

Hero Jenner...
#21
Posted 03 December 2013 - 04:17 PM
#25
Posted 03 December 2013 - 05:34 PM
Quote
SSRMs have issues too though. Like exploding on the surface of water. I suspect that a lot of the frustration with Spiders comes from them being submerged in water and ballistics and missiles actually not doing any damage to them.
#26
Posted 03 December 2013 - 06:06 PM
#27
Posted 03 December 2013 - 06:38 PM
#28
Posted 03 December 2013 - 06:46 PM
Khobai, on 03 December 2013 - 03:04 PM, said:
They're also 10 tons lighter (doesn't make a difference now, but it can eventually), more maneuverable with the arms (easier to get a lock), has a secondary weapon just in case (or a TAG to negate OpFor ECM), has ECM to make it even easier to get within SSRM range (which also benefits anyone around you), and a smaller/harder to hit frame. Oh, and it doesn't take a hit to acceleration.
I'd still rather have a COM-2D instead.
#30
Posted 03 December 2013 - 08:03 PM
#31
Posted 03 December 2013 - 08:08 PM
Coralld, on 03 December 2013 - 06:06 PM, said:
A Locust has to make huuuuuge sacrifices to fit even 3 Streaks, much less 4. It also has a tendency to explode when people fart in its general direction. A Commando 2D is a far, far better non-MC solution.
Edited by FupDup, 03 December 2013 - 08:09 PM.
#32
Posted 03 December 2013 - 08:35 PM
#33
Posted 03 December 2013 - 08:53 PM
Monkey Lover, on 03 December 2013 - 08:35 PM, said:
#34
Posted 04 December 2013 - 12:14 AM
stjobe, on 03 December 2013 - 03:08 PM, said:
But yeah, that'll be the go-to build.
And such a rework is not on schedule anywhere. The upcoming Artemis changes won't change anything in that regard, unless they do more than Paul wrote.
Their fundamental problem here is that lock-times are basically a mech property, not a weapon-specific property. All homing weapons use the same lock mechanism. Trying to decouple this would allow all kinds of craziness like ALRM together with LRM and SSRM, but would probably require a fundamental change to this system including a lot of UI work (now you must have a lock indicator for every missile launcher).
That's probably also the reason why Artemis is an upgrade in the first place. Normally the only thing a mech needs for artemis is an Artemis Launcher and Artemis ammunition.
Coralld, on 03 December 2013 - 06:06 PM, said:
Your choice is spending C-Bills on the Locusz or spending MC on the Jenner, keeping your C-Bills, and earning more C-Bills with every match. Depending on which side of the grind and wallet size spectrum you are, you might find one option better than the other.
Edited by MustrumRidcully, 04 December 2013 - 12:18 AM.
#35
Posted 04 December 2013 - 01:48 AM
MustrumRidcully, on 04 December 2013 - 12:14 AM, said:
Their fundamental problem here is that lock-times are basically a mech property, not a weapon-specific property. All homing weapons use the same lock mechanism. Trying to decouple this would allow all kinds of craziness like ALRM together with LRM and SSRM, but would probably require a fundamental change to this system including a lot of UI work (now you must have a lock indicator for every missile launcher).
That's probably also the reason why Artemis is an upgrade in the first place. Normally the only thing a mech needs for artemis is an Artemis Launcher and Artemis ammunition.
Yep, I know and agree. But my comment was only to say that since Artemis does lower the lock-on time and it's a zero-weight, zero-slot, CB-only upgrade for a SSRM 'mech, there's no reason to not take it.
#36
Posted 04 December 2013 - 02:01 AM
#37
Posted 04 December 2013 - 03:26 AM
stjobe, on 04 December 2013 - 01:48 AM, said:
That is certainly true.
What do you think will happen earlier. The needed locking/homing system revamp, or the needed heat system revamp, or a solid LBX implementation?
My guess is on 4th person perspective.
Edited by MustrumRidcully, 04 December 2013 - 04:09 AM.
#38
Posted 04 December 2013 - 03:31 AM
Wispsy, on 03 December 2013 - 02:38 PM, said:
If you want to win conquest, just join in this.
Am glad they took the JJs off though, that would have been sick. :/
Wispsy, I always enjoyed most of your troll posts, and it was always fun to chase your spider but this time your over doing it. Its a bit over the top.
Yes streaks are good vs lights, but they are not that good, a 5xmed/6xmed Jenner will beat your streak boat unless the gunner is a ____ . He can even stand still and shoot since the streak boat lacks support weapons.
Only Spiders/Locusts might be on the loosing end vs this streak boat.
It might have some potential as a (shotgun style) SRM boat, but otherwise this hero is a complete joke.
- bad hitbox
- no ECM
- no JJs
- bad acceleration
- only missile hardpoints
Edited by Nryrony, 04 December 2013 - 03:36 AM.
#39
Posted 04 December 2013 - 03:41 AM
If is trully OP.
#40
Posted 04 December 2013 - 03:53 AM
Its the same with the Shadowhawks, they started showing up in masses for roughly one week now (12s). And so far I'm not sure how good or useful it really is.
Edited by Nryrony, 04 December 2013 - 03:53 AM.
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