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New Spawn Placing


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#1 Gromis

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Posted 04 December 2013 - 09:14 PM

Why did Dev change where we spawn, was it broking? I dont like it at all. Is it just me that dont like the new change. I like to hear your(players) thoughts on it.

#2 Screech

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Posted 04 December 2013 - 09:20 PM

Yes, it was broking.

#3 Hexenhammer

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Posted 04 December 2013 - 10:35 PM

Yeah. They fixed spawn points. And as usual there are a number of threads saying people love the fix and others wishing it was still broken.

Edited by Hexenhammer, 04 December 2013 - 10:39 PM.


#4 627

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Posted 04 December 2013 - 11:49 PM

It's not that big of a change if you compare it with the old layout. Biggest change is assault on river city and conquest on Caustic and Alpine.
These are the only changes which really gives an alternate gameplay.

I'd like to see these changes as map variant so you never know where you start on a map. Or maybe give every map 2 or 3 starting layouts which you'll get at random. That would be great ;)

And know I have to rewrite half my guide lol :blink:

#5 Amsro

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Posted 05 December 2013 - 12:00 AM

Alpine on conquest is the BIGGEST change.

All the points are pretty close now.

#6 Mudhutwarrior

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Posted 05 December 2013 - 03:37 AM

Favors premades with voip like nobody's business. It was a slaughter before but now its the holocaust for guys stuck on keyboards. Most maps your dead before you can get to form up.

#7 Blurry

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Posted 05 December 2013 - 04:31 AM

View PostMudhutwarrior, on 05 December 2013 - 03:37 AM, said:

Favors premades with voip like nobody's business. It was a slaughter before but now its the holocaust for guys stuck on keyboards. Most maps your dead before you can get to form up.

I thought that was the plan?
Kill off all pug solo players after all they dont count and they dont buy things.

time to separate the Q please

#8 HRR Mary

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Posted 05 December 2013 - 05:02 AM

I'd like to take a guess : when you start having less and less players, and Matchmaker is taking forever to find a match, the best way to cope with that is to reduce the Matches length.

Wait for the next move : PGI will then tell us that since the matches are shorter, we will need less Cbills and XP

#9 Evil Dr Scum

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Posted 05 December 2013 - 07:07 AM

View PostBlurry, on 05 December 2013 - 04:31 AM, said:

I thought that was the plan?
Kill off all pug solo players after all they dont count and they dont buy things.

time to separate the Q please


I'm a Pug Solo player, and an Overlord. Kinda puts a dent in theory of they don’t buy anything. If you want to kill the game so no NEW players ever join, this random drop of lances all over the map, will do just that. Most now spend lots of time getting back together only to get ambushed by the side that gets together near where you were unfortunate enough to spawn. If dropship pilots did this, they would be court martialed and shot. It's like dropping on Terra Therma into the lava in the volcano surrounded by the enemy up on the ledge with their guns primed and locked on you.

#10 Steel Claws

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Posted 05 December 2013 - 01:19 PM

It would not be bad if the lances were spaced out by a few hundred meters but over 1000 - not good! Canyon and Tourmaline are horrible - Tourmaline especially. The lances are way too close to the engagment area and get jumped way too early.

The other bad part is that it is almost impossible to get everyone headed in the same direction now. Games are almost always a blow out now. One team will get grouped up but the other scatters and is steam rolled.

And don't get me started on Alpine conquest. Huge map and all of the spawns clusterd within visual..... Bad idea.

Like I said I don't care if they move the spawns around but could the lances be spread by no more than 400 - 500 meters please.

Edited by Steel Claws, 05 December 2013 - 01:20 PM.


#11 Demos

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Posted 05 December 2013 - 01:49 PM

View PostSteel Claws, on 05 December 2013 - 01:19 PM, said:

It would not be bad if the lances were spaced out by a few hundred meters but over 1000 - not good! Canyon and Tourmaline are horrible - Tourmaline especially. The lances are way too close to the engagment area and get jumped way too early.

The other bad part is that it is almost impossible to get everyone headed in the same direction now. Games are almost always a blow out now. One team will get grouped up but the other scatters and is steam rolled.

And don't get me started on Alpine conquest. Huge map and all of the spawns clusterd within visual..... Bad idea.

Like I said I don't care if they move the spawns around but could the lances be spread by no more than 400 - 500 meters please.

+1

#12 Goose

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Posted 05 December 2013 - 03:20 PM

The more I think about it, the more it looks like we are testing the DeathMatch spawns, and the other modes will revert back once DM gets rolled out …

#13 Bartholomew bartholomew

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Posted 05 December 2013 - 04:43 PM

View PostGoose, on 05 December 2013 - 03:20 PM, said:

The more I think about it, the more it looks like we are testing the DeathMatch spawns, and the other modes will revert back once DM gets rolled out …

Nah they use just one spawn set for every mode to save work. And deathmatch needed closer ones. So The rest suffer.

#14 KharnZor

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Posted 05 December 2013 - 04:53 PM

View PostMudhutwarrior, on 05 December 2013 - 03:37 AM, said:

Favors premades with voip like nobody's business. It was a slaughter before but now its the holocaust for guys stuck on keyboards. Most maps your dead before you can get to form up.

View PostBlurry, on 05 December 2013 - 04:31 AM, said:

I thought that was the plan?
Kill off all pug solo players after all they dont count and they dont buy things.

time to separate the Q please

Evil premades
Posted Image

#15 aniviron

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Posted 05 December 2013 - 04:56 PM

View PostGoose, on 05 December 2013 - 03:20 PM, said:

The more I think about it, the more it looks like we are testing the DeathMatch spawns, and the other modes will revert back once DM gets rolled out …

View PostBartholomew bartholomew, on 05 December 2013 - 04:43 PM, said:

Nah they use just one spawn set for every mode to save work. And deathmatch needed closer ones. So The rest suffer.


Goose is on to something. Smurfy seems to disagree with you, Bartholomew. http://mwo.smurfy-ne...peaks&m=assault

You can see that while some maps do use the same set of spawn points for assault and conquest, many switch up between the modes.

You will also note that there are spawn points implemented for TDM; given that Smurfy's pulls its data from the game's .xml files, this heavily implies that TDM will be coming very soon, since there is data about this feature that has been patched into the game.

#16 RavensScar

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Posted 06 December 2013 - 12:05 AM

View Postaniviron, on 05 December 2013 - 04:56 PM, said:


Goose is on to something. Smurfy seems to disagree with you, Bartholomew. http://mwo.smurfy-ne...peaks&m=assault

You can see that while some maps do use the same set of spawn points for assault and conquest, many switch up between the modes.

You will also note that there are spawn points implemented for TDM; given that Smurfy's pulls its data from the game's .xml files, this heavily implies that TDM will be coming very soon, since there is data about this feature that has been patched into the game.


Ok, Crimson on TDM looks like it's going to be... interesting:

http://mwo.smurfy-ne...etropolis&m=tdm

Blue team might be in trouble.

#17 aniviron

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Posted 06 December 2013 - 12:16 AM

View PostRavensScar, on 06 December 2013 - 12:05 AM, said:


Ok, Crimson on TDM looks like it's going to be... interesting:

http://mwo.smurfy-ne...etropolis&m=tdm

Blue team might be in trouble.


Dang, and I'm always on blue. ;]

#18 Aleksanteri Bekker

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Posted 07 December 2013 - 05:08 AM

Changing where bases are and thus where teams spawn is fine, that is a change I support on every map (even ones where it isn't 'necessary').

Making teams spread out all over the place, however, is a bad change because it in itself does nothing except make it feel "new" for about... 2-3 weeks.

Players who voice their support over being spread out offer the idea that you no longer have 1 tactic, ie the deathblob, and now you have to make decisions. They forget that you always had to make decisions, its just that one decision clearly favored survival and that was grouping up. They were never forced to, these players just always chose to follow the herd and then gripe about how the game is all about following the herd.

They chose to follow the herd, and some of us braver more experimental ones didn't always do so. We tried to flank at times, scout at times, cap at times, harass and distract. Some of us were already making those tactical choices, and were able to fall back to the group if things got too hairy (provided you lived long enough to make it back). Yeah, falling back was possible.

Now, its only possible if you're lucky enough that the other 2 lances 1) Wait for you and 2) coordinate.

In 12mans? No problem. But in PUGs? Not exactly reliable, especially with the completely absent VOIP in the game. Yeah, if you're in a group of 2 on comms, and your other lancemates don't coordinate with you, its your fault and you deserve the death. Thats exactly what players supporting this change say. There's zero understanding on their part of the bigger impact, because they just roll in groups all the time and cannot fathom not everyone does.

They also are super delusional if they think the community at large (including themselves) don't eventually find another 'default' tactic in 2-4 weeks. Which means this change of spreading out the lances offers zero improvements to gameplay, it just 1) shakes things up temporarily and 2) ruins PUG matches for the most part, when entire lances spawn so far off from the rest of the team.

Poorly thought out change and I haven't seen any argument to suggest otherwise. But PGI is going to do what its going to do and despite all their other changes I support (ghost heat, gauss charge, reticle shake)... this change just makes the game 100% unfun for me. So I'm gone until they revert it. I'm not someone who has sunk thousands into this game but I did spend what I could because I love battletech. Back to the fiction for me.





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