Khobai, on 18 February 2014 - 02:59 PM, said:
Not only is ghost heat itself a terrible game mechanic but the way it was implemented doesnt make any sense either.
Can run four AC/5s without ANY ghost heat... and each AC/5 is equal to one-and-a-half large lasers in terms of dps.
Can only run two large lasers without ghost heat.
Ghost heat needs to be completely removed and weapons need to be balanced in more intuitive ways that dont require highschool level math and data tables to explain to players.
Can run four AC/5s without ANY ghost heat... and each AC/5 is equal to one-and-a-half large lasers in terms of dps.
Can only run two large lasers without ghost heat.
Ghost heat needs to be completely removed and weapons need to be balanced in more intuitive ways that dont require highschool level math and data tables to explain to players.
1AC5 = 2 1/2 LL for damage.
A LL cycles every 3.25 seconds for 9 damage = 2.75 DPS , an AC/5 cycles every 1.5 seconds for 5 damage = 3.33 DPS. If you then look at the heat the LL generated and the slow heat dissipation, now the AC/5 becomes incredibly more effective than a LL that has a high base heat, spreads the damage all over and it suffers from shot heat.