Hero Hunchback ideas?
1 - MAKE THE MISSING 4N! Stock AC/5, 2LRM5, 4ML, SL; Hardpoints 2 Ballistic, 2 Missile, 2 Energy RT, 1 Energy each Arm, 1 Energy Head.
Decent all around design. AC/5 + LRMs at range, AC/5 + MLs up close.
All these are simply variations of Hardpoint placement and should probably come with MGs stock in arm mounts, SRM2 or 4 in one of the Missile slots then 1 Big Energy weapon (LL/PPC) in the Hunch plus MLs/SPLs/SLs as needed.
2 - A version with 1 Ballistic each Arm, 3 Energy Right Torso, 1 Energy Head. Standard load: 1MG each Arm, 1PPC + 2ML RT, 1SL head. I like this one.
3 - 1 Ballistic one Arm, 2 Missile other Arm, 3 Energy Right Torso, 1 Energy Head. Standard load: 1MG Arm, 1SRM2 or 4 Arm, PPC RT, SL Head.
4 - 1 Ballistic one Arm, 1 Energy other Arm, 2 Missile + 2 Energy Right Torso, 1 Energy Head. Standard load: 1MG Arm, ML Arm, PPC + SRM RT, SL Head.
Honestly, I would like 2 Hero Hunchbacks, one being the 4N that SHOULD have been available some time ago and one of the others.
My wish, just make the 4N available like the other variants along with a Hero, this is the PERFECT time to do it. One Hero and the 4N, it would be like getting 2 Hero Mechs.
When I made the last three, I tried staying true to max hardpoints on existing designs. 4G/4H have 6 total, 4J/4SP have 8 and 7. I went with 6 on #2 and 7 on #3 and #4. I believe changing hardpoint location is interesting enough.
I do not think a double Ballistic Hunch will come, that is giving the IIC too early.
Edited by Merchant, 04 December 2013 - 08:56 AM.