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End Of Year Designer Update


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#241 White Bear 84

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Posted 12 December 2013 - 02:54 PM

View PostWM CyberWolf, on 09 December 2013 - 11:23 AM, said:

I fear all this is to late, at start of Open beta we had 200 members, today we can hardly fill a 12 man drop.


Yes the level of noob on the battlefield is overwhelmin, long standing members and a lot of regular quality players are dropping off..

Basic story of the last two weeks:

0 0 0 2 5 8 15 22 58 128 198 (486)- Carrying the team.

Or

12:0 12:0 12:0 12:0 12:0 12:0 12:0 12:0

Almost rage quit last night the teams are so bad, i see no balance.

#242 Xeno Phalcon

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Posted 12 December 2013 - 03:08 PM

View PostHeffay, on 12 December 2013 - 11:09 AM, said:


Well, it looks like we have a White Knight here!

Ride on, good sir! Ride on! Save the helpless innocents before they try the game and accidentally find out they enjoy it!


I wouldn't worry accidents like that are extremely rare in this day in age, you are more likely to get struck by lightening. (Twice)

:ph34r:

Edited by Xeno Phalcon, 12 December 2013 - 03:08 PM.


#243 Helsbane

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Posted 12 December 2013 - 03:50 PM

Last night, after our PuGs rounded a corner into a wall of withering fire, backed by sniper crossfire and LRM support, then proceeded to run into one another until they died, I just dropped my Arty strike at my feet, closed my eyes, and let it happen.

ELO means nothing.

Matchmaker is a pathetic joke.

I've dropped a man down in 60% of my drops for the last few days, often against massive tonnage.

PGI says they're working on Clans, UI2.0, and various other projects, but can't even get the basics of twelve on twelve to function.

It's no wonder there are so few veterans hanging around....

#244 WM Jeri

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Posted 12 December 2013 - 03:57 PM

View PostMarack Drock, on 12 December 2013 - 10:00 AM, said:

I believe PGI has every right to be as slow as they want. They own the game not you not me and not the community. They have worked hard to make this game and have gone through issues with Harmony gold over it.

New Mode in testing Attack/Defend that will have active Turrets and Everything. Plus limited Respawns.

I don't like a match where people have unlimited respawns. PGI has as much obligation to make ***** customers happy as you do to go out and thank a bully for smacking you in the face. Making snob nosed posts is not going to speed up production and it only ****** off those who like this game. I like this game correcion.. I LOVE THIS GAME! I think PGI (for a rather new company) is doing great. MWLL was a mod. Not MWO which made a hole engine and brought us a hole new way of playing (no MW game in history has ever made it so you have seperate movie arms everything was just armlocked). They are doing great and if you don't like it go be snobs on some other forum and stop poluting ours.

giganova: companies all the time just put certain customers on their black list and never deal with them again. My dad works for GM and I have seen the place. If they have to put up with ***** customers they just skip them. The Presidant/CEO doesn't have time for people like that.



GM...yea they still owe the taxpayers about 10 Billion so I guess they can treat customers however they want, PGI on the other hand won't get a government bailout they should be mindful of how they interact with thier customer base. Whales like me will feed other entities, politeness and respect is a two way street brother.

In a service industry like gaming you alienate and ignore your customer base at your own risk. Whether warranted or not perception is or becomes reality for many, so effective communication goes along way, my biggest complaint is in my opinion PGI's communication is often disjointed, not reflective of previous statements around the timelines they set and often is just a rehash of previous statements...kinda like communication with my wife and boy is that frustrating...after 25 years I surrendered to her along time ago! Just kidding about my wife she is the bomb! But honestly as a customer I feel taken for granted with PGI and thats a bad place for them for me to be and mainly is due to my perception of their communication not so much the development pace.

Edited by WM Jeri, 12 December 2013 - 04:07 PM.


#245 Small Baguette

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Posted 12 December 2013 - 04:44 PM

View PostKraven Kor, on 12 December 2013 - 02:34 PM, said:

MW:LL was not bad; just not my thing. It was "Twitch Battletech" rather than "Slow Plodding Death Robot Battletech" :ph34r:



While there is some truth there, I'm sorry, but graphically, MW:LL was ***** compared to MWO. Environments were bettter, smoother, and map design overall was awesome but MWO has a lot that MW:LL didn't and does quite a few things better than MW:LL in my opinion.

Your bolded, final point, I largely agree with in spirit, but not in actuality; MW:LL had about the same overall development time as MWO has had thus far, and they did some things better and certainly put out more maps and vehicles and such; but I don't think the discrepancy between what was done and what was not between MW:LL and MWO is that drastic.

The main issue at hand is more "what was promised and HAS NOT been done" than simply "how much has been done."


I'm not disagreeing with you but would you mind actually explaining anything you said or pointing to specific things? The post you're replying to showed a list of details and comparisons explaining his thoughts while your reply pretty much just said "No, you're wrong" without really explaining it. The only point you did make was on graphics, which I'd agree with, but considering the difference in budget, release date and such it's fairly understandable.

Also your point of "they had the same amount of development time" is outrageous. 3 years of spare time development does not equal 3 years of full-time paid development. 3 years of spare time development realistically compares to maybe (and that's a big maybe) 1 year of full-time development.

The art team in PGI have show time and time again to be solid with their work and output, however the programming department appears to have done nothing for about 4 or 5 months of this year once 12 player was released, UI2.0 simply cannot have been in development for much longer than since mid-August [the images in may were probably just that, mock-up images]. I have no problem waiting for content but I do have an issue with being taken for a ride, having my money squandered and not getting what I originally paid for [with the founders that is, although I've spent a lot more money up until recently as I've become far too sceptical of the development timeline].

Edited by Uljira, 12 December 2013 - 04:47 PM.


#246 Galenit

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Posted 12 December 2013 - 05:01 PM

They have enough artists to bring a buyme every month, but not enough programmers.
I thought after the phoenixpack everyone is working on the new features.
But no, nothing new about great dropships, better bases, ... , only new heromechs to buy.

Maybe they should drop half their artist team, reduce the output of new buymes to half and get coders for the money? Maybe then there will be a game for all the buymes to be used in?

Or would it be better if they look for a company who will buy the great artwork and use it in a game that they will start from scratch?

Edited by Galenit, 12 December 2013 - 05:02 PM.


#247 Small Baguette

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Posted 12 December 2013 - 05:04 PM

View PostMarack Drock, on 12 December 2013 - 07:32 AM, said:

You people forget this company is running 2 other games as well you know. Which means that it is also constantly working between the 2. Try running 3 games at once (all MMOs) and see what happens.


No, they're not. Their publisher, IGP, has 2 other MMOs currently in the works by different developers, so that's not an excuse.

#248 Small Baguette

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Posted 12 December 2013 - 05:11 PM

View PostMarack Drock, on 12 December 2013 - 10:00 AM, said:

I believe PGI has every right to be as slow as they want.


Not when they promised features to paying customers within a certain time-frame i.e founders buying in were told that CW would be within 90 days of open beta [this deadline has already been missed by over a year, it will like be 2 years late].

View PostMarack Drock, on 12 December 2013 - 10:00 AM, said:

Not MWO which made a hole engine


PGI did not make the CryEngine that MWO runs on.

#249 mekabuser

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Posted 12 December 2013 - 07:50 PM

feetwet hit the nail on the head.
lol at heffay. I would never discourage anyone from playing.. I play most every day, i love the combat, I just dont see a great game being made at this point..
Go back and read the initial posts by the devs.. almost nothing has been delivered except a minimally viable product.
WHat we have is a MW game that is basically inferior to all that have come before. And for me, thats essentially fine, but utterly depressing.

At this point I am prinicipal skinner .. "prove me wrong kids.. prove me wrong" concerning pgi.

Its NOT an accident that most ALL the original forumites are just not here anymore. There is absolutely nothing cool about the way this game is developed, marketed, the forum community anymore< it used to be great>. nothing..

Maybe Im diggin it because its "strange" but, warframe certainly grabbed my interest, and thats what ive been playing the last week..
A bad sign from a dude who played mw4 with 40 people on the servers<late to the party> in vengence and then a few more years playing mercs with 40 people on servers, and then mwll with the same..

#250 Faithsfall

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Posted 12 December 2013 - 10:51 PM

I will start with the positive I hope you all have a good xmas when it get's here.

Now for MWO I haven't been on now since just after the project phoenix launched, just decided i will wait for a few features to be implemented before continuing, but nothing has changed apart from a few new hero mechs and news that CW is still a long way off. Dissapointing.

Unfortunatly I predict that we will get UI.2.0 first followed by clan mechs/equipment before CW, with the poor balancing PGI does with equipment anyway the clan stuff will be so out of wack that CW will be pushed back even further while they work on balancing everything again.

I hope i'm wrong and santa will send his elves in to work their magic. ( I know santa is make believe but so is CW atm )

#251 Kotzi

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Posted 12 December 2013 - 11:37 PM

Funny how people accuse the "whiners" for the lack of progression.

#252 R Razor

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Posted 12 December 2013 - 11:47 PM

Vote with your feet and your wallets. The incompetents that are exploiting thiis IP don't have the necessary skill or vision to implement it the way it should have been done. Instead of a trully amazing Battletech universe, they give us 5 maps full of cap warrior missions and force us to drop with people we don't know that often lack even the most basic skills (because they aren't even competent enough to develop a tutorial).

As if that weren't enough, since they are incapable of balancing the in game weapons system to average out the advantages and drawbacks, some rocket scientist decides that since all the 13 year old pimply faced basement dwellers and their adult dopplegangers all love Dakka so much, they'll make Dakka king. They haven't figure out how to balance weight on each team, they overload one team with new players that don't havve a clue in order to hit a magical "ELO" number that nobody really knows how it works............and to add icing to the cake, they don't provide any manner of communication aside from a sub-standard chat window that you can't really use if you're in the middle of getting hammered by Dakka ****. To compound that, they felt that it would somehow add to the game if they separated the 3 lances by an inordinate amount of distance, ensuring that, due to the lack of communications, a *********** would ensure and the folks that weren't using 3rd party com programs would scatter to the winds. There is no tactical component to this game at all beyond "rush the edges of the map and hit the base".

This game a poor excuse for a finished product and after only 6 months of playing it, I'm relatively certain that PGI doesn't care, enough new blood comes in and drops cash for MC (I was dumb enough to drop almost $600 in 6 months) so they get paid no matter what. If any of them had any real game design talent the game would be in better shape. The best thing that could happen is that PGI will fold and a real company (Bioware, EA, Gearbox etc...) will buy the IP at a bankruptcy sale and 2 - 3 years later we'll get what PGI "envisioned" when they started.

#253 ArchMage Sparrowhawk

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Posted 13 December 2013 - 12:00 AM

Does anyone else here feel jaded, bitter, slightly angry, and wouldn't be here if they were sober?

Right, I feel like a real honest to gosh Mechwarrior Mercenary. Now tell me who needs to die, and I'll come back in a week with bloodstained Atlas feet.

#254 Appogee

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Posted 13 December 2013 - 12:18 AM

View PostKraven Kor, on 12 December 2013 - 02:34 PM, said:

The main issue at hand is more "what was promised and HAS NOT been done" than simply "how much has been done."

In that post I was merely correcting Marack's claim that MWO has more features than MWLL. The claim was simply factually incorrect.

View PostKraven Kor, on 12 December 2013 - 02:34 PM, said:

MWO has a lot that MW:LL didn't and does quite a few things better than MW:LL in my opinion.

Such as...? I can only think of arm lock and mech lab.

Edited by Appogee, 13 December 2013 - 01:23 AM.


#255 Chronojam

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Posted 13 December 2013 - 01:50 AM

A cash shop.

#256 Texas Merc

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Posted 13 December 2013 - 02:53 AM

View PostKraven Kor, on 12 December 2013 - 08:05 AM, said:


OK, so I can make some grumpy posts or whatever, but: I hated MW:LL. Hated. Mostly due to the constant die-respawn-die style gameplay.

So I can't / won't do that.

And all of my expectations, all of those things I "thought I was paying for" that have thus far failed to materialize were things PGI stated themselves; promises and assurances they made to drive sales.

I am perfectly justified in being disappointed.

I am also no bum; having spent some $400-ish on MWO over the last year and a half. I am exactly the kind of customer PGI wants; I would think. Which is why it further confuses me that I and those like me are "not their core audience" or "on an island" or whatever, and that the things so many founders seem to clamor for are so slow in coming if indeed they will ever get here.

p much all of this

#257 DirePhoenix

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Posted 13 December 2013 - 03:14 AM

View PostR Razor, on 12 December 2013 - 11:47 PM, said:

Vote with your feet and your wallets.


I voted with my wallet! I see you've got your Overlord badge too! If I had known the Griffin was going too look as sexy as it was I would've bought a Sabre package too, even though all the weapons are on the same side

Posted Image

Seriously, I thought the preview pic on the phoenix page looked neat but not this smexy.

I don't understand how people think that they "bought" promises. Unless you are an actual business investor (and you're probably not if you're on this forum), everyone that has put money into this game has done so through the purchase of virtual items, and that's what you've received. You didn't buy the hope or promise of what this game might become. You didn't buy a stake in the direction the devs take this game. You bought a 'mech, a paintjob, some colors, some cockpit decorations, maybe some virtual currency, maybe an XP/CBill boost. And that's what you got. If you didn't get the items you paid for, you can get a refund.

PGI is making a game I enjoy playing. They are making items I want, and if/when I can afford them, I buy them. Is MWO *THE* Battletech game I've always wanted with everything working the way *I* think it should? Probably not, but that doesn't make me enjoy this game any less. And if they keep making things I want, I'll keep buying them. But unless I get shares, I'm not confusing my purchases with "investments". This Founder's tag I'm wearing isn't a badge of honor stating that I helped fund the game (founder =/= funder) or saved it from the brink of destruction (or even that I'm entitled to some 'promise' that was never actually made). The game was going to be made even without the Founder's Program. All this tag says is that I (or anyone else wearing the tag) was here to make a purchase in the game's early stages of development (which also infers that I've been actively following its development from early on in order to know about the items to be purchased). They were offering items I wanted to buy, I bought them, and now I've got those items. Satisfied customer.

#258 Ensaine

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Posted 13 December 2013 - 03:30 AM

View PostR Razor, on 12 December 2013 - 11:47 PM, said:

Vote with your feet and your wallets. The incompetents that are exploiting thiis IP don't have the necessary skill or vision to implement it the way it should have been done. Instead of a trully amazing Battletech universe, they give us 5 maps full of cap warrior missions and force us to drop with people we don't know that often lack even the most basic skills (because they aren't even competent enough to develop a tutorial).

As if that weren't enough, since they are incapable of balancing the in game weapons system to average out the advantages and drawbacks, some rocket scientist decides that since all the 13 year old pimply faced basement dwellers and their adult dopplegangers all love Dakka so much, they'll make Dakka king. They haven't figure out how to balance weight on each team, they overload one team with new players that don't havve a clue in order to hit a magical "ELO" number that nobody really knows how it works............and to add icing to the cake, they don't provide any manner of communication aside from a sub-standard chat window that you can't really use if you're in the middle of getting hammered by Dakka ****. To compound that, they felt that it would somehow add to the game if they separated the 3 lances by an inordinate amount of distance, ensuring that, due to the lack of communications, a *********** would ensure and the folks that weren't using 3rd party com programs would scatter to the winds. There is no tactical component to this game at all beyond "rush the edges of the map and hit the base".

This game a poor excuse for a finished product and after only 6 months of playing it, I'm relatively certain that PGI doesn't care, enough new blood comes in and drops cash for MC (I was dumb enough to drop almost $600 in 6 months) so they get paid no matter what. If any of them had any real game design talent the game would be in better shape. The best thing that could happen is that PGI will fold and a real company (Bioware, EA, Gearbox etc...) will buy the IP at a bankruptcy sale and 2 - 3 years later we'll get what PGI "envisioned" when they started.



ANYONE but Bioware. What EA did to SW: Tor was outright criminal. How can a Star Wars IP fail so miserably ...???

#259 Ensaine

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Posted 13 December 2013 - 03:47 AM

View PostMarack Drock, on 12 December 2013 - 07:09 AM, said:

question: Why would someone want to do something for people who are acting like jerks? We yell at them, diss them, **** on them, and treat them like {Scrap} all day long. Would you help someone who was treating you like {Scrap}? I would have definate second thoughts I know that.


Do you really think this is about PGI doing us a favor? They're a business, with a product/service a LOT of people want. They are the SOLE source for said product/service, and the product/service is near terrible.

They are in business to earn money.

Let them have second thoughts then.......this will be their LAST product/service that ever gains any traction. Probably too late actually. I wonder if they realize that fact ..... Bioware/EAWare lost a lot of faithfuls over the SW:ToR debacle, as well as several other games going south.

Edited by Ensaine, 13 December 2013 - 03:48 AM.


#260 Small Baguette

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Posted 13 December 2013 - 05:15 AM

View PostDirePhoenix, on 13 December 2013 - 03:14 AM, said:

I don't understand how people think that they "bought" promises.


That's exactly what we did when we bought the founders package. I didn't buy it for some MC, I bought it because I love this IP and loved what they promised this game would be if we supported them. We sure as hell supported them, the founders package was a resounding success, but we now are still waiting for them to delivery on what they said they would.

Seriously CW is the most important thing by far and it was supposed to be released within 90 days of open beta.

That is what we put our money down for. That was a literal promise that we bought into.

Edited by Uljira, 13 December 2013 - 05:16 AM.






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