

Player Base Loss
#41
Posted 10 December 2013 - 10:28 AM
#43
Posted 10 December 2013 - 10:29 AM
#45
Posted 10 December 2013 - 10:32 AM
PGI have one set of servers, and they don't post theirs so...
if wargame net isn't scared t shw only 9k, how many must there be for PGI to show theirs.., or not..
#48
Posted 10 December 2013 - 10:36 AM

#49
Posted 10 December 2013 - 10:38 AM
Thanks PGI, Russ, Bryan and IGP
It would take a reboot with someone else at the helm and building it for the MW community, not the casual first person shooter player to save MW and no one is going to do that.
#50
Posted 10 December 2013 - 10:44 AM
#51
Posted 10 December 2013 - 10:44 AM
I can tell you I've seen a large decline in active players on my list.
Many not seen in months and months.
I belong to what's left of a Clan. Used to have 35 or so on our TS at a time.
Anymore, lucky to have a half dozen.
Same goes for another Clan I know.
Reasons ? Lack of CW, no ability still to chose maps or opposing team.
Features that mech games had 15 years ago....
No training ability, no ability to run Trials Of Entry etc, without trying to sync drop.
Last Trial of Entry I saw work was only because another team we ran into decided
to watch and learn about a Clan procedure that most of them said they'd never
heard of, instead of attacking right away.
#52
Posted 10 December 2013 - 10:45 AM
I mean this was during a time when the vast majority of the community was on PGIs side and the malcontents were extremely vocal minority!
The antidotal rhetoric spawned from them was priceless... Not even mentioning the mathematically trumped-up numbers these malcontents trotted out to prove MW:O was dying...
Point is there are way too many variables as it pertains to time-zone played, time of day played, ones Elo and PUG versus team drops to attempt to form a uncontrived assessment of the vibrancy of the active player base.
You'd have better luck guessing the number of Jelly Beans in the huge mason jar in the corner drugstore to win that snazzy PF Flyer, than trying to rationalize what our active player base is...
#53
Posted 10 December 2013 - 10:46 AM
Now don't get me wrong, I got burnt out of MWO months ago so I was actually on hiatus for a while and did other things. It wasn't until recently due to the Phoenix packages that my interest in the game got revitalized. But I assure you that I'm more excited to see CW/faction-based battles, Clan Invasions, more maps, more modes, and definitely (*crosses-fingers*) some PvE action implemented into this game. The only thing we can do is wait and give PGI their support. If you personally feel burnt out then by all means take a break from MWO and do other things. You can always come back later, you know? That's the beauty (and probably the only beauty) of F2P games... you're not financially obligated to play it like you would in a subscription-based title.
#54
Posted 10 December 2013 - 10:47 AM
#55
Posted 10 December 2013 - 10:48 AM
Blurry, on 10 December 2013 - 08:14 AM, said:
It does explain how you have lasted so long and why you still play!
Unlike JM, I see so many repeats that I can keep track of them on an excel spreadsheet (which my unit does to ID new talent for a potential invite). 300-ish that I see regularly enough. That's alot of repeats for a game with tens of thousands of players theoretically....not including the probably 100+ I see regularly but know are in a unit like the Lords, Kaffee, half of the Templars etc.
#56
Posted 10 December 2013 - 10:53 AM
Jman5, on 10 December 2013 - 10:27 AM, said:
At the very minimum, PGI is still holding an ace under their sleeve. Whenever they release on Steam it will bring a massive influx of new players. If the game is in a great state by then with good retention mechanisms in place, we'll be good to go. If it's not we'll be back to old numbers in a couple months.
All I can say is, PGI would need to provide a compelling reason to keep people playing here. You don't want to use your trump card and waste it... kinda like trying to fill a bathtub with water, only to have the drain wide open.
#57
Posted 10 December 2013 - 10:54 AM
Lukoi, on 10 December 2013 - 10:48 AM, said:
Unlike JM, I see so many repeats that I can keep track of them on an excel spreadsheet (which my unit does to ID new talent for a potential invite). 300-ish that I see regularly enough. That's alot of repeats for a game with tens of thousands of players theoretically....not including the probably 100+ I see regularly but know are in a unit like the Lords, Kaffee, half of the Templars etc.
In fairness... You team drop, so you are mathematically narrowing your talent pool.
Also remember the player-pool charts like a bell-curve where the vast majority of players are in the broad / deep talent pool while the highest Elo and lowest Elo talent narrows in both polar extremes...

It's like trolling for chicks at the Grocery market versus the gym...
#58
Posted 10 December 2013 - 10:57 AM
Deathlike, on 10 December 2013 - 10:53 AM, said:
All I can say is, PGI would need to provide a compelling reason to keep people playing here. You don't want to use your trump card and waste it... kinda like trying to fill a bathtub with water, only to have the drain wide open.
Enter the "steaming" pack 3 varients of mechs x y and z for $25. Let the drain stay open
#59
Posted 10 December 2013 - 10:59 AM
Joseph Mallan, on 10 December 2013 - 05:29 AM, said:
Joseph Mallan, on 10 December 2013 - 10:21 AM, said:

On the other hand, I will know there is a four man of Lawmen on at the same time I am and I never drop against them, or any other of my listed friends! Makes me realize just how well Elo works

Except you can't judge Elo based on who you see in a drop. As far as the MM is concerned two players with Elo scores of 2500 and 100 are the equal of two players with Elo scores of 1300 and 1300 because their average Elo scores are the same. While the MM will of course try to match you with people that have a similar Elo, if that's not possible it will put you where it can while trying to keep your teams average Elo score as close to the other teams as possible with the current pool of players. As a result it's entirely possible to see a high Elo player in a low Elo team and vice versa.
Anyway this is getting off topic so I'll leave it there

#60
Posted 10 December 2013 - 11:04 AM
anubis969, on 10 December 2013 - 10:59 AM, said:
Anyway this is getting off topic so I'll leave it there

True, but in said case the High Elo player should mop up. Not the case in this drop.
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