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Atlas D-Dc Killing Force


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#21 Xmith

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Posted 12 December 2013 - 12:59 PM

Ditch the lasers and try this. Also you should try artillery and air strikes. http://mwo.smurfy-ne...93e35075b1ce21f

#22 blacklp

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Posted 12 December 2013 - 01:38 PM

This is an Atlas with firepower. Pure, face melting, singe shot firepower.
CLICKY

View PostSug, on 11 December 2013 - 11:34 AM, said:


Same build I fool around with except I use standard ACs and no Artemis in exchange for more ammo and heatsinks.

So much rear armor in everyone's builds. I think i have 5/5/5 on the rear torsos.


Saw this, my Jenner F thanks you for you judicious use of armor in your rear.

#23 FireSlade

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Posted 12 December 2013 - 01:39 PM

View PostXmith, on 12 December 2013 - 12:59 PM, said:

Ditch the lasers and try this. Also you should try artillery and air strikes. http://mwo.smurfy-ne...93e35075b1ce21f

If I see anyone with that setup they are toast since all of my heavies can out turn an Atlas in a circle of death. Better to have some weapons in the arms with arm lock off than none. That being said you were not paying much attention to that build since all you need is 0.5 tons and you can mount 2LL and add even more damage that can be dealt out.

Also what is with the new trend of putting ammo into your arms? You are risking being killed by just losing 1 arm… When an ammo explosion occurs it deals out the damage for the amount of ammo remaining and that could be 140, 200, 200 with that ammo. With an Atlas you only need 138 damage to kill that Atlas so that means 1 full ton of AC20 ammo cooks off and you are dead. At least with the legs, they are hit less than the arms. Better to house it in your torso and use it before you lose your armor by torso twisting to spread damage to your arms and all over your torso.

Edited by FireSlade, 12 December 2013 - 01:40 PM.


#24 blacklp

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Posted 12 December 2013 - 01:53 PM

People put ammo in the arms because of the supposed order in which ammo is used start at the head and winds it way down.
AC20 fires to slow to make that a smart move most of the time I feel. If you can't put a case and torso mount your armor, put it in the head and legs.

Edit: For word

Edited by blacklp, 12 December 2013 - 02:54 PM.


#25 Sug

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Posted 12 December 2013 - 02:23 PM

View PostFireSlade, on 12 December 2013 - 01:39 PM, said:

Also what is with the new trend of putting ammo into your arms?


No one shoots at Atlas arms?

#26 FireSlade

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Posted 12 December 2013 - 02:40 PM

View PostSug, on 12 December 2013 - 02:23 PM, said:


No one shoots at Atlas arms?

You should see those videos that Knoving posts where he is batting missiles and rounds out of the air with his Atlas's arms. To me if someone dies in an Atlas and it still has arms they did it wrong.

#27 Artgathan

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Posted 12 December 2013 - 02:55 PM

View PostWVAnonymous, on 11 December 2013 - 08:07 PM, said:


I'll keep that in mind if I see you on the field. :ph34r:

View PostSug, on 12 December 2013 - 01:13 AM, said:


I try not to let people get behind me.



Made me think of this (only the first 24 seconds):



#28 St4LkeRxF

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Posted 12 December 2013 - 02:55 PM

http://mwo.smurfy-ne...ed981c2cbebab2e

that is what i use, not good for long range but up close is very good

#29 MisterPlanetarian

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Posted 13 December 2013 - 09:20 AM

Getting your DDC loaded out with a Standard 350 and getting the mastery bonuses makes it an entirely different mech. Untill then i'd honestly recommend sticking with the stock engine and avoid endo steel untill you can use your 350 engine effectively. When you get it however here is the deal:


Std350 Ac20 SRM6. This mech relies on using its left arm as a Shield when in a standoff, hence the CASE/Ammo in left torso. Otherwise keep ammo out of your torso on every mech. Can squeeze in Artemis here or even an AMS if you want. Artemis version only has 13 DHS though.

Std350 2xUAC5 SRM4. DPS build. Can easily lay down respectable DPS at 600m and even more upclose.

Std350 2xAC5 SRM4. AC5 variant of the above, Heatsinks to protect torso components and right arm Ammo from critical strikes.



In my experience artemis is a bit more trouble than its worth right now. It's useless for SRM 2/4 and only marginally benefits SRM6's and those have enough problems as is. Your SRM's are essentially your sub 100m spaltter weapon, tightening the spread by a tiny amount won't make a huge diffrence overall. Your Ballistics + Lasers are your real killers. You are crit slot starved on your D-DC so getting artemis means less ammo and heat sinks to fit it. When SRM Hitreg gets fixed it might be worthwhile.

Edited by MisterPlanetarian, 13 December 2013 - 09:22 AM.


#30 Roadkill

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Posted 13 December 2013 - 09:36 AM

View PostMisterPlanetarian, on 13 December 2013 - 09:20 AM, said:


Our builds are almost identical. Tradeoffs:

Yours: 350 engine (56 kph base), 2 medium lasers (10 damage, 270 range)
Mine: 300 engine (48 kph base), 2 large lasers (18 damage, 450 range)

Maybe I'm just good at maneuvering a land yacht, but I'm more than happy to trade 8 kph (9 with speed tweak) for 80% greater damage and 67% greater range from the lasers. The AC/20 is very effective out to 540 so I want my lasers to be able to match that effectiveness.

Standard engines above the 300 are just too heavy for what they give you. The Atlas isn't supposed to be "fast" so there's really no point in trying. Use the tonnage for weapons and armor so that you can fill the role that the Atlas is intended to fill.

#31 MisterPlanetarian

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Posted 13 December 2013 - 09:52 AM

The Standard 350 also affect twist speed which if you have the reflexes will improve your survivability conciderably. You can also track lights and fast moving mediums alot easier when they are close. 2x ML is also marginally more heat efficient than 2xLL in terms of damage per heat and much more so in HPS.

Std350 Large Laser AC20. Thats my preferred AC20+Large Laser variant if there is such a thing.

The Standard 300 works and I used to worship it on the Atlas but a 16% speed upgrade is a pretty big deal, the effect on Torso twisting is much bigger with how it scales. If you insist on shooting at 500m use Dual UAC5/AC5. When we get tech like the Heavy Gauss and MRM's I'll concider a 300 engine once more but right now the extra agility is pretty decisive if you know how to use it.

#32 MisterFiveSeven

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Posted 13 December 2013 - 10:37 AM

View PostRoadkill, on 11 December 2013 - 11:48 AM, said:

AC/20, 2 x Large Laser, 3 x SRM-6, ECM, Standard 300, 17 double heatsinks.
Mostly full armor (59 arms, 51 legs).
7 tons of ammo... I generally carry 3 AC/20 and 4 SRM-6, but the reverse also works well.

It's a beastly brawler.


If SRM hitreg was better, this mech would be unstoppable. Still identical to mine :D

#33 Roadkill

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Posted 13 December 2013 - 11:37 AM

View PostMisterPlanetarian, on 13 December 2013 - 09:52 AM, said:

The Standard 350 also affect twist speed which if you have the reflexes will improve your survivability conciderably.

:D At the speed that an Atlas torso twists, even with a 350, "reflexes" have very little to do with it. I could control my torso twist via text message just as effectively as with a mouse in an Atlas. :P

Quote

2x ML is also marginally more heat efficient than 2xLL in terms of damage per heat and much more so in HPS.

Other way around, actually. A single large laser is marginally more heat efficient than 2 x medium laser. Though the difference is pretty negligible.





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