 December 2013 - 10:34 AM
Wintersdark, on 03 December 2013 - 10:18 AM, said:
I'm not sure if you misunderstood my point.
I'm just talking about how the VCR ears are overly ridiculous, but you know... the ballistic changes are more important after all.
Anyways, I'll just be seeing Jenners with 4 SSRM2 and probably 2 tons of ammo... not sure how fast it'll actually go, but it'll probably end up having a 280XL engine at best due to tonnage consumption for the SSRM launchers. Free Artemis boost would probably be in the cards as well.
Edited by Deathlike, 03 December 2013 - 10:36 AM.
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