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My Fear Of 55 Ton Mechs


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#21 Kin3ticX

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Posted 08 December 2013 - 05:43 PM

make tonnage a resource at the 4-man level.

#22 Mystere

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Posted 08 December 2013 - 05:47 PM

Tsk. Tsk. Powergamers can never change. Tsk. Tsk.

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#23 Carrioncrows

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Posted 08 December 2013 - 06:03 PM

View PostBishop Steiner, on 08 December 2013 - 05:06 PM, said:

Acutally, the SHAD and the HBK are very different AC20 mechs.

Believe it or not, the far superior agility of the HBK makes it a better back alley brawler (when elited it has no blind spot in th rear arc)-


I disagree with this. the jumpjets alone negate so much incoming fire.

Even if a person waits a few extra seconds to line up the shot due to the target being in the air it dramatically reduces the amount of incoming DPS.

Whatever the HBK can torso twist the SH can jump turn

#24 Neput Z34

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Posted 08 December 2013 - 06:53 PM

I hope you have a max leg armor on a Shadowhawk if you plan to use jump jets in CQB, becuse they get leged like Quickdraws in my limited experiance. That is with 45 points of armor per leg, but then again the Hunchback loses it's Gun-Torso before anythig else so it's comes down to personal taste.

P.S.
Endo steel on a 55 ton mech only saves you 2.5 tons just like a 50 tonner, so you only get 4.5 more tons to work.
Also XL300 in a 50 toner will give you 97.2 kph, you will need an XL330 in a 55 toner to go that fast, that alone eats up 4.5 ton difference between the two

Edited by Neput Z34, 08 December 2013 - 06:58 PM.


#25 Bishop Steiner

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Posted 08 December 2013 - 07:05 PM

View PostCarrioncrows, on 08 December 2013 - 06:03 PM, said:


I disagree with this. the jumpjets alone negate so much incoming fire.

Even if a person waits a few extra seconds to line up the shot due to the target being in the air it dramatically reduces the amount of incoming DPS.

Whatever the HBK can torso twist the SH can jump turn

jumping tends to make you a target for his friends. HBK stays hidden in cover, again, two mechs using similar armament, differently. I find my HBK far from obsoleted. But in truth, I find making the Shad a hopping Hunchback an utter waste of it's primary virtue, it's versatility.

#26 Carrioncrows

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Posted 08 December 2013 - 07:14 PM

View PostBishop Steiner, on 08 December 2013 - 07:05 PM, said:

jumping tends to make you a target for his friends. HBK stays hidden in cover, again, two mechs using similar armament, differently. I find my HBK far from obsoleted. But in truth, I find making the Shad a hopping Hunchback an utter waste of it's primary virtue, it's versatility.


I love the look of the HBK, love it.

I just hate the way it feels when I play it. It just feels clunky, fragile and my shots are always off-kilter.

#27 Bishop Steiner

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Posted 08 December 2013 - 07:38 PM

View PostCarrioncrows, on 08 December 2013 - 07:14 PM, said:


I love the look of the HBK, love it.

I just hate the way it feels when I play it. It just feels clunky, fragile and my shots are always off-kilter.

and I feel that aside from lack of JJs, it dances like a ballerina.

#28 Harmatia

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Posted 08 December 2013 - 08:45 PM

View PostRed squirrel, on 08 December 2013 - 02:47 PM, said:

Hi folks,


I fear that the 55 tonners are going to kill the 50 ton mechs.

Already, the Kintaro is the better missile boat than the Treb. And if you miss the jump jets why not take a Griffin
(Say when have you last seen a Trebuchet?)

The ShadowHawk is the better AC20 Hunchback

And soon this Wolverine or that Wolverine or another Wolverine will replace the Cent / Cent


Edit: So far only the HBK-4P seems to be unique.



please discuss, rant, or whine: now


I would never stride into a brawl with that Shadowhawk build you linked. You're just asking to get cored. The Hunchback is a smaller target and has more agility for sneaking in and out of friendly packs to strike from the flank. Don't get me wrong, the Shadowhawk is an excellent chassis, but I wouldn't waste one with an AC/20. Especially when I think the HBK-4G does it better.

#29 Asmosis

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Posted 08 December 2013 - 08:49 PM

i'd consider buying a 55 ton mech if weight class actually mattered for something. Since it doesnt, i'll stick with 65 ton mechs.

Edited by Asmosis, 08 December 2013 - 08:50 PM.


#30 FupDup

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Posted 08 December 2013 - 08:51 PM

View PostAsmosis, on 08 December 2013 - 08:49 PM, said:

i'd consider buying a 55 ton mech if weight class actually mattered for something. Since it doesnt, i'll stick with 65 ton mechs.

Shadow Hawk matters...

#31 Sahoj

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Posted 08 December 2013 - 08:53 PM

I don't see anything in these new mechs that can displace any of the available HBK's. Every one of them is brutal.

The 4-5ML/AC20 HBK-4H, the various 4P and 4-SP builds will all mop the floor with any shadow hawk that comes around the corner and they'll do it without using an XL engine.

#32 Kubernetes

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Posted 08 December 2013 - 09:54 PM

View PostCarrioncrows, on 08 December 2013 - 04:32 PM, said:


Specially in pugs.

People take the mechs that are best, and typically that is the highest of the weight class. 35,55,75,100.
.


Lolwut?

I must be missing the hordes of Orions and Atlases by some strange luck.

#33 Carrioncrows

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Posted 08 December 2013 - 11:20 PM

View PostKubernetes, on 08 December 2013 - 09:54 PM, said:

Lolwut?

I must be missing the hordes of Orions and Atlases by some strange luck.


Yeah you must.

#34 Red squirrel

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Posted 08 December 2013 - 11:26 PM

View PostBishop Steiner, on 08 December 2013 - 07:38 PM, said:

and I feel that aside from lack of JJs, it dances like a ballerina.


Dont't get me wrong - I love my 4 Hunchies (G, P, SP, J yes even the J).
But personally I do significantly better in the SHD and I think it is due to more armor and jj.

Edited by Red squirrel, 08 December 2013 - 11:27 PM.


#35 Red squirrel

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Posted 09 December 2013 - 12:02 AM

View PostNeput Z34, on 08 December 2013 - 06:53 PM, said:

I hope you have a max leg armor on a Shadowhawk if you plan to use jump jets in CQB, becuse they get leged like Quickdraws in my limited experiance. That is with 45 points of armor per leg, but then again the Hunchback loses it's Gun-Torso before anythig else so it's comes down to personal taste.


52 points per leg on the SHD (51 in my setup).

View PostNeput Z34, on 08 December 2013 - 06:53 PM, said:

P.S.
Endo steel on a 55 ton mech only saves you 2.5 tons just like a 50 tonner, so you only get 4.5 more tons to work.
Also XL300 in a 50 toner will give you 97.2 kph, you will need an XL330 in a 55 toner to go that fast, that alone eats up 4.5 ton difference between the two



To remind you: That is exactly what I am saying you get same speed same loadout plus additional armor and jj on top.

#36 Prezimonto

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Posted 09 December 2013 - 05:32 AM

I do exceptionally well in a similar AC20 Shad build, but then my favorite mech is the Victor and you can play the two fairly similar with the shad needing a bit more friends near by to soak damage. I haven't played a hunchie since closed beta, so I can't comment, though I used to love them until everyone learned to just shoot the GIANT hump that you can't possible turn far enough to protect. I understand you have to play them differently, however on open maps they're a liability (even if they're good on tight maps) and without the option to choose a mech after a map I haven't wanted to reinvest in them again.

#37 Shadey99

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Posted 09 December 2013 - 06:13 AM

View PostCarrioncrows, on 08 December 2013 - 06:03 PM, said:


I disagree with this. the jumpjets alone negate so much incoming fire.

Even if a person waits a few extra seconds to line up the shot due to the target being in the air it dramatically reduces the amount of incoming DPS.


I think their might be some sort of ping/connection thing involved in this. I've found no one even slows down shooting me when I jj, so I rarely use them in combat except for 360 turns...

#38 Shade4x

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Posted 09 December 2013 - 06:29 AM

View PostRed squirrel, on 08 December 2013 - 02:47 PM, said:

Hi folks,


I fear that the 55 tonners are going to kill the 50 ton mechs.

Already, the Kintaro is the better missile boat than the Treb. And if you miss the jump jets why not take a Griffin
(Say when have you last seen a Trebuchet?)

The ShadowHawk is the better AC20 Hunchback

And soon this Wolverine or that Wolverine or another Wolverine will replace the Cent / Cent


Edit: So far only the HBK-4P seems to be unique.



please discuss, rant, or whine: now


If you haven't figured out by now that mech's are essentially hard point skins with differn't max speed and tonnage and hit box's, i don't think anyone can help you. That being said, we will have to see what the phoenix mech's new hit box's are. I really don't see many great builds that i couldn't do on my treb or hawk. The trebs however work best as hit n run SRM boats. I'm not getting the sabre thingy, as i have enough good medium mech's and i don't see these really adding much to the game. Oh and centurions don't really have much to offer over any medium now a days. They just are tanky with bad hard points.

#39 Amsro

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Posted 09 December 2013 - 06:29 AM

I can put AC20 + 2ML my 7K, that also works really well. But I prefer Gauss.

I've seen these threads for just about every new mech that has come out, and honestly I don't see it. Pilots will pick what they like and get good at it.

#40 Bishop Steiner

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Posted 09 December 2013 - 06:54 AM

View PostShadey99, on 09 December 2013 - 06:13 AM, said:


I think their might be some sort of ping/connection thing involved in this. I've found no one even slows down shooting me when I jj, so I rarely use them in combat except for 360 turns...

yup. In fact, I prefer it when Jenners and Spiders are in jump, as their path is more predictable. When the big guys are in mid air, I pretty much never miss.





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