Bobdolemite, on 04 December 2013 - 06:50 PM, said:
The lance issue could be solved in several ways: commander shuffling lances (though we dont get enough time for this), A lobby system where we can set our lances before hand, in game with players realizing the mismatch and playing accordingly (backing up their teammates rather than running off and leaving them to die.)
I hope a proper lobby is somewhere in the pipeline. It's one feature that seems to have been consistently requested time and time again, and to date there's nothing on it so I'm not exactly hopeful.
As to the stop-gap solution - player's realizing the mismatch, Mchuggernaut says it best.
Mcchuggernaut, on 05 December 2013 - 12:30 AM, said:
Let's take an extreme hypothetical here - let's say the majority of a team's assaults end up dropped opposite a bunch of enemy lights/mediums on a far out side of the map. The light/medium lance plays smart and books it out of there and reinforces the other two enemy lances, which creates an immediate 12v8 scenario for the rest of the team while the assaults chug their way back to try and help out. By the time they arrive the rest of the team is a smoking crater.
Granted, this may happen in only a few drops. You may argue that the unlucky team does have a recourse - they can attempt a disengagement, fall back, and try to regroup, temporarily giving up ground to bring the match back to a more neutral state.
But it's a disadvantageous situation that is dictated purely by the dumb luck of the matchmaker, rather than a tactical error on the team's part. As I stated before, no one is suggesting bad teams should win. They naturally should face consequences for poor decisions. But to face consequences even *before* you've made a bad call?
Being able to pre-select and/or re-assign drop points (and possibly even 'mechs) would ameliorate this. These were part of the Mechwarrior multiplayer environment in previous iterations and I wouldn't say it impoverished the gameplay experience by any means. PUGs will always be PUGs; they'll make terrible calls, derp up optimal drop zone placements, and so forth. But they will be facing those consequences as a result of their choices, rather than the whims of a capricous matchmaker.
Finally, it hasn't been raised very much, but re-assigning lancemates in the ready screen does not change drop positions either, rendering this option rather pointless with the new drop-zone mechanics (not that many people actually took advantage of this).
Edited by LQuinze, 05 December 2013 - 02:01 AM.