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Why Large Laser Cap For Ghost Heat Should Be 4


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#41 Kunae

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Posted 11 December 2013 - 09:26 AM

View PostFupDup, on 11 December 2013 - 09:25 AM, said:

Because you could make it even higher after some adjustments.


PS: My Locust 3M KDR is higher than your Atlas's. :huh:

Well, that's just because you put 3 ERPPC's on that sucker... :huh:

#42 FupDup

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Posted 11 December 2013 - 09:29 AM

View PostKunae, on 11 December 2013 - 09:26 AM, said:

Well, that's just because you put 3 ERPPC's on that sucker... :huh:

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#43 Kunae

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Posted 11 December 2013 - 09:30 AM

Still haven't figured out how you did that... especially the one in the CT...

#44 FupDup

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Posted 11 December 2013 - 09:31 AM

The closest I can get to the 3 ERPPC Locust is this:
LCT-3M

Sadface. :huh:

Edited by FupDup, 11 December 2013 - 09:32 AM.


#45 Joseph Mallan

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Posted 11 December 2013 - 09:41 AM

View PostFupDup, on 11 December 2013 - 09:25 AM, said:

Because you could make it even higher after some adjustments.


PS: My Locust 3M KDR is higher than your Atlas's. :huh:

And if I am satisfied with My results? I tried a few of the Better builds. They didn't work for me. Admittedly the CASE is on the wrong side :rolleyes: but all things being equal, All that matters is I am having fun kicking ash and taking names in what I wanna drive. I even placed 98th of 3,500 assaults (or top 3.5%) in the first ever tournament missing 1 1/2 days thanks to work.

So catch me if you can! :huh: :huh: :P

#46 Joseph Mallan

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Posted 11 December 2013 - 09:44 AM

View PostFupDup, on 11 December 2013 - 09:31 AM, said:

The closest I can get to the 3 ERPPC Locust is this:
LCT-3M

Sadface. :huh:

Mine has armor :huh:

#47 Fuzzbox

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Posted 11 December 2013 - 09:45 AM

View PostDamocles69, on 11 December 2013 - 07:04 AM, said:

You can not pop tart as effectively with large lasers as you can with ppcs+balsitics. As such, with the current design of the game, laser boating will always be inferior to poptarting. Raising the large and medium laser cap will allow another form of play to be semi-viable at top tier, tournemnt levels of play


Why 4? Why not 3, or as is 2? Ohh, your favorite chassis has four slots. Good for you. Have you given this much thought?

#48 Damocles69

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Posted 11 December 2013 - 10:05 AM

View PostIngrid, on 11 December 2013 - 09:45 AM, said:


Why 4? Why not 3, or as is 2? Ohh, your favorite chassis has four slots. Good for you. Have you given this much thought?


Why is this even brought up? Look then entire point is that if you are trying to limit alphas then limit em. Don't let one weapons combo ignore your cap unless there is some kind of balancing mechanic in play. I'm in favor of no no ghost heat at all but because itis here llet's even the playing field for all weapon types. ( I also think there should be no limit on SRM due to the hard cap on their range and shotgun spread pattern) lasers as a whole (not just LL) are under preforming when compared to other types of weapons. Let's help em out a bit

#49 Trauglodyte

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Posted 11 December 2013 - 10:27 AM

Well, the max alpha you're ever going to have while maintaining a reasonable heat level is 30. That's 2 PPCs and either 2 UAC5s, 2AC5s, or the slightly slower AC10. There are those that run 2 PPCs and an AC20 but you're only doing 20 points at range, 40 within 270m while outside of 90m, and 30ish while between 271-450. That's all fine and good but you're still running pretty hot and you've got to deal with differing projectile speeds. The point being, 40 is the most you're doing to do and you're not going to be doing it all of the time (30 is more probable).

Comparing that build to your 4 Lrg Laser layout, you have zero issues with where you're doing your range because you're doing it everywhere from 0-450m and still doing 20 at a range of 675m (can't do that with the build above). Furthermore, 4 Lrg Lasers does as much damage (slightly less) than 8 Md Lasers at a range of 0-270m which is above the 6 Md Laser GH limit. If you want to bump up the "LL" family to 3, that is fine because you're trading weight for slightly less damage and slightly less heat. Four, though, is a bit of a stretch. Even then, you'd need to raise the tax for the LL family GH to compensate for adding an additional laser to the grouping. So, while 3.5 is the tax now per you'd probably be looking at 5 or 6 given the bump.

#50 Prezimonto

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Posted 11 December 2013 - 10:29 AM

View PostCapperDeluxe, on 11 December 2013 - 07:27 AM, said:

3 would also be acceptable, anything but 2.

Or 1.

#51 Kunae

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Posted 11 December 2013 - 10:49 AM

View PostTrauglodyte, on 11 December 2013 - 10:27 AM, said:

Well, the max alpha you're ever going to have while maintaining a reasonable heat level is 30. That's 2 PPCs and either 2 UAC5s, 2AC5s, or the slightly slower AC10. There are those that run 2 PPCs and an AC20 but you're only doing 20 points at range, 40 within 270m while outside of 90m, and 30ish while between 271-450. That's all fine and good but you're still running pretty hot and you've got to deal with differing projectile speeds. The point being, 40 is the most you're doing to do and you're not going to be doing it all of the time (30 is more probable).


My 66-alpha DDC begs to differ.

#52 Sephlock

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Posted 11 December 2013 - 10:59 AM

View PostTrauglodyte, on 11 December 2013 - 08:35 AM, said:

You still haven't explained why 4 is the right number. 3 sounds right along with an increase in the Ghost Heat tax (done because they expanded the number), especially given the fact that Lrg Pulse Lasers are also grouped with regular Large Lasers.

How about 3 for Llas (so I can have my triple Llas arm on certain mechs) and no limit for Lplas :huh:?

#53 Kunae

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Posted 11 December 2013 - 11:01 AM

View PostSephlock, on 11 December 2013 - 10:59 AM, said:

How about 3 for Llas (so I can have my triple Llas arm on certain mechs) and no limit for Lplas :huh:?

How bout none.

"Compromise" only gets you more of the same, and never fixes the problem. Remove "Ghost Heat"... Period. No other part of this discussion matters.

#54 Trauglodyte

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Posted 11 December 2013 - 11:10 AM

View PostKunae, on 11 December 2013 - 10:49 AM, said:


My 66-alpha DDC begs to differ.


I'm just referencing his point about how 40 point alphas are the new meta and trying to get Lrg Lasers up to that point. There are bigger alphas and 66 is a fine one. Point is, you can't pick one meta and balance around it when there are other combos out there.

View PostSephlock, on 11 December 2013 - 10:59 AM, said:

How about 3 for Llas (so I can have my triple Llas arm on certain mechs) and no limit for Lplas :huh:?


I'm on record for 3.

#55 Sephlock

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Posted 11 December 2013 - 11:38 AM

View PostKunae, on 11 December 2013 - 11:01 AM, said:

How bout none.

"Compromise" only gets you more of the same, and never fixes the problem. Remove "Ghost Heat"... Period. No other part of this discussion matters.

We won't get that. If you are going to take a hard line attitude then you should be performing the digital equivalent of storming the Bastile.... I guess in that case that would involve getting some funding and hiring some fancy lawyers and finding some underhanded way to wrest the IP from PGI...

I guess you could make a devil's alliance with Harmony Gold...

#56 Kunae

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Posted 11 December 2013 - 11:46 AM

View PostSephlock, on 11 December 2013 - 11:38 AM, said:

We won't get that. If you are going to take a hard line attitude then you should be performing the digital equivalent of storming the Bastile.... I guess in that case that would involve getting some funding and hiring some fancy lawyers and finding some underhanded way to wrest the IP from PGI...

I guess you could make a devil's alliance with Harmony Gold...

Which is why it is absolutely imperative that when we find out about them planning to do something stupid, we fight the fight then. PGI has shown, that even on the most idiotic ***-backward idea they've come up with... once it's in, they will NEVER take it out... Ever.

In those situations we must shout-down the white-knighters and get them to stop.

#57 Mystere

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Posted 11 December 2013 - 11:49 AM

View PostKunae, on 11 December 2013 - 11:46 AM, said:

In those situations we must shout-down the white-knighters and get them to stop.


But, what about the greys:

Posted Image

<I'm sorry. I just couldn't resist>

#58 Trauglodyte

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Posted 11 December 2013 - 11:55 AM

View PostMystere, on 11 December 2013 - 11:49 AM, said:

But, what about the greys:


There's nothing wrong with it. My father's grey! (Seinfeld parody)

#59 divinedisclaimer

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Posted 11 December 2013 - 01:58 PM



I have made this work in high-meta games where the entire enemy team was poptarting with the help of good teammates and communication.

Edited by divinedisclaimer, 11 December 2013 - 02:02 PM.


#60 Lucian Nostra

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Posted 11 December 2013 - 07:38 PM

View PostJoseph Mallan, on 11 December 2013 - 09:00 AM, said:

This would work or me! :P


Yup. They are Canon and were just fine The Bane could fire all 8 with no heat problems so yes.

View PostJoseph Mallan, on 11 December 2013 - 09:15 AM, said:

Its funny to me when people say this. I beat those "outright better" builds a fair amount with a less than competitive Atlas build

(note: I was using this when PPCs were a joke not OP)



OK between these 2 posts you HAVE to be trolling. To think it'd be ok to run 10 AC/2s without problem in MWO (with total convergence) because it could be done in TT (with random rolls to hit than random locations being hit). Because we all know 20 damage every half second would be totally ok.

And THAT ATLAS BUILD

What gives it away as "having to be troll" (and god I hope this really is a troll thread) is the CASE with XL engine and Command Console.

I mean.. you've been playing this since CB.. you have to know that your Gauss Rifle blowing up will take out your side torso even with case, killing you because you run an XL.. right? right??? and you know Command Console does literally nothing except eat tonnage right??

edit:

View PostJoseph Mallan, on 11 December 2013 - 09:24 AM, said:

Why should I care if i was getting 1.3 K/D ratios with it at the time? :rolleyes: ;)


Dude.. I don't like my Atlas DDC all that much, I have trouble dealing with it's sluggishness and I still post a 2.43 K/D.

To be coming out slightly ahead of 1.0 in the heaviest mech in the game? I dunno if you can call that good.

Edited by Lucian Nostra, 11 December 2013 - 07:45 PM.






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