[Suggestion]Clan 'mechs Not Customizable
#1
Posted 07 December 2013 - 04:51 PM
What if the downside to clans was that IS got omnimechs, but clan mechs couldn't be customized at all? Yes, it's a complete reversal of the lore. But consider it for a second.
It's quite obvious that an optimized build is substantially more powerful than a stock build. However, clan equipment is simply better than IS equipment. So if the IS could field customized mechs, but the clans were limited to the stock configurations, it may very well work out. Especially considering that many Clan weapons are hotter than IS weapons, and heat is already the biggest issue with many stock builds.
Balancing by team size or by faction still could mean people simply stop playing IS, so the best solution is something that makes clan mechs less effective in battle but still better on paper. The only other ways I can think of accomplishing this are preventing Clan mechs from dropping in groups or removing all ingame chat for the clans. But neither of those would go over very well.
Thoughts?
#2
Posted 07 December 2013 - 05:55 PM
#3
Posted 08 December 2013 - 04:47 AM
I still do not get why PGI thought that free hardpoint weapon customization could have granted more freedom to the players without things like, you know, free abuse of weapon combos which leads to horrible fix mechanics AND often reduced feeling of differences between chassis, which are now reduced almost to hitboxes, ECM and JJ yes or no. Sad.
#4
Posted 08 December 2013 - 05:07 AM
CyclonerM, on 08 December 2013 - 04:47 AM, said:
I still do not get why PGI thought that free hardpoint weapon customization could have granted more freedom to the players without things like, you know, free abuse of weapon combos which leads to horrible fix mechanics AND often reduced feeling of differences between chassis, which are now reduced almost to hitboxes, ECM and JJ yes or no. Sad.
Still, it is much better than MW2 & MW3 free customization (or the MW4 "omni-hardpoints")...
(if they added Sized Hardpoints, it would be perfect)
About the Clans, tough... the problem is not customization, it is the Clan tech itself. (some mechs simply don't need customization, like the Timber Wolf D, with 2x ER PPC and 4x SSRM6, full armor and great speed)
Edited by Odanan, 08 December 2013 - 05:11 AM.
#5
Posted 08 December 2013 - 05:13 AM
#10
Posted 12 December 2013 - 06:40 AM
CyclonerM, on 08 December 2013 - 04:47 AM, said:
I still do not get why PGI thought that free hardpoint weapon customization could have granted more freedom to the players without things like, you know, free abuse of weapon combos which leads to horrible fix mechanics AND often reduced feeling of differences between chassis, which are now reduced almost to hitboxes, ECM and JJ yes or no. Sad.
I agree with You with one exception. We don't have actual Factories in game and we on't know how long it is between drops. I could be in transit for a year from drop A to drop B. Time is a bit of Hand wavium we have to accept.
#11
Posted 15 December 2013 - 09:25 AM
AEgg, on 07 December 2013 - 04:51 PM, said:
Snip*
What if the downside to clans was that IS got omnimechs, but clan mechs couldn't be customized at all? Yes, it's a complete reversal of the lore. But consider it for a second.
Snip*
May this suggestion burn to a crisp in the fishbowl of mordor.... No, just no....
#12
Posted 16 December 2013 - 05:11 AM
Stock engines wouldn't make a difference for the solo player.
#13
Posted 16 December 2013 - 05:29 AM
Actually I am against customizing inner sphere mechs at all. The unique fun factor about inner sphere mechs is their originality. In the clan mech design post PGI stated the CT would be a portion that identifies a configuration, i.e. the thing that makes one mech unique. The hardpoint system for inner sphere mechs isn't making mechs unique enough. But simply doing the removal of IS configurability and achievement / configuration mechanic for clans would probably not do the job alone. There would need to be more motivations to play the IS faction. All in all I would like to see more role playing / lore aspects put into this game to motivate people playing it and to make it more interesting.
#14
Posted 17 December 2013 - 08:23 AM
Odanan, on 08 December 2013 - 05:07 AM, said:
(if they added Sized Hardpoints, it would be perfect)
About the Clans, tough... the problem is not customization, it is the Clan tech itself. (some mechs simply don't need customization, like the Timber Wolf D, with 2x ER PPC and 4x SSRM6, full armor and great speed)
MW3 was my first game in the series & I rather quite liked the customization options thank you very much. How is this better?
Odanan, on 08 December 2013 - 05:13 AM, said:
I did mention that sometine ago.
Edited by Jaroth Corbett, 17 December 2013 - 08:26 AM.
#16
Posted 04 June 2014 - 12:18 AM
#17
Posted 04 June 2014 - 12:34 AM
#18
Posted 04 June 2014 - 06:42 AM
#20
Posted 04 June 2014 - 02:56 PM
Marack Drock, on 04 June 2014 - 01:19 PM, said:
You know there is one very nice little topic Understanding Clan Mechs and Their InnerSphere Names can help you !!!!!
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