Joseph Mallan, on 06 December 2013 - 07:28 AM, said:
I totally agree with this game needing more then one target audience. The game requires "being fun" to keep players though. Winning through random rolls is seldomly fun.
A lot of tabletop players will think now "I won so many games rolling dice and it was so much fun..:". That is not what I mean. When you roll something that is not supposed to work like "hitting that gaussrifle with a target number of 11". What made it fun was "making a choice and that worked out". You know it was unlikely that gauss would hit. You tried it anyway and it worked out.
MWO right now is "making a choice" as in "picking your mech" then you press launch and wait:
- Some matches your placed in a position you can play from without an enemy placed near you that will just kill you whatever you do.
- Some matches your placed in a position that whatever you do, your dead 85 seconds after the game starts, no matter what you do.
- Some matches you play amazing (over 800 damage, more then 3 kills, UAV discovery XP, saviour kills) and you lose because half your team was assaults getting killed with less then 100 damge dealt.
- Some matches you play amazing (over 800 damage, more then 3 kills, UAV discovery XP, saviour kills) and you win because there is 3 others on your team who have pretty similar stats.
- Some matches you play crappy and lose.
- Some matches you play crappy and win because your team pulled it off.
From my experience after PGI released 12vs12 more then 60% of the PuG games you play, the outcome is totally unrelated to your input.
If you analyze my screenshots made of the after action report, there is more of a relation between the way the matchmaker constructed the game, then there is to (my) player performance.
The new spawn points are amplifying that problem a lot. The fact that artillery strikes deal so much damage and quite often randomly kills a guy in the target area, amplyfies that problem a lot.
I agree with you that artillery damage is not "game breaking" and that people can have a justified different opinion on wether 40 damage is enough or not. Its not even the core problem this game has at the moment, I agree on that too.
It just does not make the game more "tactical" or "thinking mans shooter" in my book, while less damage would do that, IMHO.
Edited by ClaymoreReIIik, 06 December 2013 - 07:49 AM.