warp103, on 08 December 2013 - 08:30 PM, said:
"Real life?" o.O
Remember the rule book and the lore books don't apply here, if it did we would have machine gun and burst-fire style ACs that take 10 seconds to deal 20 damage for an AC/20 (for a combination of the two in some random craziness) and SRMs that like the ACs can focus on several separate specific bodyparts and hit over and over again, and we wouldn't need double armor despite the amazing ability to maintain targets since by some miracle they can't all target the same bodypart. o.O;
Mechwarrior Online's mechanics for ballistic weapons are hard-scripted to work like this.
The game takes the Listed optimum range, "540 meters" and allows you to triple that to reach out to 1620. However, you LOSE damage as it travels. At 540 exactly, it's 1 damage per pellet for the LB-10. At 1080 exactly, it's 0.5 damage per pellet. At 1620 meters, it's 0.0 damage per pellet.
Thus, ballistic weapons at double the range it's 1/2 the damage, at 3 times the range it is 0 damage.
Energy weapons uses a double range maximum.
If the LL's range is 450 meters it does 9 damage, at 900 meters it does zero damage. At 675 meters, 4.5 damage. So at twice the distance, 0 damage, and at 1.5 times the range it deals half damage.
ER LLS do 0 damage at 1350, with 9 at 675, and 4.5 damage at 1012.5 meters.