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Role Modules


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Poll: What are good Roles? (12 member(s) have cast votes)

Which of these?

  1. Light Hunter (kill lights) (7 votes [24.14%])

    Percentage of vote: 24.14%

  2. Ambusher (catch someone alone) (4 votes [13.79%])

    Percentage of vote: 13.79%

  3. Skirmisher (hit someone and then runaway) (4 votes [13.79%])

    Percentage of vote: 13.79%

  4. Suppression Fire (hit someone who then goes into cover) (8 votes [27.59%])

    Percentage of vote: 27.59%

  5. Escort (Stay within 250M of 2 or more ally's for x time) (6 votes [20.69%])

    Percentage of vote: 20.69%

Spiders should be:

  1. Just Scouts (2 votes [16.67%])

    Percentage of vote: 16.67%

  2. Choose between Scout and something else (5 votes [41.67%])

    Percentage of vote: 41.67%

  3. Vary from variant to variant (5 votes [41.67%])

    Percentage of vote: 41.67%

Role Modules should be:

  1. End game content like regular modules (3 votes [25.00%])

    Percentage of vote: 25.00%

  2. Accessible from the start (4 votes [33.33%])

    Percentage of vote: 33.33%

  3. Tiered from entry level to elite (5 votes [41.67%])

    Percentage of vote: 41.67%

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#1 Kanatta Jing

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Posted 04 December 2013 - 06:55 PM

So the latest info dump has stuff about Role Modules, they fit in a different module slot from general modules and are limited to certain mechs.

The two examples are Scout and Brawler. Their purpose is to pay you monies and xp for performing the role.

Obviously the Locust would get the Scout and obviously most of the Hunchbacks (silly LRM variant) would get the Brawler.

But other light mechs aren't as narrowly focused on recon as is the Locust and there are many more jobs to do on the field then Brawling.

So lets talk about Roles. What Roles can there be?

Give me a good idea and I will add it to the poll.

#2 Whatzituyah

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Posted 04 December 2013 - 06:58 PM

How about none of the above I like my mechwarrior out of Call of Duty and Team Fortress 2 thank you very much.

#3 Enzane

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Posted 05 December 2013 - 10:17 AM

I don't like Role Modules in this sense.

I do like the idea of Role Pilot Skills. This game is supposed to have Major Role Warfare. So far. we've mostly just got three levels of play.

Scout V. Scout -> Harassing
The Brawl
Fire Support Shooting. (Includes LRMs)

Any of the battles you can witness sort of follow these three ideals. There's very little Information Warfare aside from "where are they? where are they moving?" Even ECM has been downplayed. And Roles have become dried out as well.

But I'm rambling.

#4 Bhael Fire

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Posted 05 December 2013 - 01:00 PM

Scout - Provide intel to the rest of the team
Striker - Highly mobile short range fighters that use hit and run tactics.
Skirmisher - Highly mobile mid to short range fighters; a brawler/striker hybrid
Brawler - Heavily armored short range fighters
Sniper - Long range direct fire support
Support - Mid to Long range direct fire and missile support; usually more mobile than snipers
Missile Boat - Long range missile support
Assault - Slow moving, but heavily armed and armored with a full compliment of long to short range weapons

#5 Oppresor

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Posted 05 December 2013 - 02:08 PM

Artillery Spotter / FOO (Forward Observation Officer) or NGFO (Naval Gunfire Officer) or FAC (Forward Air Controller) all of these roles exist in the British Army. In Mech we have Artillery Strike and Air Strike, we also have optimization modules for these tasks which improve accuracy. To a point I agree with Enzane (above) in that Role Pilot Skills may be a better way to go i.e. continue down the accuracy / speed improvements route. However if by fitting a Role Module you could carry multiple Arty / Air Strikes or even have control over distribution of fire or ammo types/ settings it would create a specific to role unit.

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#6 kevin roshak

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Posted 05 December 2013 - 07:00 PM

View PostBhael Fire, on 05 December 2013 - 01:00 PM, said:

Scout - Provide intel to the rest of the team
Striker - Highly mobile short range fighters that use hit and run tactics.
Skirmisher - Highly mobile mid to short range fighters; a brawler/striker hybrid
Brawler - Heavily armored short range fighters
Sniper - Long range direct fire support
Support - Mid to Long range direct fire and missile support; usually more mobile than snipers
Missile Boat - Long range missile support
Assault - Slow moving, but heavily armed and armored with a full compliment of long to short range weapons


The majority of those are very similar to brawler, there is literally no difference between Assault, brawler, skirmisher and striker. just weight class really but all serve the same purpose...damage

#7 Mercules

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Posted 06 December 2013 - 11:27 AM

View Postkevin roshak, on 05 December 2013 - 07:00 PM, said:


The majority of those are very similar to brawler, there is literally no difference between Assault, brawler, skirmisher and striker. just weight class really but all serve the same purpose...damage


Hmmmm....

Support, Missile Boat, and Assault all serve the same purpose as the others... Damage.


It's also not broken into weight class but instead build. Dragon is a heavy but makes a good Skirmisher, could also hang back and play a Sniper or Support role.

#8 Kanatta Jing

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Posted 06 December 2013 - 04:27 PM

I don't know, missle boats are great for getting people to cower behind cover. Way better at that then actually getting kills.





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