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Agility Needs To Be Reduced In All Classes.


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#361 YueFei

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Posted 23 December 2013 - 10:42 PM

View PostRoland, on 23 December 2013 - 10:17 PM, said:

Bipedal movement doesn't have the same restrictions that wheeled movement does... that's generally why you would want to have legs instead of wheels.

The chief difference is that legs are able to direct force at different angles, instead of perpendicular to the ground's surface. This is how you're able to do stuff like shuttle runs.



For rapid accel/decal in short bursts of accel/decal, yeah. Legs are not so good for trying to hit higher top speeds, or sustained acceleration. Legs can get incredible bursts of accel because you can lower your center of gravity, and get an enormous vertical push into the ground. You see athletes doing this in preparation for a strong movement of footwork. The resulting increase in friction from the increased pressure with the ground then lets you push laterally very very hard and very fast. But this raises your center of gravity after a few steps, and your ability to accelerate goes down.

Not unlike fighter aircraft, actually. There's a certain maximum sustainable turn rate of aircraft at their "cornering speeds". They can keep up that turn for a long time. But it's not their max. They can do a hard break turn, their maximum g-force turn, but they can't hold it for long, because it bleeds so much energy with the high angle-of-attack. With this loss of energy, they can replenish it by trading potential energy for kinetic energy.... losing altitude.

At least, that was the case for 4th generation planes. I think the latest 5th generation, with vectored thrust and greater than 1 thrust-to-weight ratio (allowing attitude control even with the wing stalled) can still keep going. "Supermaneuverability" and all that jazz.

#362 Myomes

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Posted 24 December 2013 - 01:00 AM

the other thing Im sad about is how when they treated the lasers by making them DoTs Damage Over Time like some WoW spells, they pretty much ruined the light-medium striker mechs that relied on having a swiss army collection of one LL, 1-2 ML, and maybe an SRM pack.

My poor commando 1B is no longer the great "scout hunter/killer" it was in Tabletop :(

#363 stjobe

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Posted 25 December 2013 - 01:51 PM

View PostKhobai, on 23 December 2013 - 10:19 AM, said:

Nope mediums definitely need speeding up. Because if you slowed down heavies youd still have a HUGE speed disparity between lights and mediums. Mediums need to go much faster in order to counter lights better.

Well, let's put it this way then: No weight class needs speeding up; all weight classes needs slowing down, including lights.

And yes, you know me; I'm a light pilot by preference - this is not a "further my own agenda" thing, this is a "let's get a more balanced game" thing.

Hell, my beloved Commandos aren't made for 171 kph, their stock speed is 97 kph! How on earth did we get to a place where they're only viable when going almost twice their top speed?

View PostMyomes, on 24 December 2013 - 01:00 AM, said:

the other thing Im sad about is how when they treated the lasers by making them DoTs Damage Over Time like some WoW spells, they pretty much ruined the light-medium striker mechs that relied on having a swiss army collection of one LL, 1-2 ML, and maybe an SRM pack.

My poor commando 1B is no longer the great "scout hunter/killer" it was in Tabletop :)

The beam-duration lasers is the one great thing PGI has done for the BT Universe; the only problem is they stopped before making ACs and PPCs burst-fire/beam-duration as well.

Edited by stjobe, 25 December 2013 - 01:53 PM.






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