0
Show Missile Tube Number For Each Hardpoint
Started by ImperialKnight, Dec 08 2013 02:04 AM
8 replies to this topic
#1
Posted 08 December 2013 - 02:04 AM
Please?
It's annoying having to tab to Smurfy to check the tube size.
And having team mates who put LRM20s on hard points with 2 tubes.
It's annoying having to tab to Smurfy to check the tube size.
And having team mates who put LRM20s on hard points with 2 tubes.
#2
Posted 08 December 2013 - 02:11 AM
I assume that this could be available in the new UI.
We just need to wait for more info.
We just need to wait for more info.
#3
Posted 08 December 2013 - 01:20 PM
I second. this would help tremendously. Also, Fix Catapults please!
#4
Posted 08 December 2013 - 01:27 PM
I am not entirely sure, but wasn't the plan at some point to make all mechs have variable tube amounts that depend purely on the weapon loadout, just like more and more mechs now show what weapons you have actually equipped?
So this may be obsolete in the future.
So this may be obsolete in the future.
#5
Posted 08 December 2013 - 01:31 PM
MustrumRidcully, on 08 December 2013 - 01:27 PM, said:
I am not entirely sure, but wasn't the plan at some point to make all mechs have variable tube amounts that depend purely on the weapon loadout, just like more and more mechs now show what weapons you have actually equipped?
So this may be obsolete in the future.
So this may be obsolete in the future.
If that were the case, the Shadowhawk would be a better LRM boat, but that's certainly not the case.
#6
Posted 08 December 2013 - 01:34 PM
And while they're at it, they could make each hardpoint its own spot you can put a weapon rather than just putting them in a section, so you don't have to talk backwards, sacrifice three chickens and call on the ghost of Nikolai Tesla just to get your missiles arranged right on your HGNs or have your PPCs up high on your BLRs.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users