Joseph Mallan, on 06 February 2014 - 09:05 AM, said:
Something does. Slowing down the Cyclic rate a touch could be a good way. My AC20 should be a slower reload time than a Lasers cool down by a mile, and the fact I can match an AC in damage profile at Longer ranges (ie over 270m) is unacceptable as well. As ranges work right now, the two tons extra for an AC20 is a bargain.
But all ACs doing the same level of damage as an AC20 in the same 4-5 seconds make all the ACs an AC20 that have different weights and volume. AC10s should throw 10-15 (Id be happy with 10) damage in 4-5 seconds. AC5 5-7 in 4-5 seconds and AC2 2-4 in 4-5 seconds. That duplicates the whole AC10 X fires a Cassette of 10 rounds and AC10 Y fores a 3 round burst. Bigger the damage per shell slower it shoots. Slowest being once every 4-6 seconds.
I missed the recoil Nerf... Beautiful idea!
In the whole ballistics argument, I had to learn to pick my battles. I think the most unbalancing parts of autocannons currently are, in this order: normalization, range, FLD. I will compromise on FLD, at least temporarily, if it means I can get support for the first two.
Normalization is the biggest one, as you illustrated. Currently, all autocannons do (roughly) AC20 equivalent damage, but have the weight, size, heat and range of much more advantageous, smaller class ACs. This is the biggest issue in my opinion.
The normalization issue is compounded, and slightly obscured in some ways, by the range issue. Because of the x3 range, every autocannon is hitting for more damage at greater distances, to where the Ac20 is reaching far, far beyond where it should. If the AC20 was hitting the same range as an SRM, for instance, I don't think there would be nearly as much complaining about it - if I get that close to an AC40, for instance, it's my own fault, but 810 meters is a long ways away!
Joseph Mallan, on 06 February 2014 - 09:10 AM, said:
Oh I agree, And I would not complain about the effect either. It would be a negative I'd either accept, or work around by lightening my Caliber if the effect affects my fun to much.
Sorta like how I am not a fan of the Fire delay on Gauss as a "Sniper weapon" But I am fine with it as a way to give Gauss a Minimum range! The fire delay makes Gauss a long range weapon, but ruins it as a Sniper weapon.
I am not a fan of the Gauss delay either, and I think 90% of the populace thinks the delay should have been on the PPC instead, but I do think it is a pretty unique way to handle it. Why they didn't just give it a minimum range like a PPC, I don't know, but they probably thought it was better to desync them from PPCs instead of just giving a minimum.
Has there ever been a recoil effect? I would love that...