Tycho von Gagern, on 05 December 2013 - 08:50 PM, said:
This is people who thought they were going to get to climb into a MadCat and score double-digit kills against IS mechs. If that's why you play the game, if that's what you're in this for, hurry up and rage-quit (for real, this time) so the rest of us can enjoy ourselves.
Don't overgeneralize so much or you would be wrong.
Sure, such people exist. But are they even the majority? Or even very common? I mean, such a line of thought requires a complete lack of common sense, and I still think most people still have such a thing like common sense.
Just speaking for myself, I was hoping (and in the beginning expecting) scenarios like this:
- Several IS mechs against a single Dire Wolf. May the best one win!
- Delay missions. Equal number of IS mechs and Clan mechs. The IS are not supposed to kill the enemies, but delay them and prevent them from destroying a certain target in a certain amount of time.
- Clan mechs are not something that can be bought, but something that have to be earned by whatever community warfare system will be implemented. That way the ratio of clan mechs and IS mechs can be controlled.
- Rewards for IS victories are much much bigger than for Clan victories. Positive side effect: Those players who are just out for simple kills and not for teamwork are more grouped together, which works in favor for overall balance.
I am not saying that all of these will work. They are just ideas. And I am sure there are much more ideas out there. Some of them would work.
However, I agree that none of them will ever be implemented.
Because in the months that followed the time when I joined closed beta it became increasingly clear that what this game is balanced towards is the following:
- After some initial grind, every player must be able to play everything, every time in whatever way they want. (a very bad idea to begin with IMO)
- Asymmetric missions are not an option. Every game must be as symmetric as possible.
- Just kills count, nothing else. (it is the only somewhat relevant statistic left after ELO was introduced)
I know that PGI initially planned to offer alternatives to each of these points, but they dropped one after the other and for a very long time didn't even try anymore and progressively balanced the game in favor of these three points.
They can't just turn the project in another direction just for Clan tech. But they would have to. Of course they won't do. Battletech lore has become so irrelevant to them by now that if they would announce total invisiblity modules and self repairing armor I would not be surprised.
What I would hope they would do now is dropping the idea of introducing Clans altogether.
There is a difference between introducing Clans and introducing something and calling it "Clans".
Do it right or don't do it at all.