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Hero Jenner...


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#41 Curccu

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Posted 04 December 2013 - 04:11 AM

View PostCoralld, on 03 December 2013 - 06:06 PM, said:

From what I hear (Sense I have been in Colorado hunting for the past week) it sounds like you are better off just getting the Locust 3S with 4 SSRMs as you don't have to pay real money for it and do about as well.


Would you like to post a locust build that can challenge this?
http://mwo.smurfy-ne...2e40eb69c9c3e1e
Specially if your opponent is Raven or Spider with ECM.

Edited by Curccu, 04 December 2013 - 04:11 AM.


#42 Curccu

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Posted 04 December 2013 - 04:14 AM

View PostMonkey Lover, on 03 December 2013 - 08:35 PM, said:

Unless you're just joking around, light without ecm isn't worth owning. Lrm's will take out way to fast even with ams. I have mastered all the jenners the best is the D 4 lasers and two streaks. Without the streaks spiders will take you out.

No one is forcing you to play non-ecm or any light stupidly.

#43 Joseph Mallan

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Posted 04 December 2013 - 04:32 AM

View PostPraetor Shepard, on 03 December 2013 - 02:48 PM, said:

I expect to seeing a few of these flying about: http://mwo.smurfy-ne...be6e902f6ddecbc

It will be interesting to see how they perform.

So a fast mini Catapult-C1?

#44 John MatriX82

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Posted 04 December 2013 - 05:08 AM

View PostTahribator, on 03 December 2013 - 02:23 PM, said:



1/10 trolling attempt.

You have COM-2D with Streaks+ECM combination, yet where are the OP threads? This Jenner is just DOA.


It's DOA alone taken alone or when outnumbered by enemy ECMs.

Pack 4 of them, any other light is mangled in no time, without any kind of skill required than negating ECM and waiting SSRMs recycle time.

#45 VikingN1nja

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Posted 04 December 2013 - 05:30 AM

A jenner without jumpjets and lasers is not a jenner this is an overgrown locust missle thingy.
Jumpjets should have been there no question and at least a central laser point, or a missle in head and one laser/missle in center.

Edited by omegagun, 04 December 2013 - 05:33 AM.


#46 zagibu

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Posted 04 December 2013 - 06:06 AM

View PostPraetor Shepard, on 03 December 2013 - 02:48 PM, said:

I expect to seeing a few of these flying about: http://mwo.smurfy-ne...be6e902f6ddecbc

It will be interesting to see how they perform.


I don't think you need 50 alphas. I'd drop 1 ton ammo and go with the bigger engine and full armor instead.

#47 Bishop Steiner

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Posted 04 December 2013 - 07:49 AM

View PostWispsy, on 03 December 2013 - 02:16 PM, said:

You really make a full missile light when SSRMs are so dominant in light fights mc only?

Seriously?

This Artemis change better stop them getting the decreased lockon time...I am not spending real money on something so blatantly p2w :/

you cannot couple artemis to streaks. They don't stack. (except, apparently when PGI is lazy. Even so, meh, have fun trollpacking)

And the Oxide is a bad joke. Even with BAP, all it takes is 2 ECM to negate and neuter it. Since ECM is still rampant, this no JJ jenner is a joke, that dies easy.

You really need to stop hanging around PEEF, it seems to be seriously impacting your reasoning skills of late.

Edited by Bishop Steiner, 04 December 2013 - 08:33 AM.


#48 80sGlamRockSensation David Bowie

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Posted 04 December 2013 - 07:58 AM

I can see a lance of 4 of these suckers being annoyingly effective on conquest in 12v12

16 SSRMs going 150 kph with cap accelerator and BAP? Good luck getting your lance of lights to compete with that.

However, good luck killing anything thats not a light or lighter medium

#49 stjobe

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Posted 04 December 2013 - 07:59 AM

View PostBishop Steiner, on 04 December 2013 - 07:49 AM, said:

you cannot couple artemis to streaks. They don't stack.

They don't improve spread, and they don't add tons to ammo or launcher, but because the lock-on code is common to all missiles, Artemis reduces lock-on time for SSRMs.

Don't believe it? It's easy enough for you to test on the training grounds (if a bit expensive if you're using the same 'mech).

#50 Bishop Steiner

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Posted 04 December 2013 - 08:01 AM

View Poststjobe, on 04 December 2013 - 07:59 AM, said:

They don't improve spread, and they don't add tons to ammo or launcher, but because the lock-on code is common to all missiles, Artemis reduces lock-on time for SSRMs.

Don't believe it? It's easy enough for you to test on the training grounds (if a bit expensive if you're using the same 'mech).

is this the one time testing ground actually translates to IG?

If so, guess I learned something new, in which case partial apology to Wispy, over the Arty, but the rest still stands.

#51 80sGlamRockSensation David Bowie

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Posted 04 December 2013 - 08:04 AM

View PostBishop Steiner, on 04 December 2013 - 07:49 AM, said:

you cannot couple artemis to streaks. They don't stack.



I hate to be "That guy" to tell you straight up that you're wrong...

...but you're wrong -- but here's why!

Because PGI is lazy and are aweful at developing proper weapon mechanics, LRMs and Streaks share the same lock-on mechanic. When Artemis is applied to your mech, it triggers a flag that reduces the lock-on time of ALL missiles under that lock-on mechanic, including streaks. The problem here is two fold. First that Streaks do not get "penalized" with the additional critical and ton that accompany the Artemis LRM launchers. The second, is that they benefit from ALL the perks that Artemis provide, such as faster lock-on rates and slightly higher accuracy, meaning the proper percentages that streaks are supposed to spread are skewed, making them hit torsos slightly more so than arms and legs.

#52 Bishop Steiner

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Posted 04 December 2013 - 08:26 AM

View Postmwhighlander, on 04 December 2013 - 08:04 AM, said:



I hate to be "That guy" to tell you straight up that you're wrong...

...but you're wrong -- but here's why!

Because PGI is lazy and are aweful at developing proper weapon mechanics, LRMs and Streaks share the same lock-on mechanic. When Artemis is applied to your mech, it triggers a flag that reduces the lock-on time of ALL missiles under that lock-on mechanic, including streaks. The problem here is two fold. First that Streaks do not get "penalized" with the additional critical and ton that accompany the Artemis LRM launchers. The second, is that they benefit from ALL the perks that Artemis provide, such as faster lock-on rates and slightly higher accuracy, meaning the proper percentages that streaks are supposed to spread are skewed, making them hit torsos slightly more so than arms and legs.

look up one post.

#53 80sGlamRockSensation David Bowie

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Posted 04 December 2013 - 08:28 AM

Damn, ninja'd :wub:

(or slow internetted, either or)

#54 Bishop Steiner

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Posted 04 December 2013 - 08:32 AM

View Postmwhighlander, on 04 December 2013 - 08:28 AM, said:

Damn, ninja'd :D

(or slow internetted, either or)

20-30 minutes is REAL slow internetted. :wub:

#55 Nothing Whatsoever

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Posted 04 December 2013 - 11:51 AM

View PostJoseph Mallan, on 04 December 2013 - 04:32 AM, said:

So a fast mini Catapult-C1?


Could be more a mini Kintaro though.

And I'd rather take my chances with SRMs, or stay with LRMs on that Cat.

View Postzagibu, on 04 December 2013 - 06:06 AM, said:


I don't think you need 50 alphas. I'd drop 1 ton ammo and go with the bigger engine and full armor instead.


It's running an XL 300, so dropping to three tons of ammo, we could raise armor to 232 with 0.5 tons available or simply max out armor I guess.

But, I wonder if AMS could be an alternative? Would need to shave from the arms though, but as an SSRM boat with two in the CT, that shouldn't slow them down much: http://mwo.smurfy-ne...5b91f6922d783c8

#56 Wispsy

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Posted 04 December 2013 - 03:02 PM

View PostNryrony, on 04 December 2013 - 03:31 AM, said:

Wispsy, I always enjoyed most of your troll posts, and it was always fun to chase your spider but this time your over doing it. Its a bit over the top.

Yes streaks are good vs lights, but they are not that good, a 5xmed/6xmed Jenner will beat your streak boat unless the gunner is a ____ . He can even stand still and shoot since the streak boat lacks support weapons.

Only Spiders/Locusts might be on the loosing end vs this streak boat.

It might have some potential as a (shotgun style) SRM boat, but otherwise this hero is a complete joke.

- bad hitbox
- no ECM
- no JJs
- bad acceleration
- only missile hardpoints


If I was planning on spending the money to buy this mech I would happily prove you wrong any time...as it stands if you ever want to try and sync drop in a JennerF against my JennerD I will gladly show you how much more effective SSRMs are if you take 2 lasers off and replace them with magic missiles. Just send me message. ;)

Bishop you need 2 ECMs without going out of range for longer then a gap of half a second on a 150kph light. Who is also quite possibly not alone and 2 of these will tear up any two Ravens or Commandos in seconds.

Edited by Wispsy, 04 December 2013 - 03:08 PM.


#57 Mr 144

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Posted 04 December 2013 - 03:23 PM

View PostWispsy, on 04 December 2013 - 03:02 PM, said:


If I was planning on spending the money to buy this mech I would happily prove you wrong any time...as it stands if you ever want to try and sync drop in a JennerF against my JennerD I will gladly show you how much more effective SSRMs are if you take 2 lasers off and replace them with magic missiles. Just send me message. ;)

Bishop you need 2 ECMs without going out of range for longer then a gap of half a second on a 150kph light. Who is also quite possibly not alone and 2 of these will tear up any two Ravens or Commandos in seconds.


I've watched you play for almost 2 years now...there is no way on earth you will be more succesful in a light streak boat+BAP without JJs than one with ECM+JJs+ECM+an energy slot....quit talking outa your ***

Edited by Mr 144, 04 December 2013 - 03:25 PM.


#58 Flying Blind

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Posted 04 December 2013 - 05:46 PM

Posted Image
Posted Image

Yup they suck, save your money.

Edited by Flying Blind, 04 December 2013 - 05:53 PM.


#59 MustrumRidcully

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Posted 04 December 2013 - 11:25 PM

View Postmwhighlander, on 04 December 2013 - 08:04 AM, said:



I hate to be "That guy" to tell you straight up that you're wrong...

...but you're wrong -- but here's why!

Because PGI is lazy and are aweful at developing proper weapon mechanics, LRMs and Streaks share the same lock-on mechanic. When Artemis is applied to your mech, it triggers a flag that reduces the lock-on time of ALL missiles under that lock-on mechanic, including streaks. The problem here is two fold. First that Streaks do not get "penalized" with the additional critical and ton that accompany the Artemis LRM launchers. The second, is that they benefit from ALL the perks that Artemis provide, such as faster lock-on rates and slightly higher accuracy, meaning the proper percentages that streaks are supposed to spread are skewed, making them hit torsos slightly more so than arms and legs.

I wouldn't call it lazy. Maybe short-sighted.

But remember, when they first put in lock-on code, there was no Artemis. That came later. They obviously haven't considered how they'd implement Artemis or how this would interact with SSRMs.

Unfortunately, solutions that seemed simple and useful at the beginning of a project can turn back if you realize that you need a more complex solution.

And now PGI has to prioritize stuff like UI 2.0, CW, HSR and Glock netcode, 3PV, new mechs, balance issues, and missile lock-on code so that Streaks don't get buffed by Artemis.


View PostPraetor Shepard, on 04 December 2013 - 11:51 AM, said:


Could be more a mini Kintaro though.

And I'd rather take my chances with SRMs, or stay with LRMs on that Cat.



It's running an XL 300, so dropping to three tons of ammo, we could raise armor to 232 with 0.5 tons available or simply max out armor I guess.

But, I wonder if AMS could be an alternative? Would need to shave from the arms though, but as an SSRM boat with two in the CT, that shouldn't slow them down much: http://mwo.smurfy-ne...5b91f6922d783c8

Wait, it comes with an XL 300? So it's one of the cheapest ways to get an XL 300 for MC?

Edited by MustrumRidcully, 04 December 2013 - 11:27 PM.


#60 levitas

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Posted 04 December 2013 - 11:53 PM

Oxide comes with a standard 235, not an xl 300





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