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Hero Jenner...


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#21 Wispsy

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Posted 03 December 2013 - 04:17 PM

If you really think SSRMs have little effect in light fights...well whatever why do I keep coming back here. :/

#22 Greyboots

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Posted 03 December 2013 - 04:37 PM

View PostWispsy, on 03 December 2013 - 02:16 PM, said:

You really make a full missile light when SSRMs are so dominant in light fights mc only?


To be fair, SSRMs are only so dominant in light fights because hit registration for everything else sucks.

#23 Mcgral18

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Posted 03 December 2013 - 04:43 PM

View PostGreyboots, on 03 December 2013 - 04:37 PM, said:


To be fair, SSRMs are only so dominant in light fights because hit registration for everything else sucks.


And 2.5 damage on top of that.

#24 FupDup

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Posted 03 December 2013 - 04:50 PM

View PostMcgral18, on 03 December 2013 - 04:43 PM, said:


And 2.5 damage on top of that.

They're also just really really easy to hit things with.

#25 Khobai

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Posted 03 December 2013 - 05:34 PM

Quote

To be fair, SSRMs are only so dominant in light fights because hit registration for everything else sucks.


SSRMs have issues too though. Like exploding on the surface of water. I suspect that a lot of the frustration with Spiders comes from them being submerged in water and ballistics and missiles actually not doing any damage to them.

#26 Coralld

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Posted 03 December 2013 - 06:06 PM

From what I hear (Sense I have been in Colorado hunting for the past week) it sounds like you are better off just getting the Locust 3S with 4 SSRMs as you don't have to pay real money for it and do about as well.

#27 Mycrus

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Posted 03 December 2013 - 06:38 PM

I hate this hero... Discount bin it is..

#28 Nutlink

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Posted 03 December 2013 - 06:46 PM

View PostKhobai, on 03 December 2013 - 03:04 PM, said:

Oxide is much better than a Commando 2D. Commando 2Ds only get 2 tons of ammo! Commando 2Ds also dont have enough crit slots to take FF, ES, and DHS all at the same time.

They're also 10 tons lighter (doesn't make a difference now, but it can eventually), more maneuverable with the arms (easier to get a lock), has a secondary weapon just in case (or a TAG to negate OpFor ECM), has ECM to make it even easier to get within SSRM range (which also benefits anyone around you), and a smaller/harder to hit frame. Oh, and it doesn't take a hit to acceleration.

I'd still rather have a COM-2D instead.

#29 A banana in the tailpipe

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Posted 03 December 2013 - 07:21 PM

View PostRoadbeer, on 03 December 2013 - 02:16 PM, said:

Oh good, 3 threads on this weren't enough


Especially when it's in protest of something PGI makes money on, because we know they won't listen.

#30 Jazzbandit1313

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Posted 03 December 2013 - 08:03 PM

Y'all need a bit more COM-2D in your lives. Grab yourself an xl190, 3 streaks, an ECM, and a medium pulse and go have a great time! (happyness may differ with speed tweak) Who needs the Oxide when you have the Trollmando???

#31 FupDup

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Posted 03 December 2013 - 08:08 PM

View PostCoralld, on 03 December 2013 - 06:06 PM, said:

From what I hear (Sense I have been in Colorado hunting for the past week) it sounds like you are better off just getting the Locust 3S with 4 SSRMs as you don't have to pay real money for it and do about as well.

A Locust has to make huuuuuge sacrifices to fit even 3 Streaks, much less 4. It also has a tendency to explode when people fart in its general direction. A Commando 2D is a far, far better non-MC solution.

Edited by FupDup, 03 December 2013 - 08:09 PM.


#32 Monkey Lover

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Posted 03 December 2013 - 08:35 PM

Unless you're just joking around, light without ecm isn't worth owning. Lrm's will take out way to fast even with ams. I have mastered all the jenners the best is the D 4 lasers and two streaks. Without the streaks spiders will take you out.

#33 Scandinavian Jawbreaker

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Posted 03 December 2013 - 08:53 PM

View PostMonkey Lover, on 03 December 2013 - 08:35 PM, said:

Unless you're just joking around, light without ecm isn't worth owning. Lrm's will take out way to fast even with ams. I have mastered all the jenners the best is the D 4 lasers and two streaks. Without the streaks spiders will take you out.



#34 MustrumRidcully

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Posted 04 December 2013 - 12:14 AM

View Poststjobe, on 03 December 2013 - 03:08 PM, said:

You forgot Artemis - it's not been reworked yet so it still decreases lock time for Streaks, and the Jenner will need it with its limited arm movement.

But yeah, that'll be the go-to build.

And such a rework is not on schedule anywhere. The upcoming Artemis changes won't change anything in that regard, unless they do more than Paul wrote.

Their fundamental problem here is that lock-times are basically a mech property, not a weapon-specific property. All homing weapons use the same lock mechanism. Trying to decouple this would allow all kinds of craziness like ALRM together with LRM and SSRM, but would probably require a fundamental change to this system including a lot of UI work (now you must have a lock indicator for every missile launcher).
That's probably also the reason why Artemis is an upgrade in the first place. Normally the only thing a mech needs for artemis is an Artemis Launcher and Artemis ammunition.

View PostCoralld, on 03 December 2013 - 06:06 PM, said:

From what I hear (Sense I have been in Colorado hunting for the past week) it sounds like you are better off just getting the Locust 3S with 4 SSRMs as you don't have to pay real money for it and do about as well.

Your choice is spending C-Bills on the Locusz or spending MC on the Jenner, keeping your C-Bills, and earning more C-Bills with every match. Depending on which side of the grind and wallet size spectrum you are, you might find one option better than the other.

Edited by MustrumRidcully, 04 December 2013 - 12:18 AM.


#35 stjobe

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Posted 04 December 2013 - 01:48 AM

View PostMustrumRidcully, on 04 December 2013 - 12:14 AM, said:

And such a rework is not on schedule anywhere. The upcoming Artemis changes won't change anything in that regard, unless they do more than Paul wrote.

Their fundamental problem here is that lock-times are basically a mech property, not a weapon-specific property. All homing weapons use the same lock mechanism. Trying to decouple this would allow all kinds of craziness like ALRM together with LRM and SSRM, but would probably require a fundamental change to this system including a lot of UI work (now you must have a lock indicator for every missile launcher).
That's probably also the reason why Artemis is an upgrade in the first place. Normally the only thing a mech needs for artemis is an Artemis Launcher and Artemis ammunition.

Yep, I know and agree. But my comment was only to say that since Artemis does lower the lock-on time and it's a zero-weight, zero-slot, CB-only upgrade for a SSRM 'mech, there's no reason to not take it.

#36 El Bandito

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Posted 04 December 2013 - 02:01 AM

PGI trolled me good. At first I was excited about an all missile Hero mech, but then I learned it is just a mere Jenner.

#37 MustrumRidcully

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Posted 04 December 2013 - 03:26 AM

View Poststjobe, on 04 December 2013 - 01:48 AM, said:

Yep, I know and agree. But my comment was only to say that since Artemis does lower the lock-on time and it's a zero-weight, zero-slot, CB-only upgrade for a SSRM 'mech, there's no reason to not take it.

That is certainly true.

What do you think will happen earlier. The needed locking/homing system revamp, or the needed heat system revamp, or a solid LBX implementation?

My guess is on 4th person perspective.

Edited by MustrumRidcully, 04 December 2013 - 04:09 AM.


#38 Nryrony

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Posted 04 December 2013 - 03:31 AM

View PostWispsy, on 03 December 2013 - 02:38 PM, said:

What you have BAP and more SSRMs and the ammo to use them. 1v1 light v light this Jenner should win every time.

If you want to win conquest, just join in this.

Am glad they took the JJs off though, that would have been sick. :/

Wispsy, I always enjoyed most of your troll posts, and it was always fun to chase your spider but this time your over doing it. Its a bit over the top.

Yes streaks are good vs lights, but they are not that good, a 5xmed/6xmed Jenner will beat your streak boat unless the gunner is a ____ . He can even stand still and shoot since the streak boat lacks support weapons.

Only Spiders/Locusts might be on the loosing end vs this streak boat.

It might have some potential as a (shotgun style) SRM boat, but otherwise this hero is a complete joke.

- bad hitbox
- no ECM
- no JJs
- bad acceleration
- only missile hardpoints

Edited by Nryrony, 04 December 2013 - 03:36 AM.


#39 Jaeger Gonzo

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Posted 04 December 2013 - 03:41 AM

12s will show what that mech is worth in a less then a week.
If is trully OP.

#40 Nryrony

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Posted 04 December 2013 - 03:53 AM

Something like this needs time, give them at least 4-6 weeks to figure out the mech and its capabilities.

Its the same with the Shadowhawks, they started showing up in masses for roughly one week now (12s). And so far I'm not sure how good or useful it really is.

Edited by Nryrony, 04 December 2013 - 03:53 AM.






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