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Current List Of Issues Still Unresolved


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#21 fleshwoundNPG

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Posted 05 December 2013 - 05:29 AM

WORKING AS INTENDED

#22 fleshwoundNPG

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Posted 05 December 2013 - 05:35 AM

View PostJun Watarase, on 03 December 2013 - 01:20 PM, said:


-There is no reason to use CASE when you can mount ammo in the cockpit and legs. There is also no reason to use CASE on a mech with a XL engine. Status : ???


WAY BACK in MechWarrior 2 you weren't allowed to put JumpJets in arms or heads. It would simply prompt the F YOU message and you would put the Jets in the torsos/legs.

Have similar programming for ammo (torsos/arms...no legs or heads).

#23 warner2

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Posted 05 December 2013 - 05:48 AM

View PostGoldenFleece, on 03 December 2013 - 01:47 PM, said:

I "liked" the post because I agree with most of it. Just came back here after being one-shotted in the back in a Medium. I can only guess double PPC and a AC20.
This can't be it...

You've always got the option of putting more back armour on. How much back armour did you have?

#24 Jun Watarase

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Posted 05 December 2013 - 06:40 AM

View PostfleshwoundNPG, on 05 December 2013 - 05:35 AM, said:


WAY BACK in MechWarrior 2 you weren't allowed to put JumpJets in arms or heads. It would simply prompt the F YOU message and you would put the Jets in the torsos/legs.

Have similar programming for ammo (torsos/arms...no legs or heads).


I already explained why that isnt a good solution.

#25 Jeremy Clarkson

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Posted 05 December 2013 - 03:55 PM

I'm quite surprised the terrain hit boxes haven't been mentioned. It's infuriating when you are using a ballistic weapon and you let it fly, thinking you have a clear LOS only to watch it impact on an invisible corner of the terrain hitbox.

#26 Jun Watarase

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Posted 05 December 2013 - 10:09 PM

Never seen that, what ive seen is shots being blocked by terrain due to low hanging weapon mounts....

Also OP updated again, apparently some bugs have been "in progress" since closed beta.

#27 Jeremy Clarkson

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Posted 06 December 2013 - 10:21 AM

View PostJun Watarase, on 05 December 2013 - 10:09 PM, said:

Never seen that, what ive seen is shots being blocked by terrain due to low hanging weapon mounts....

Also OP updated again, apparently some bugs have been "in progress" since closed beta.


Go on tourmaline and try to snake a gauss right past the crystals, you'll see it hit on corners where it shouldn't. Very prevalent on canyon too.

#28 NeoOne

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Posted 06 December 2013 - 12:13 PM

View PostJohn MatriX82, on 04 December 2013 - 03:53 AM, said:

You forgot to add the movement archetypes that have basically destroyed a huge list of mechs that are not JJ-capable, making mechs hard stopped by things as tall as half of the under-knee leg, making me wonder why mechs even have knees.. to what purpose if they can't raise the leg to get over obstacles?

The above has rendered non-jj capable mechs to be pretty impaired compared to those equipped with them.

I've never heard of a sniper rifle that has to be "charged" in order to shoot. When you have the target you shoot, you can't lose nearly 1 full second to charge the thing and then release it. As a sniping tool, even the little movement of your finger lifting from the mouse button is going to slightly move off your crosshair. That isn't sniping.

If it has to stay that way, make that the charge once reached is held until you don't press again the fire button. If the GR is shot while charged it explodes as it does now, if it's not charged, nothing happens.

This said by one who still even jumpsnipes with the thing, but it's a completely pointless mechanism, as it's ghost heat, dhss not working @ 2.0x, SRMs that splatter damage all over without having yet fixed splash damage, all due to their decision to make "OMNI-hardpoints" rather than restrict their dimensions or award to each variant a set number of dynamic critical slots that you can dedicate to weapons of each category. The proof is that after more than 1 year this game is still extremely unbalanced.


I could not agree more with both the forum opening note and the items listed above. I know that PGI has tried to deliver the TT version to MWO, however PGI you are going to have to realize that this is not a table top, IT IS A COMPUTER GAME simulating Mech warfare. It is played in three dimensions not two.

The Gauss has never been a charge and fire weapon, and in it's current configuration it is nothing but a space and weight consuming POS. Were it should be one of the bad-*** weapons in the game. the pulse lasers should be doing 30 to 50% more damage then the standard lasers of the same class. SRM's do not spread out more then a meter from center at max range of damage. The LBX10 also does not have a large spread at max range of damage (one meter max spread) Also change out the weapons type definition for slots and move to Omni slots with crit values for each Mech type.

There are a number of solid builders in the forums that maybe you(PGI)should bring in on your dime, for 30 days and let us fix the game and do it in short order.

Stop adding fluff to the game and fix it so it is all that it should be at this point in the development process. OR PUT THE BETA TAG BACK ON THE GAME, then we would all know it is still a POS in process of being released as complete, competent and fully playable.

#29 Jun Watarase

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Posted 07 December 2013 - 09:26 PM

No sign of PGI bothering to respond....

#30 Jun Watarase

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Posted 09 December 2013 - 01:22 PM

I just alpha striked a firebrand 3 times in the rear with my atlas at less than 50 meters and he lived to run away....love the lack of lag compensation in this game

#31 Cest7

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Posted 09 December 2013 - 01:51 PM

View PostJun Watarase, on 05 December 2013 - 03:00 AM, said:

Never seen that happen, please clarify.

http://mwomercs.com/...creen-in-match/
http://mwomercs.com/...uring-gameplay/
http://mwomercs.com/...ving-up-ingame/
http://mwomercs.com/...w-delimitation/
http://mwomercs.com/...client-is-back/

alt tab out after the window maximizes, happens every time.

#32 VonRiechlin

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Posted 09 December 2013 - 02:06 PM

And don't forget,

If you take command and swap mechs to build a scout or fire brigade lance,
the spawn location does not swap, so the lance is spread out and will not bother to reform.

#33 Ismir Schnuppe

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Posted 09 December 2013 - 05:42 PM

agreed to Jun Watarase.
especially to the useless of energy weapons comparing to ballistics.
in most cases a energy user end up in overheating, were the ballistic mech kills you.

what i miss here is the crappy flash gui.
actual im unable to play the game since the latest patch, only god fps wen i play in 3pv without the gui.

im hopeing pgi will actual work on the gui, so more ppl can again play the game.

Edited by Jin Pryde, 09 December 2013 - 05:42 PM.


#34 divinedisclaimer

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Posted 09 December 2013 - 11:59 PM

Hahaha, **** list. First hit: an unfixable problem. What the **** do you expect them to do, warp time between you and the server? FPS games have never played well past 150ish ping; and we used to kick any player in out CS server with pings over 100.

View PostJin Pryde, on 09 December 2013 - 05:42 PM, said:

agreed to Jun Watarase.
especially to the useless of energy weapons comparing to ballistics.
in most cases a energy user end up in overheating, were the ballistic mech kills you.

what i miss here is the crappy flash gui.
actual im unable to play the game since the latest patch, only god fps wen i play in 3pv without the gui.

im hopeing pgi will actual work on the gui, so more ppl can again play the game.


I will play 5 games and record them, and in one of them I will do more than 500 damage using only four large lasers. You're wrong, you're bad; you can't use the weapon deal with it you lack the skill to dead level the entire beam on an enemy. I will upload this video to prove it. I hope sincerely the entire enemy team is poptarting 773 highlander high-meta mechs.

I assure you, handled properly a ~32 point alpha beam is not something to played with.

Also: the HUD doesn't go anywhere in 3PV, it's just hidden. You have computer problems. Both my old Core 2 Duo and my new box can play this game well.

Edited by divinedisclaimer, 10 December 2013 - 12:08 AM.


#35 Hyglec

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Posted 13 December 2013 - 07:55 PM

bump just all of this bump





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