I understand the thought process that went into ghost heat, but PPCs and ERPPCs are too hot to be useful compared to large pulse or er large lasers.
Before we start screaming to remove ghost heat, I'd like to suggest increasing travel time to the speed of light, as well as implementing a skill based mechanic for PPCs similiar to the recent GR change.
-You would have to charge the PPC before firing
(This seems like a given, if travel time is increased)
-Heat is generated as it charges, instead of upon discharge
(This could be a cool unique quirk of PPCs, as well as a good visual cue to the heat penalties of firing more than two at once before you actually fire)
-Another possiblity, is allowing the PPC to be fired before fully charged, for reduced damage based on the charge level
(This will also allow for better heat management, as you can discharge before you overheat)
TL;DR
In Battletech lore, PPC shots are described as a man made bolt of lightning. ATM it feels like we're hurling
plasma balls at each other.
Can we atleast test something like this on the public test server?
Edited by Djinnetic, 06 December 2013 - 05:57 AM.