Spawnsalot, on 22 February 2014 - 04:27 AM, said:
You've missed the point entirely.
People don't have a problem with the "secondary" objective of killing everyone, the issue lies with the "primary" objective where both teams must cap and defend at the same time.
Isn't that what soccer is? Didn't you just say counterstrike was attack and defend? Exaclty how is that any different then counterstrike?
Quote
From your link: "the main objective for the Counter-Terrorists is to prevent the Terrorists from planting the C4 explosive."
This is an asymmetrical objective. Attack and defend. This is why the game modes in Counter-Strike work.
Spot the difference -
MWO Assault - Team 1: Capture enemy base, defend home base or kill enemy team.
Team 2: Capture enemy base, defend home base or kill enemy team.
Counter-Strike - Team 1: Plant bomb or kill enemy team.
Team 2: Defend bomb site or kill enemy team.
I'll give you a hint - both teams do not have the same objectives in Counter-Strike.
The Defuse game mode gave good matches because the dynamic could shift at any time - CTs start on the defensive with two positions to defend, the Ts can attack either position to win and the CTs don't know which. If the bomb carrier is killed the CTs can switch to defence of just one position and force the Ts to try and recover the bomb. If the bomb is planted the Ts must now defend the position against CTs who must now attack the position within a certain time-frame or lose. And hanging over all of this is the option of killing all the enemy team (unless the bomb has been planted).
This is the reason a lot of people don't like Assault. The objectives are a mess. There's no dynamic shifts to keep people on their toes, it's stale.
Once a base has been capped that's it. The game is over with no chance of counter-attack
If Assault was like Bomb Defusal,Team 1 would have two bases in the area that needed to be defended, Team 2 would need to reach one of these bases and a capture it, a timer activates and Team 1 has a limited window of time to recapture the base before the match ends.
Maybe the fluff for the mission would be that Team 2 needs to upload a virus at one of the bases to hack a network or something and the virus came in a pack that a mech could pick up by walking over it and is dropped when the mech is destroyed.
At the moment Assault is just zerg rush the base, camp your own base, blockade choke points with pop-tarts and plink each other or duke it out in the middle of the map and hope a mech doesn't sneak past and sit on your base.
I do agree though, and have always maintained, that players have no reason to moan about cap wins now that we have Skirmish.
I see what you mean by attack and defend now, meaning one team caps either base, and the other team just defends both bases.
But I totally disagree about, the dynamics, or teams not being kept on their toes. I mean that would be like saying football and soccer matches are not dynamic.
The reasons I always hear for people not liking assault, is that they find it boring to defend, and get sore about losing to fast cap wins.
I feel if they were on their toes, they would be more likely to successfully counter cap or defend.... And if one team had to defend both bases, with slow moving mechs on big maps, with no respawns, .. it would be even more unpopular, imo.
But supposedly assault is just in the beginnnig stages of turning into a game mode, where the team and the base must all be destroyed, since the base will also serve as a respawning point. Which would be similar to LoL, and i think would be really awesome and popular, and makes more sense to me. I just hope i understand that correctly and that its actually true.
Edited by RichAC, 22 February 2014 - 06:12 AM.