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Decline Of The Server Population


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#1 Jarl Dane

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Posted 06 December 2013 - 10:05 AM

I was wondering if anyone else has noticed less people playing MWO?

I am not sure if it is just my limited perspective, or if it is a real thing. It APPEARS that I am seeing both fewer new faces and fewer old faces. That when I run 12 mans I run into less and less teams doing the same.

Are other groups seeing this as well? Is it just an expected November -> December Holiday slowdown, maybe people finally giving up on PGI? Or something else?

Is it just me? Or it this happening?

#2 CDLord HHGD

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Posted 06 December 2013 - 10:11 AM

No way to know for sure though the Holidays can certainly have an effect. Also, lots of people are waiting for CW and the Clans. When they hit, I am sure we'll see an influx of players, new and old.

#3 Mercules

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Posted 06 December 2013 - 10:15 AM

View PostMech The Dane, on 06 December 2013 - 10:05 AM, said:

I am not sure if it is just my limited perspective, or if it is a real thing.


https://yourlogicalf...s.com/anecdotal

#4 Jarl Dane

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Posted 06 December 2013 - 10:22 AM

View PostMercules, on 06 December 2013 - 10:15 AM, said:



Little slow on reading comprehension? Little fast on knee jerk reactions?

Since I quantify my experience as limited and therefore anecdotal, it is amazing you see the need to point this out! Furthermore I didn't make an argument based on those experiences, instead I asked a QUESTION based on them.

#5 Corbon Zackery

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Posted 06 December 2013 - 10:26 AM

If anything we seen a massive influx of new people. My stats have jumped to 83% so the amount of raw recruits that have joined has really unbalanced the team play.

One guy said to me in a game "Were forming a tank line like in World of Tanks" Dude there more to game than just a stationary skirmish lines.

We got the Saber mechs hitting the game on the DEC. 17 so people should be online building up the c-bills for modifications.

Now a lot of people rage quite Assault and switch over to Conquest because it set so you kill off the other team before you even get 750 resource.

Once phase one of community warfare hits your going see a huge shift in tactics, and gameplay. Since you be dropping as public house units.

So 12 man teams will look more like this:
Steiner
Davion
Mercs
Lone Wolfs

VS

LIA
Mercs
Lone Wolfs

#6 Mechteric

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Posted 06 December 2013 - 10:27 AM

When I play I tend to see many different names that only occasionally I see in more than one match. But then again I tend to play during peak hours. Obviously you'll see a lot less people playing at 3am eastern for instance.

#7 Mercules

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Posted 06 December 2013 - 10:38 AM

View PostMech The Dane, on 06 December 2013 - 10:22 AM, said:

Little slow on reading comprehension? Little fast on knee jerk reactions?

Since I quantify my experience as limited and therefore anecdotal, it is amazing you see the need to point this out! Furthermore I didn't make an argument based on those experiences, instead I asked a QUESTION based on them.


That is partially for you and partially to head off all the, "Out of my clan of 12 only 2 still play." threads that are to follow. Basically you are asking if MWO is slowing down, which is a premise for an argument. You do point out some things that might lead to the impression that it is or actually bringing about less players lately, but just wait for some to "bandwagon" on this thread with oodles of anecdotal and irrelevant posts about how they saw a guy 4 times in a row last night so there must only be like 40 people playing completely ignoring the fact that they and he are probably mashing the launch button the moment they can so basically synced up.

You pointed out your information is anecdotal but some people still don't gather that anecdotal evidence is not a reliable measure.

#8 Sug

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Posted 06 December 2013 - 10:43 AM

I feel like the population is either increasing or decreasing. Or just staying the same.

#9 Jarl Dane

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Posted 06 December 2013 - 10:45 AM

View PostMercules, on 06 December 2013 - 10:38 AM, said:


That is partially for you and partially to head off all the, "Out of my clan of 12 only 2 still play." threads that are to follow. Basically you are asking if MWO is slowing down, which is a premise for an argument. You do point out some things that might lead to the impression that it is or actually bringing about less players lately, but just wait for some to "bandwagon" on this thread with oodles of anecdotal and irrelevant posts about how they saw a guy 4 times in a row last night so there must only be like 40 people playing completely ignoring the fact that they and he are probably mashing the launch button the moment they can so basically synced up.

You pointed out your information is anecdotal but some people still don't gather that anecdotal evidence is not a reliable measure.


Alright. I appreciate that response far more than the first.
I am pretty sure I do not play during peak times. Does anyone know really good times to find lots of 12mans on?

#10 Timuroslav

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Posted 06 December 2013 - 10:47 AM

Holiday Season + Finals for school. = Less Mechwarrior :D


A lot of seriously Great players have abandoned 12 mans for now because it's just a Tonnage race. Grab the heaviest thing with the best Alpha Strike
plus 2 Jenner Fs

The Great players of 12 vs 12 will come out of the Wood work like Rabid highlanders when Tonnage balance pops in.

Edited by Timuroslav, 06 December 2013 - 10:50 AM.


#11 GroovYChickeN

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Posted 06 December 2013 - 10:50 AM

I play a match or two a week. I don't really have any desire to play a bunch right now. I like the game but it's gotten stale so I'm just kind of waiting till CW comes out, if it ever does. I have a feeling I'm not the only one either.

I have however noticed that my wait times are a lot longer then they use to be. It might be just because of the time I play though.

#12 RichAC

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Posted 06 December 2013 - 12:12 PM

View PostTimuroslav, on 06 December 2013 - 10:47 AM, said:

Holiday Season + Finals for school. = Less Mechwarrior :D


A lot of seriously Great players have abandoned 12 mans for now because it's just a Tonnage race. Grab the heaviest thing with the best Alpha Strike
plus 2 Jenner Fs

The Great players of 12 vs 12 will come out of the Wood work like Rabid highlanders when Tonnage balance pops in.


ya because noone likes to cap or play conquest. IMO, those are the teams doomed to fail in competitive play when its all about winning....not how much damage you do.

But to answer the OP's question, there wasn't many people when I started a month or two ago. But i can say that PC gaming in general has been dead for years, and other gaming communties don't have much more then MWO, unless you consider LoL and graphics that look like they can be played on the ipad or from fakebook as pc games...lol

PC gaming started spiralling downhill after 2004, and more focus has been on consoles by developers and players for too many reasons to go into. The main ones being technical difficulties, hardware advantages and most of all hackers....whether pirating games or selling 3rd party cheats.

Edited by RichAC, 06 December 2013 - 12:23 PM.


#13 Feetwet

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Posted 06 December 2013 - 12:32 PM

I can't really tell. I don't play much anymore and when I do during peak US I do see names of some players over and over. Usually a group that keeps kicking the {Scrap} out of my side (eewww you evil premades :D ).

On a side note, I can tell you exactly how many players are playing War Thunder and Payday 2 right now...there is a counter.

S

#14 Acheron Blade

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Posted 06 December 2013 - 07:42 PM

I've noticed a lot longer queue times for me also, for what it's worth

#15 Chip Danger

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Posted 06 December 2013 - 08:08 PM

Game is old and not much to do. We have 3 company's set up ready to play once something is worth playing. But since most of us have mastered all the mechs and have enough to start 4 merc units we are just board.

#16 Primez

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Posted 06 December 2013 - 08:18 PM

I find the grind to be too much like some players do. I noticed during my own gameplay I saw the same faces over and over again and just stopped playing. My friends and I have moved on to a mixture of league/APB. We throw other games into the mix but no one ever shouts out MWO. Apparently they nerfed cbill earnings because of all the great features coming to CW. I do check on occasion to see whats going on, by checking I mean the forums.

#17 Koniving

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Posted 06 December 2013 - 08:21 PM

View PostMech The Dane, on 06 December 2013 - 10:05 AM, said:

That when I run 12 mans I run into less and less teams doing the same.


12 man missions aren't much fun anymore, so many are abstaining from it.

#18 -Natural Selection-

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Posted 06 December 2013 - 11:42 PM

View PostRichAC, on 06 December 2013 - 12:12 PM, said:


ya because noone likes to cap or play conquest. IMO, those are the teams doomed to fail in competitive play when its all about winning....not how much damage you do.

But to answer the OP's question, there wasn't many people when I started a month or two ago. But i can say that PC gaming in general has been dead for years, and other gaming communties don't have much more then MWO, unless you consider LoL and graphics that look like they can be played on the ipad or from fakebook as pc games...lol

PC gaming started spiralling downhill after 2004, and more focus has been on consoles by developers and players for too many reasons to go into. The main ones being technical difficulties, hardware advantages and most of all hackers....whether pirating games or selling 3rd party cheats.


You sir read to much into the Activision CoD justifications of host migration. Claiming hacks, pirating and such were a good reason for peer 2 peer. When they actually wanted to rid the world of "private servers" to eliminate free maps and mods. To sell their DLC to the world in little clumps to all the chumps.

PC gaming communities brought out the mappers and modders that pushed development of games such as that one. CoD even yanking the name and concept of Modern Warfare from the privately created MW mod. I made maps/mods and ran half a dozen servers for 5 years. Competing and casual play with less than 1% of these EVIL hackers ever coming into our communities.

The choking of the PC gaming world and going the route they have is for nothing more than money. And the result is what we have in current gaming.. slow developed, non-progressive, bugged out, {Scrap} servers, dumbed down garbage for a.d.d. thumb stick using give me everything for nothing tools. All in the name of $5 stickers to put on items to be cool.

Sorry, I had a personal moment..

#19 RichAC

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Posted 07 December 2013 - 02:58 PM

View PostDozier, on 06 December 2013 - 11:42 PM, said:

You sir read to much into the Activision CoD justifications of host migration. Claiming hacks, pirating and such were a good reason for peer 2 peer. When they actually wanted to rid the world of "private servers" to eliminate free maps and mods. To sell their DLC to the world in little clumps to all the chumps.

PC gaming communities brought out the mappers and modders that pushed development of games such as that one. CoD even yanking the name and concept of Modern Warfare from the privately created MW mod. I made maps/mods and ran half a dozen servers for 5 years. Competing and casual play with less than 1% of these EVIL hackers ever coming into our communities.

The choking of the PC gaming world and going the route they have is for nothing more than money. And the result is what we have in current gaming.. slow developed, non-progressive, bugged out, {Scrap} servers, dumbed down garbage for a.d.d. thumb stick using give me everything for nothing tools. All in the name of $5 stickers to put on items to be cool.

Sorry, I had a personal moment..


I use to think like you too. But then i first saw EA sports sell the rights to baseball to buy the sole rights to football in 2004, and start to abandon the pc. That was a red flag for me. All the last great pc games were made in 2004/2005. Then tiger woods 2008, which started losing to cheating online, and pirates, made ea sports totally abandon pcs altogether in 2008. Which was devestating to me since I remember playing World Tour Golf from EA sports on the pc in 1987, which was the first pc game where the graphics blew away the sports games on the atari. EA sports was just a microcosm for what many companies did and felt in those years.

When it comes to a singleplayer game, all you have to do is download the torrent. Its the truth. My counter argument to that used to be that you can't use a bootleg online. I used to think steam would stop such things....and while that is still mostly true imo, the fact is hackers ruin the game and drive off the communities by selling cheats. I don't notice any of that going on in mwo that I can tell, but it happens.

For example, I'll use tw2008 again ....where "edgers" are what ruined that game. When EA introduced "true swing" with the mouse, people just used "hard edges" like their rulers, or side of keyboard, or logitech drivers to lock yx axis's etc....so they always hit the ball straight. Which after 2-3 years, ruined the game.

The fact is, when noone wants to play online anymore because of "cheaters", that means they don't also have to bother buying the game, and will just download a bootleg for offline singleplay. Steam was no help, because it still was not practical to only sell a game on steam. or origin, or arc, or w/e other platform. People usually only pay to play online. and when thats gone, so is the money for these companies.

As far as private servers go, well the problem once again is hackers. I use to always defend dedicated servers and private servers. But take quakelive.com for example. which is quake played from a browser, where ID software are basically the admins of even privately paid for and administered servers. This is great becaues in the old days, admins had backdoors into your computers. They would hack the {Scrap} out of you. Mess with your cfg so you were always drowning, plant malware on your computer etc.... It happened...deny it if you wish. I have personal experience with this. playing quake now from the browser on id servers is way more safer. Another problem with dedicated servers, and thank GOD MWO doesn't have them. Is because these little turds will stalk people to amke their life a living hell and drive them from the game. Deny this if you wish....but its the truth. You sir, live in a bubble.

Thirdly, of course it has to do with money. Noone even wants to buy pc's to play games anymore, and these companies don't care cause they can make a fortune with consoles.. I just laid out the main reasons, besides it being easier to program for a universal hardware platform, the fact consoles last longer and look just as good, hackers have ruined it all. They have now ruined the internet in general. Lognstanding communities are ghost towns, forums and blogs and gone and the internet is troll valley. You can't blame phones and ipads. You have to blame viruses rendering good peoples computers too frustrating to use.

I can't tell you how many times EA had to publicly apologize for BF3 being hacked how many viruses I got from that game. How many people got their credit cards and accounts stolen. Your prolly the type of guy that still blames the user in 2013. Shame on you.

Eventually, when these hackers ruin consoles in the years to come, the industry will have to wake up. I too, miss P2P's, its how i learned about computers from family people in the chatrooms like winmx and such. BTW winmx was a network the government was never able to shut down no matter how hard they tried. Research it. Bands of white hat hackers always kept it running till this day. The type of people that dont' exist anymore.

But I miss pc gaming more.

Edited by RichAC, 07 December 2013 - 03:08 PM.


#20 Duncan Aravain

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Posted 07 December 2013 - 03:08 PM

No one wants to buy a PC game anymore?.... I see I'll have to drop the Star Citizen people an e-mail.



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