Dragonsblood, on 11 December 2013 - 09:42 AM, said:
I'll be more specific; pilot modules.
Now that is where it gets a bit trickier. This is all my opinion of course.
The Best - The consumables, unfortunately. Coolshot 9x9, artillery strike, and air strike are the strongest. UAV is a great one too. Be careful investing in these early though, at 40,000 each they are not a cheap and can make it difficult to save c-bills.
The Good - Advanced zoom, does exactly what it implies. Works best with ER Large lasers.
Target Decay, an absolute must if you are using LRM's or massed streaks. Useless with other loadouts.
Sensor range and target info gathering are a solid investment, nice upgrades for any mech, obviously more advantageous with ranged weaponry. BAP is pretty much these modules combined at the cost of using tonnage on the mech.
Seismic sensor, used to be the best until it was nerfed. Still useful without being game breaking.
The "meh" - Capture accelerator, it is good and will help if you plan on capping, but it really only shines if you get a few others to run it with you and cap as a group.
360 target retention is ok. I've found it only really helps if you are a light boating streaks, so that you don't lose locks as easily in a knife fight.
The bad - Air and artillery strike accuracy. These concentrate the strikes into a smaller location but the general consensus is that it makes them worse. Limits their ability to hit multiple mechs and makes them more of a single mech killer.
Edited by Roughneck45, 11 December 2013 - 10:08 AM.