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Large Laser Ghost Heat?


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#1 Regina Mahler

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Posted 05 December 2013 - 11:38 AM

On Forest Colony, firing one LL takes my heat from 0% to 4%; Firing two LLs takes my heat from 0% to 14%. I thought 2 LLs didn't trigger ghost heat. Am I missing something?

#2 Bilbo

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Posted 05 December 2013 - 11:41 AM

3 LL trigger ghost heat. The engine heat is probably causing the discrepancy. Were you stationary for both shots?

Edited by Bilbo, 05 December 2013 - 11:42 AM.


#3 Hex Pallett

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Posted 05 December 2013 - 11:43 AM

There's always been heat stack-up when firing multiple same-weapon at the same time. I don't know about the heat calculating algorithm so I don't know the detail.

#4 Regina Mahler

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Posted 05 December 2013 - 11:46 AM

View PostBilbo, on 05 December 2013 - 11:41 AM, said:

3 LL trigger ghost heat. The engine heat is probably causing the discrepancy. Were you stationary for both shots?


Yeah I was stationary for both shots.

#5 Regina Mahler

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Posted 05 December 2013 - 11:54 AM

Ok so I used a stopwatch and measured the amount of time between the moment I fired and the moment my heat returned to 0%.

For the single LL: 1.8 seconds
For the double LL: 3.6 seconds

So the total efficiency is equivalent. Its just not obvious from looking at the heat percentages.

#6 Regina Mahler

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Posted 05 December 2013 - 12:15 PM

Ok so I broke out the calculator. I figured that my max heat threshold is 69.6 heat and my heat dissipation rate is 3.96 heat per second. The one second duration of the LL means the heat is generated over that one second period as well.

In the case of one LL, 7 heat per second minus 3.96 heat per second leaves 3.04 heat at the end of the firing duration. 3.04 / 69.6 = 4%. And for two LLs the 14 hps - 3.96 hps ends up with 10.04 heat or 14%.

So heat dissipation is being applied while the weapon is being fired.

#7 Sarsaparilla Kid

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Posted 05 December 2013 - 02:20 PM

Yep...that's what I was going to say, but you answered your own question...heat dissipation occurs during the firing cycle.

#8 stjobe

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Posted 05 December 2013 - 02:43 PM

View PostGustav Mahler, on 05 December 2013 - 12:15 PM, said:

Ok so I broke out the calculator. I figured that my max heat threshold is 69.6 heat and my heat dissipation rate is 3.96 heat per second. The one second duration of the LL means the heat is generated over that one second period as well.

In the case of one LL, 7 heat per second minus 3.96 heat per second leaves 3.04 heat at the end of the firing duration. 3.04 / 69.6 = 4%. And for two LLs the 14 hps - 3.96 hps ends up with 10.04 heat or 14%.

So heat dissipation is being applied while the weapon is being fired.

Props for doing the math and figuring out there was nothing wrong instead of screaming "BUGS! THERE'S BUGS IN THIS! WAAAAH!"

#9 Alcom Isst

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Posted 05 December 2013 - 03:23 PM

View Poststjobe, on 05 December 2013 - 02:43 PM, said:

Props for doing the math and figuring out there was nothing wrong instead of screaming "BUGS! THERE'S BUGS IN THIS! WAAAAH!"

THEY ARE UNDER MY SKIN!

It's still like a mini ghost heat.

Edited by Alcom Isst, 05 December 2013 - 03:24 PM.


#10 Kaldor

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Posted 05 December 2013 - 09:05 PM

Ghost heat is fine to help curb some boating, but lasers are already underpowered...

#11 Amsro

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Posted 05 December 2013 - 09:22 PM

I still spam 3 Large Lasers, screw Ghost Heat! :)

#12 Training Instructor

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Posted 06 December 2013 - 12:23 AM

Limiting the Large lasers to only fire two at once sort of screwed up several builds I used to love that had 3-4 large lasers.

#13 Appogee

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Posted 06 December 2013 - 12:28 AM

http://mwo-builds.ne...ons-table/1001/

#14 Turist0AT

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Posted 06 December 2013 - 02:13 AM

Yeah i notice that too with PPCs, Fire one by one, its cool, fire two and youll cook.

PGI just dont want you to use more than one heavy energy.

LPLs are super duper hot if you use two. Made a Orion with 4 LPL to fire 2x2 and nothing else but dubble heat sinks and a massive engine to get more heat sinks. Yeaah, that didnt end well, still super hot. Thanks PGI for breaking LPLs.

#15 Solis Obscuri

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Posted 06 December 2013 - 02:23 AM

What I'm still trying to figure out is how LLas stack with MLas. It's been stated that they do, but what's unclear is if the MLas or the LLas begin to generate the heat penalty...

#16 OneEyed Jack

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Posted 06 December 2013 - 02:29 AM

View PostTraining Instructor, on 06 December 2013 - 12:23 AM, said:

Limiting the Large lasers to only fire two at once sort of screwed up several builds I used to love that had 3-4 large lasers.

Same here. I have several of my favorite builds get squashed because they used 3xLL. To really rub salt into it, some of them also carried Gauss. :)

I do have a couple builds that I'm still using 3xLL on, but they don't carry much else besides DHS.

View PostSolis Obscuri, on 06 December 2013 - 02:23 AM, said:

What I'm still trying to figure out is how LLas stack with MLas. It's been stated that they do, but what's unclear is if the MLas or the LLas begin to generate the heat penalty...

Stated where? I'm pretty sure I've never seen anything to that effect. The only things that I know of that stack together are the SRMs and LRMs (10-pack and up), each with their respective type. Further, they start accumulating GH based on the smallest max Alpha among them. If that applied to Lasers, then 2xLL plus 1xML would apply GH based on the LLs, which I can say with very near certainty is not the case.

Edited by OneEyed Jack, 06 December 2013 - 02:34 AM.


#17 stjobe

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Posted 06 December 2013 - 04:13 AM

Linked groups are:
LL, ERLL, LPL
LRM 10, 15, 20
SRM 4, 6
PPC, ERPPC

No other weapons are linked.

Edited by stjobe, 06 December 2013 - 04:14 AM.


#18 Damia Savon

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Posted 06 December 2013 - 04:33 AM

Ghost heat really has to go or be reduced or lasers. I understand wanting to limit boating but when my Jag can mount three AC5s and pound for most of a match without any heat build up then something is wrong.

Multiple lasers already generate a ton of heat.. no need to add more upon that.

#19 Victor Morson

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Posted 06 December 2013 - 05:15 AM

View PostHelmstif, on 05 December 2013 - 11:43 AM, said:

There's always been heat stack-up when firing multiple same-weapon at the same time. I don't know about the heat calculating algorithm so I don't know the detail.


This is entirely inaccurate. Only Ghost Heat limits do this.

#20 Prezimonto

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Posted 06 December 2013 - 05:20 AM

View PostAppogee, on 06 December 2013 - 12:28 AM, said:


I applaud the author on excellent data visualization skills.





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