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Twin Erll Sniper


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#1 William Mountbank

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Posted 10 December 2013 - 12:29 PM

Now that it seems like enough people have realised this is an effective build, I don't think I'm really giving away any secrets:

SDR-5D 2xERLL: The Spider version can reach the good vantage points.

RVN-3L 2xERLL: The Raven gets the extremely high shooting arm.

Normally you would put an ERPPC on sniper lights, to allow snap shots and to stay hidden - so it probably seems counter intuitive to be giving yourself away with bright laser beams, but people often ignore incoming laser fire, particularly from lights as they assume it's only the one ERLL. People also don't react so fast you can't use your whole beam on one component, and since there is no threatening shock or jolt people don't feel any sense of urgency with incoming laser fire.

The other major advantage is the ability to do damage out to 1,350m, and to lay down 18 points of damage to anything within 675m. Plus it runs a lot cooler for close range fighting than the PPC builds, although these 2xERLL builds are still fairly weak against other lights.

I enjoy both builds a lot, and they're better suited to my low res, low framerate PC. What do you guys think?

#2 levitas

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Posted 10 December 2013 - 01:41 PM

The raven is much better at doing this sort of build, as there's no need to cut armor except on the empty left arm.

I think you're nuts for cutting any amount of leg armor on that spider. The "standard" 2ml 1erll build is probably more effective over all due to survivability. I haven't been able to figure out a build for the 5D that doesn't make extreme sacrifices to run 2 erll.

Last point, I've seen some cicadas running similar loadouts, it might be worth considering that build as well.

#3 zudukai

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Posted 10 December 2013 - 01:48 PM

CDA-3M

#4 Helbrecht

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Posted 10 December 2013 - 01:57 PM

ive been running the cicada build for months long before the ravens came out with thier version. the cicada can actually bang away with its erll almost indefinatly and gain very very little heat even on hot maps.

#5 William Mountbank

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Posted 10 December 2013 - 02:43 PM

I haven't run the CDA version, and technically it's not a light. :lol: Do you find the torso only weaponry creates problems with elevation? The great thing about the Spider is the arm articulation lets you shoot straight down a cliff or almost directly behind while running away.

#6 William Mountbank

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Posted 10 December 2013 - 02:56 PM

View Postsolar levitas, on 10 December 2013 - 01:41 PM, said:

I think you're nuts for cutting any amount of leg armor on that spider. The "standard" 2ml 1erll build is probably more effective over all due to survivability. I haven't been able to figure out a build for the 5D that doesn't make extreme sacrifices to run 2 erll.


It's true that it's pretty fragile, although not as much as the fabled 2ERPPC Spider. But it's carefully calculated for how I use it, because I avoid other lights and spend most of my time tucked behind scenery. So the torsos are heavily weighted towards the front because that's where all the hostile fire is coming from, and generally there's stuff blocking the legs.

Three or four months ago I came across the Raven version and enjoyed it, and when I put the two ERLLs on the Spider I thought for sure it would just be a joke build, particularly after the recent Spider nerf, but I have to say for me it's even more effective that my old ERPPC/2xL build, and way more consistent than the classic 3xMPLs. It's what I still drop with most of the time.

#7 levitas

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Posted 13 December 2013 - 01:26 PM

This thread reminded me how much I love my raven. I hopped in it for 3 games last night, and this was the best one:

Posted Image

Feels good, man.

#8 Victor Morson

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Posted 13 December 2013 - 03:02 PM

I was not a believer in this build until I saw a demonstration by a pilot versed in it.

Hot damn.

If any light pilots are interested in trying an ENTIRELY different style of play, this is it.

#9 DONTOR

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Posted 13 December 2013 - 03:06 PM

View Postzudukai, on 10 December 2013 - 01:48 PM, said:


too slow. This is what I would prefer
http://mwo.smurfy-ne...2aef533c22f5618
I would probably reduce the arm armor more to incorporate 2 Small lasers for back up against lights for minimal heat.

Edited by DONTOR, 13 December 2013 - 03:12 PM.


#10 levitas

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Posted 15 December 2013 - 09:34 PM

I just realized that the XL235 might be what the spider 5D needs to run 2erll. I just drew it up on smurfy. http://mwo.smurfy-ne...92a4fc5991bd836

It runs as fast as the XL280 raven 3L build, at the expense of 2 DHS.

#11 zudukai

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Posted 15 December 2013 - 10:14 PM

View PostDONTOR, on 13 December 2013 - 03:06 PM, said:

too slow. This is what I would prefer
http://mwo.smurfy-ne...2aef533c22f5618
I would probably reduce the arm armor more to incorporate 2 Small lasers for back up against lights for minimal heat.

Yes, but in a duel for a cap point or something like that, my Cda has a higher chance of winning, i like to build my mechs to fill the same role while also being able to counter the same role, like the SHD-2d2 anti-light; always put an AC-10 on it, or you might as well be taking a kintaro.

Edited by zudukai, 15 December 2013 - 10:14 PM.


#12 Alistair Winter

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Posted 16 December 2013 - 12:28 AM

I actually like running a RVN-4X instead of 3L with the 2 ER LL sometimes. The JJs are so useful and in a brawl when heat management becomes a pressing issue, it's nice to just keep firing the MGs, actually. Unfortunately, you can't really stand around as much as with the RVN-3L, because the lack of ECM makes you much easier to spot.

#13 zudukai

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Posted 16 December 2013 - 12:48 AM

the adder had better have ECM...

#14 Devil Fox

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Posted 16 December 2013 - 01:08 AM

I tried the 2 ERLL builds and I was just disappointed in them... they are too camper focused, hiding behind the lines and not really contributing much (particularly in the higher elo brackets where sit still 1sec too long and pop!). I instead took the ideas and made a more all-round strike Raven (RVN-3L)... it was pretty good, didn't sacrifice too much speed, but the hitboxes on it were horrendous. I found myself getting one shot from any angle way too easily, or just legged by light swarms.

It worked and became the basis for the jenner, which loses a half-ton of armour to mount a jump jet. JR7-D was the result... I play it as a quick hit and run scout with the PPC and ML for main damage, using streaks to kill enemy light's isolated or harassing friendlies. I try not to fight other light's or do so hit and run style with the PPC/SSRM's straight towards friends, just to scrap them off me.

Edited by Apostal, 16 December 2013 - 01:08 AM.






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