Integrated VOIP is irrelevant. Let me put it this way.
You have two football teams playing each other. One team is comprised entirely of professional football players. The other team is comprised of a mix of random people, most of whom barely know how to play the game.
The first team is fully kitted out in professional gear. The other team is kitted out in a mix of their own gear, which might include jeans and dress shoes.
They both have access to the exact same communication tools and planning time for the match. Who wins?
The problem is that both teams shouldnt be playing against each other in the first place. You dont go to a football match to see Arsenal vs a random highschool team or a group of random people who just show up that day. You go to see Arsenal facing off against another team in the same league as them. Talk to any professional sports player and they will tell you the same thing....they wont waste time playing against amateurs in a serious tournament.
By stacking as many OP loadouts on one team as possible, you virtually guarantee a win unless you get extremly unlucky and drop against an enemy premade doing the exact same thing. It literally does not matter how well the enemy communicates, they will get completely pulverized if they are bringing pulse lasers and LRMs up against a ECM bubble with dual AC20 jagermechs and snipers with PPC/Gauss/ACs.
Im also pretty sure the matchmaking doesnt know how to account for ELO when premades get matched up against randoms. Players who play in premades all have outrageously high ELOs....because its pretty much impossible to lose when playing in one (unless your luck is bad, and your team has one premade vs 3 premades). But they are consistently getting matched against newbies in trial mechs or bad loadouts. If the matchmaker was looking at ELOs properly it would be putting all the premades against each other (due to similar ELOs from winning all the time) and randoms against each other (due to losing all the time against premades).
Edited by Jun Watarase, 04 December 2013 - 02:50 PM.