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In Light Of Weight Limits, Lighter Mechs


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#1 Kanatta Jing

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Posted 12 December 2013 - 07:43 PM

I can see a call for mechs that where previously over looked as simply a lighter version of an existing mech.

For example I would like to direct you to the Clint. For the most part it is very similar to the Centurion. 10 tons lighter, no missles and many variants have jump jets. While more mobile then the Cent it comes across as a watered down version of the same.

Except that as a 40 ton mech it would pair with a Victor or Awesome where the Centurion would pair with a Cataphract for max tonnage.

#2 FupDup

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Posted 12 December 2013 - 07:50 PM

The problem with 40 and 45 ton mediums is that they are outclassed by the 35 ton Jenner. The 50 tonners also can sometimes have a hard time against well-armed lights (most well-built 55 tonners don't have any issues with fasties, though). In your example, I would totally bet on the Cataphract + Centurion beating the Victor + Clint pair because that's effectively a 2-on-1 fight (Clint is a bad mech, so it doesn't count as a player).

For assaults, the Victor is already a very close match for the Highlander (both of which are better than the Atlas), and tonnage limits will surely give the Victor a monopoly over the entire assault class.

The 55 ton Shadow Hawk can punch above its weight surprisingly well and tank more damage than many larger mechs can, and is superior to the Dragon and arguably Quickdraw (which are 60 tons).

Edited by FupDup, 12 December 2013 - 08:07 PM.


#3 BarHaid

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Posted 13 December 2013 - 09:33 AM

I challenge your disparagement of the Clint. I think that a spry little med with a nice range of motion on its ballistic arm will do quite well. The Blackjack is fun, and it could only get better if its arms had lateral movement. Therefore the Clint is your go-to mech!

#4 FupDup

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Posted 13 December 2013 - 12:26 PM

View PostBarHaid, on 13 December 2013 - 09:33 AM, said:

I challenge your disparagement of the Clint. I think that a spry little med with a nice range of motion on its ballistic arm will do quite well. The Blackjack is fun, and it could only get better if its arms had lateral movement. Therefore the Clint is your go-to mech!

The problem with a little ballistic med is that you can't really carry much of a payload due to our current ballistics available being fairly heavy. The best I could whip out in Smurfys for a "Ghetto Clint" (aka Cicada 3M) was a UAC/5 and 2 ML (with 3 tons of ammo) and an XL 300 engine. Certainly not the worst thing in the world, but still fairly meh. I guess you could maybe do 2 ERLL + a few MGs (depending on how many ballistic hardpoints you'd have) but that still isn't very impressive.

I'd honestly just "downgrade" to a 5-6 ML Jenner and use the 5 tons on something else.

Edited by FupDup, 13 December 2013 - 12:29 PM.


#5 Deathlike

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Posted 13 December 2013 - 12:38 PM

View PostFupDup, on 13 December 2013 - 12:26 PM, said:

The problem with a little ballistic med is that you can't really carry much of a payload due to our current ballistics available being fairly heavy. The best I could whip out in Smurfys for a "Ghetto Clint" (aka Cicada 3M) was a UAC/5 and 2 ML (with 3 tons of ammo) and an XL 300 engine. Certainly not the worst thing in the world, but still fairly meh. I guess you could maybe do 2 ERLL + a few MGs (depending on how many ballistic hardpoints you'd have) but that still isn't very impressive.

I'd honestly just "downgrade" to a 5-6 ML Jenner and use the 5 tons on something else.


Well, the Gauss Rifle would probably be on the arm, instead of the soft side torso side of the Cicada.

#6 MonkeyCheese

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Posted 13 December 2013 - 01:27 PM

View PostFupDup, on 13 December 2013 - 12:26 PM, said:

The problem with a little ballistic med is that you can't really carry much of a payload due to our current ballistics available being fairly heavy. The best I could whip out in Smurfys for a "Ghetto Clint" (aka Cicada 3M) was a UAC/5 and 2 ML (with 3 tons of ammo) and an XL 300 engine. Certainly not the worst thing in the world, but still fairly meh. I guess you could maybe do 2 ERLL + a few MGs (depending on how many ballistic hardpoints you'd have) but that still isn't very impressive.

I'd honestly just "downgrade" to a 5-6 ML Jenner and use the 5 tons on something else.

View PostDeathlike, on 13 December 2013 - 12:38 PM, said:


Well, the Gauss Rifle would probably be on the arm, instead of the soft side torso side of the Cicada.

Personally when using builds that make use of the ballistic slot in my 3M cicada I use a 295 engine for about 130kph speed so I could see this clint working but

http://www.sarna.net/wiki/Clint
Posted Image
It looks like a very boring humanoid mech to me so I would 100% pass on it.

#7 NRP

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Posted 13 December 2013 - 01:53 PM

Tonnage limits are going to ruin this game.

#8 Deathlike

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Posted 13 December 2013 - 02:40 PM

View PostMonkeyCheese, on 13 December 2013 - 01:27 PM, said:

Personally when using builds that make use of the ballistic slot in my 3M cicada I use a 295 engine for about 130kph speed so I could see this clint working but

http://www.sarna.net/wiki/Clint
Posted Image
It looks like a very boring humanoid mech to me so I would 100% pass on it.


Perhaps, but it has a soft place in my heart from MW3 Pirate's Moon (the expansion to MW3). Of course, you started with a Centurion in that game (also specific to the expansion)... so...

A Clint is fine.

#9 FupDup

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Posted 13 December 2013 - 02:51 PM

View PostDeathlike, on 13 December 2013 - 02:40 PM, said:


Perhaps, but it has a soft place in my heart from MW3 Pirate's Moon (the expansion to MW3). Of course, you started with a Centurion in that game (also specific to the expansion)... so...

A Clint is fine.

Pirate's Moon had the Clint IIC, not regular Clint. :D

#10 Deathlike

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Posted 13 December 2013 - 03:32 PM

View PostFupDup, on 13 December 2013 - 02:51 PM, said:

Pirate's Moon had the Clint IIC, not regular Clint. :)


SO WHAAAAT?

We don't have a Jenner IIC yet in MWO, and yet I know I want one. -_-

Imagine a Clint IIC with the old Cent's hitboxes... can you envision the epic awesomeness (and whinage) that could occur?

Edited by Deathlike, 13 December 2013 - 03:33 PM.


#11 Belorion

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Posted 13 December 2013 - 03:44 PM

I have always kind of considered Cicada's Jenner Killers. Its about the only thing they can do with some regularity.

#12 Deathlike

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Posted 13 December 2013 - 05:33 PM

View PostBelorion, on 13 December 2013 - 03:44 PM, said:

I have always kind of considered Cicada's Jenner Killers. Its about the only thing they can do with some regularity.


I've always felt the opposite. I've always felt that Cicadas were Jenner food.

Limited mobility (no JJs) and an ECM variant that tends to produce the same power as a Cicada-2B, it's effectively a Jenner-.

One more thing about Clints... they have JJs (not all of them).

#13 Kanatta Jing

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Posted 14 December 2013 - 03:19 AM

If you don't try to pretend the Clint is an imitation light mech like the Cicada but rather an imitation heavy like the Centurion you can drop down to a 170 standard. Then you can get 2 medium lasers an AC 10, 2 tons of ammo and 4 jump jets. Or the UAC/5 and 4 tons of ammo and the full 6 jump jets.

#14 FupDup

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Posted 14 December 2013 - 07:10 AM

View PostKanatta Jing, on 14 December 2013 - 03:19 AM, said:

If you don't try to pretend the Clint is an imitation light mech like the Cicada but rather an imitation heavy like the Centurion you can drop down to a 170 standard. Then you can get 2 medium lasers an AC 10, 2 tons of ammo and 4 jump jets. Or the UAC/5 and 4 tons of ammo and the full 6 jump jets.

A 40-ton mech going 75.7 kph would be...bad. Horrendously bad.

With their armor and weapon capacity limitations, 40 ton mechs are basically forced into running "supersized light" loadouts because it's the only way they'll be viable. If a mech doesn't have much armor, it HAS to be fast to survive.

#15 Zyllos

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Posted 14 December 2013 - 07:31 AM

View PostFupDup, on 14 December 2013 - 07:10 AM, said:

A 40-ton mech going 75.7 kph would be...bad. Horrendously bad.

With their armor and weapon capacity limitations, 40 ton mechs are basically forced into running "supersized light" loadouts because it's the only way they'll be viable. If a mech doesn't have much armor, it HAS to be fast to survive.


This is true with pin point convergence.

This is also why the Jenner can easily take anything ~15 to 20 tonnes heavier than it, because the Jenner's weapons can easily hit a single location with most of it's damage while someone firing at the Jenner will spread out damage against it.

#16 grml666

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Posted 17 December 2013 - 04:12 AM

Maybe you should try a CN9-D with 2x SRM4 (4t ammo), 2x medPulse and a XL350 ... It's going 124kph. I'm loving it ...

#17 627

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Posted 17 December 2013 - 04:19 AM

i'd take a Cent and a Cataphract over a Cicada paired with a Victor every day. And that I say as Cicada fan.

Beside Jumpjets, what could a Clint do what a Cicada can't?

#18 BarHaid

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Posted 17 December 2013 - 09:11 AM

View Post627, on 17 December 2013 - 04:19 AM, said:

i'd take a Cent and a Cataphract over a Cicada paired with a Victor every day. And that I say as Cicada fan.

Beside Jumpjets, what could a Clint do what a Cicada can't?

Move its arms!

#19 Kanatta Jing

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Posted 17 December 2013 - 10:51 AM

View PostFupDup, on 14 December 2013 - 07:10 AM, said:

A 40-ton mech going 75.7 kph would be...bad. Horrendously bad.


It's only 5 tons lighter then the blackjack. Don't be all dramatic about it.

#20 FupDup

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Posted 17 December 2013 - 12:05 PM

View PostKanatta Jing, on 17 December 2013 - 10:51 AM, said:

It's only 5 tons lighter then the blackjack. Don't be all dramatic about it.

Blackjacks are a lot faster than 75 kph (usually around 90 or higher). They also have slightly more armor (although fairly bleh hitboxes) and more energy hardpoints to make the most of their limited tonnage.

The minimum speed you're going to want on a lightly armed and armored platform is probably 97 kph at the bare minimum, and higher if at all possible.

Edited by FupDup, 17 December 2013 - 12:06 PM.






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