Red squirrel, on 08 December 2013 - 02:47 PM, said:
I think you're conflating several design and implementation problems and oversimplifying them to weight.
My favorite LRM KTO is this beast
KTO-18
Now when comparing it to the Trebuchet I have several problems.
Firstly the trebuchet offers limited and confused hard points offering no true missile variant. No variant except the 7M has more than two missile hard points. The seven M has a hard point with a single tube which kinda sucks for lrming. This lack of hard points cuts down the ability to vary builds considerably. I don't always want to fire a full 15 rack of LRMS..but if I only have on hard point my choices are?
Secondly the design of the trebuchet is terrible. It's a mini(but barely) awesome. The thing is a mile wide and the arm shield which is a benefit on the centurion because it has no weapons in it is a death sentence on a trebuchet because it has all of your weapons in it. The KTO in comparison has a good layout of points and while the CT is a catchers mit for damage it still seems to last longer.
Thirdly the confused hard point layout makes you vulnerable to both coring and de-arming. As a trebuchet your only defense is not to be shot.
This is my favorite Trebuchet, one of the two I kept, and a mech that could be useful with tonnage limits,
TBT-7M But as you can see I'm not taking advantage of all of the hard points and other than a bit of jumpiness to improve shooting angles and evade fire it's kind of a sitting duck with an XL and 38 side torso armor.
The trebuchet could be good if they tweaked it slightly and split the LRM 15 in the torso into 2 or 3 hard points allowing for some streak builds or at least some SRM defense. Currently I have lasers and hope lights don't find me. Also if you thinned the torsos out and made the whole thing just a bit smaller.