Jump to content

Map Positioned Incorrectly


7 replies to this topic

#1 Flying Fox 333

    Member

  • PipPipPipPipPip
  • 198 posts
  • LocationAustralia

Posted 11 December 2013 - 05:39 PM

Posted Image

Description
The map appears off-screen when invoked.

Location
Global

Reproduction Rate
Approximately 2-3 times per 10 attempts.

Steps to Reproduce
Open the list of players [TAB] then release and immediately press the map key [B]. The player list has to be in its fade out animation phase when the map is invoked. If timed correctly it can be done reasonably regularly, but is always fixable by simply reinvoking the map.

Edited by Flying Fox 333, 11 December 2013 - 05:40 PM.


#2 MonkeyCheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,045 posts
  • LocationBrisbane Australia

Posted 11 December 2013 - 06:44 PM

Been seeing this for months just didnt think it was important enuff to mention to anyone, as there are better things to work on.

Chances are once UI2.0 comes all the ingame huds will get a massive workover anyway, well I hope they will.

Edited by MonkeyCheese, 11 December 2013 - 06:47 PM.


#3 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 11 December 2013 - 06:51 PM

Never had this happen before. I think Niko should see this.

#4 Durant Carlyle

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,877 posts
  • LocationClose enough to poke you with a stick.

Posted 11 December 2013 - 09:46 PM

Make sure you are sending things like this to the support E-mail address as well. That way you know for sure somebody knows about it happening.

#5 Flying Fox 333

    Member

  • PipPipPipPipPip
  • 198 posts
  • LocationAustralia

Posted 12 December 2013 - 02:08 AM

View PostMonkeyCheese, on 11 December 2013 - 06:44 PM, said:

Been seeing this for months just didnt think it was important enuff to mention to anyone, as there are better things to work on.

Chances are once UI2.0 comes all the ingame huds will get a massive workover anyway, well I hope they will.

I completely agree. Very minor issue. Just mentioning it in case it fixes something else HUD wise.


View PostDurant Carlyle, on 11 December 2013 - 09:46 PM, said:

Make sure you are sending things like this to the support E-mail address as well. That way you know for sure somebody knows about it happening.

Good idea. Will do that now.

Edited by Flying Fox 333, 12 December 2013 - 02:09 AM.


#6 Marvyn Dodgers

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,859 posts
  • LocationCanuck transplanted in the US

Posted 12 December 2013 - 05:00 PM

View PostKoniving, on 11 December 2013 - 06:51 PM, said:

Never had this happen before. I think Niko should see this.


Working on it, though if reported to support it should be in the queue.

#7 aniviron

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,752 posts

Posted 12 December 2013 - 05:15 PM

I've had this happen in the past a handful of times; it was always related to switching from third to first person view for me. Any chance you started the game in 3pv or were using it at all?

#8 MonkeyCheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,045 posts
  • LocationBrisbane Australia

Posted 13 December 2013 - 08:01 PM

View PostNiko Snow, on 12 December 2013 - 05:07 PM, said:

I have been summoned.
Any particular screen resolution?

1920x1080 for me, happens exactly like described in the original post.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users