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Logistical Control for IS units (Part 2): Destruction, Salvage, and Repairs


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Poll: Destruction. Salvage, Repairs: How much or how little? (refer to Part 1 of this poll; link in first post) (104 member(s) have cast votes)

When something is "destroyed", what should that mean? (assuming "destroyed" is NOT the same as "neutralized/disabled")

  1. Destroyed mechs, weapons, and subsystems are ACTUALLY destroyed. Disabled mechs (ejected from, pilot killed, whatever) are still recoverable if you hold the field. Better bring backups and spare parts. (21 votes [20.19%])

    Percentage of vote: 20.19%

  2. Same as Option 1, but allow some sort of retreat option for hopelss situations. Success of retreat could be based on certain factors; speed, tonnage, previous losses, etc.(don't bring an assault if you are worried about losing it). (45 votes [43.27%])

    Percentage of vote: 43.27%

  3. Destroyed mechs (or weapons) that are recovered (assuming unit holds the field) are not *really* destroyed, just more expensive to repair. (this option partially nullifies Question 3) (19 votes [18.27%])

    Percentage of vote: 18.27%

  4. "Destroyed" mechs are ALWAYS recovered, just more expensive to repair. (this option sort of nullifies the next two questions) (19 votes [18.27%])

    Percentage of vote: 18.27%

Salvage: how much or how little are we talking?

  1. Full dynamic salvage (assuming contracts allow) for the holders of the field. If a mech was "nuetralized", I should be able to reclaim it. If "destroyed", I should be able to strip all functioning weapons/parts. (65 votes [63.73%])

    Percentage of vote: 63.73%

  2. Limited dynamic salvage: same as above, but only a random amount of actual salvage should be awarded. (22 votes [21.57%])

    Percentage of vote: 21.57%

  3. Random salvage: strictly randomly awarded "salvaged" mechs/gear based on difficulty of opponent, win or loss, etc. (think "random drops") (7 votes [6.86%])

    Percentage of vote: 6.86%

  4. No salvage. Players should have to buy stuff ONLY. (8 votes [7.84%])

    Percentage of vote: 7.84%

Repairs & Reloads: how detailed in repairs/reloads are we talking here?

  1. All parts of the mech can be potentially destroyed or damaged (weapons, armor, heatsink, coms, radar, engine, accuators, limbs, etc). Destroyed means replacement. Damaged means paying for repairs. (super-sim mode) (72 votes [72.00%])

    Percentage of vote: 72.00%

  2. Main parts of a mech can be "destroyed": weapons, armor, ammo (restocked), heatsinks need replacement. Others are simply "damaged" and need repairs. (19 votes [19.00%])

    Percentage of vote: 19.00%

  3. Limited repairs: A mech (assuming it is recovered) should not need replacement of "destroyed" parts. Paying for repairs of any/all damaged systems should be enough. Ammo should be free. (9 votes [9.00%])

    Percentage of vote: 9.00%

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#1 MagnusEffect

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Posted 13 November 2011 - 03:28 PM

Part 1 is here:
http://mwomercs.com/...-or-how-little/

Even more fun polls can be found here:
http://mwomercs.com/...eference-guide/

KEEP IN MIND THIS PART MOSTLY APPLIES TO PRIVATE UNIT COMMANDS:
It would make sense that if an individual didn't want to deal with this stuff as much, they could join an NPC faction who could probably cover most costs; sort of like an "easy mode" for people who aren't as hardcore. There would of course have to be certain costs vs. rewards to balance things out.

Edited by MagnusEffect, 30 November 2011 - 06:18 AM.


#2 GreenHell

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Posted 13 November 2011 - 03:47 PM

Dynamic salvage with permanent effects is the only way to go!
You better be ready to bring the noise if you don't wanna lose your mechs!

#3 UncleKulikov

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Posted 13 November 2011 - 03:59 PM

Wow poll 1 is split even. 2 2 2 2.

I wish we could include all options as variants.

#4 MagnusEffect

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Posted 13 November 2011 - 04:05 PM

True... I see option 4 of question 1 as really being a problem though if mechs are never lost. It would change the whole tone of how wars were fought. Rather than a true risk/rewards assessment to battles, it would simply be a "hey, lets attack them with our best stuff because why not?"

Edited by MagnusEffect, 13 November 2011 - 04:06 PM.


#5 phelanjkell

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Posted 13 November 2011 - 04:19 PM

Voted. I'd love something this in-depth, at least for the Merc companies. I think allot of the fan base would enjoy it, but it may not appeal to everyone. It will be interesting to see how far they go down this route.

#6 Sporkosophy

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Posted 13 November 2011 - 04:21 PM

People agree with me~

#7 Cattra Kell

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Posted 30 November 2011 - 06:18 AM

Voted but I think people already know from the other threads what I think.

#8 MagnusEffect

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Posted 30 November 2011 - 06:46 AM

no worries, just trying to bring attention to those who haven't voted yet ;)

#9 Fiachdubh

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Posted 30 November 2011 - 06:51 AM

I like the way the voting is heavily in favor of total realism (apart from the giant robot fighting 1037 years in the future aspect).

#10 EDMW CSN

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Posted 30 November 2011 - 08:17 AM

One way to circumvent people being afraid of losing their mechs are.....

1) Starter mechs are permanent. And you should have a stable of up to 160 to 200 tons.
They can be destroyed, wrecked for salvage by the enemy and modified to a very limited degree (like 5 tons on an Atlas and 2.5 tons on a centurion ??).

Houses will help with free repairs. But if you need to get a mech out of the hangar quicker, you can opt to pay for your own techs instead.

Houses will replace the mechs if you lose them, but don't expect shipments to come in fast unless you are willing to put in some c-bills to "encourage" the supplier to get your shipment on the next earliest drop.


2) Rental mechs that you pay for ingame with C-bills, don't come as a single mech. So maybe you rented the Commando for a week, you might be given 3 Commandos in case a few get damaged and need repairs.

Of course if you modded one and it got shot out, there goes your parts.
Again Houses will keep their bargain for ammo and repairs. But custom parts, you need to get it yourself.


3) Permanent or semi-permanent mechs via cash shop. Instead of just buying 1 mech for permanent, make it like a contract instead.
For example, "Defiance has awarded *callsign* of Hanson Rough Riders a full year of supplies and insurance for his ZEU-9S Zeus "

So while you will lose the Zeus in real time combat, NPC jumpships will jump over to your location and drop you off a new chassis of the Zeus. depending on what variant you had chosen of course.

Of course there SHOULD be some down time for each shipment (not as long as starter mechs being shipped over of course), so as to encourage people to take care of their mechs. Custom equipped parts will be poofed as well or use as salvage if your mech is gone and the enemy lay claim to the field.

====================================

I believe others would have better ideas though. *shrug*
But if mechs aren't too scarce more people will be willing to embrace full on salvage.

Edited by [EDMW]CSN, 30 November 2011 - 08:23 AM.


#11 TheRulesLawyer

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Posted 01 December 2011 - 11:48 AM

I'm up for the full damage sim, but for one change-
Truly destroyed only applies to custom mechs and non-standard parts. (for example a salvage clan weapon)

You lose your stock mech, you just go buy another. If you lose/damage a custom mech you have to worry about finding the parts, paying for the custom work again, etc, etc.

The trick with hard destruction is that mech costs have to be trivial- you could be losing a mech practically every battle. Buying a chassis to use and replacing a destroyed mech shouldn't cost the same.

#12 Agasutin

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Posted 01 December 2011 - 11:55 AM

2/1/1

#13 God of War

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Posted 01 December 2011 - 12:22 PM

i dont like the idea of "what you kill what you get". Yes, it fits the fluff and BT and everything BUT when stronger players/companies
will just beginn to see their enemies as prey to pick them apart and take the best pieces, which will make them even more stronger,
a lot of people will start to cry! It will lead to an arms race that casual- and new players cant win.

The same thing happend in allmost all megamek campaines i played and it sucked!

#14 Wolfgang Von Schmuck

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Posted 11 March 2012 - 12:35 PM

the perfect solution has already been provided by CSN:
Insurance.
don't wamt to loose the umpteen million C-bills you dropped for that Atlas? get insurance.
it could be for a equipped and ready-to-rock mech, or just a bare chassis (cheaper, and helpful if it was a custom jobby anyway), but it would either be free (aside from a new insurance policy) or 80-90% reduced in price. insurance polices would add to your 'overhead' as a merc, be it by the day (or other arbitrary if convienient amount of time) or by the battle insurance shouldn't be worth more than the 'main' guns on a mech per interval (a PPC on an AWESOME or the LRMS on a Catapult) (IMO, YMMV) but would allow both 'hardcore' salvage and no worries about 'oh noes! my atlas that i sold half my mechs to afford! it's GONE! WAAAAAAAAAGH! HULK SMASH!'.... whoops, that's my keyboard....' now you could also salvage a mech, and though you did technically get it for free, you don't want to loose it. just buy an insurance policy.
repeat business for Mech dealers, a steady stream of warmachines:
ahem (mortal combat announcer voice on)
EVEYONE WINS!
....GAME OVER/// =P

#15 Zarkan

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Posted 11 March 2012 - 12:40 PM

I think both player loses and salvage should be based on a percent chance particularly for gaining new/loseing chassis a low percent chance or perhaps a commutative chance for salvaging new chassis with the idea that your slowly picking up functional bits from other destroyed example of the same battlemech.

#16 That Guy

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Posted 11 March 2012 - 02:28 PM

BEWARE THE NECRO POSTINGS


we already know there is not mech destruction or mech loss. you always get it back and the baddies cant knick it for them selves





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