Here's an easy experiment that all of you can do to look at what kind of "skill" is required for a weapon...or at least how much damage potential it has at your current skill level. Go and look at your Profile > Stats > Weapon Stats and compare different weapons to see how you do with them. If you take your total damage for that weapon and then divide by the number of hits, you will get your average damage every time you're hitting with that weapon.
Weapon DPS Calculations Below
See the problem here? While my accuracy is higher with lasers, this is due in part to the fact that any time the beam touches an enemy it's counted as a hit, even if you only hit them for 10% of the beam duration. This is why, despite the higher accuracy, the damage per hit is close to 50-60% of the optimal damage for the weapon.
Ballistic weapons, on the other hand, are frequently doing
higher than their listed damage, likely due to crits adding a bit to the damage values. The exception to this is the LBX and the AC/20 here, which the AC/20 doing just barely less than it's listed damage and the LBX doing about 75% of it's total damage, likely due to not all the pellets striking the target.
The really odd, but predictably so, weapon is the PPC. While technically an energy weapon, it's front loaded damage model is more like a ballistic's, and it's damage values bear this out. At 9.32 damage per hit it blows every other energy weapon out of the water, and only just barely falls short of the performance of ballistics when it comes to percentage of optimal damage dealt. This may be due to taking riskier shots due to not having an ammo limitation, or perhaps it could be due to the 2x optimal damage falloff model of energy weapons as opposed to the 3x optimal damage falloff model of ballistics. It's hard to say.
Basically though, the math is pretty clear here. Lasers require incredible skill to maintain their targets and get anything close to maximum damage on a target. Ballistics (and PPC's, due to their behavior) will easily come close to, or exceed, their optimal damage values when used with a similar skill.
This gets even worse when you look at the actual DPS number, which you can get by dividing the average damage by the cycle time (plus burn time in the case of lasers) [Edit: Then multiply by accuracy to account for missed shots]. All three of the primary laser weapons have actual DPS values below 1, whereas most of the AC weapons hover right between about 2 - 3 DPS depending on the weapon platform. So, while yes, AC's have increased tonnage and ammo requirements, they do several times the DPS of laser weapons at much longer ranges with shorter cycle times. Is it any wonder that they're showing up so frequently right now?
Edit: Fixed calculation error where I did not account for accuracy in DPS values. Also enclosed the math in spoiler tags to shorten length of post.
Edited by Doctor Proctor, 13 December 2013 - 12:01 PM.